Merge branch 'master' into upstream-merge-30297
This commit is contained in:
@@ -1,62 +1,62 @@
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/obj/effect/proc_holder/alien/hide
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name = "Hide"
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desc = "Allows aliens to hide beneath tables or certain items. Toggled on or off."
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plasma_cost = 0
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action_icon_state = "alien_hide"
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/obj/effect/proc_holder/alien/hide/fire(mob/living/carbon/alien/user)
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if(user.stat != CONSCIOUS)
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return
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if (user.layer != ABOVE_NORMAL_TURF_LAYER)
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user.layer = ABOVE_NORMAL_TURF_LAYER
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user.visible_message("<span class='name'>[user] scurries to the ground!</span>", \
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"<span class='noticealien'>You are now hiding.</span>")
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else
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user.layer = MOB_LAYER
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user.visible_message("[user.] slowly peeks up from the ground...", \
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"<span class='noticealien'>You stop hiding.</span>")
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return 1
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/obj/effect/proc_holder/alien/larva_evolve
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name = "Evolve"
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desc = "Evolve into a higher alien caste."
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plasma_cost = 0
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action_icon_state = "alien_evolve_larva"
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/obj/effect/proc_holder/alien/larva_evolve/fire(mob/living/carbon/alien/user)
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if(!islarva(user))
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return
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var/mob/living/carbon/alien/larva/L = user
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if(L.handcuffed || L.legcuffed) // Cuffing larvas ? Eh ?
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to_chat(user, "<span class='danger'>You cannot evolve when you are cuffed.</span>")
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if(L.amount_grown >= L.max_grown) //TODO ~Carn
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to_chat(L, "<span class='name'>You are growing into a beautiful alien! It is time to choose a caste.</span>")
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to_chat(L, "<span class='info'>There are three to choose from:")
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to_chat(L, "<span class='name'>Hunters</span> <span class='info'>are the most agile caste, tasked with hunting for hosts. They are faster than a human and can even pounce, but are not much tougher than a drone.</span>")
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to_chat(L, "<span class='name'>Sentinels</span> <span class='info'>are tasked with protecting the hive. With their ranged spit, invisibility, and high health, they make formidable guardians and acceptable secondhand hunters.</span>")
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to_chat(L, "<span class='name'>Drones</span> <span class='info'>are the weakest and slowest of the castes, but can grow into a praetorian and then queen if no queen exists, and are vital to maintaining a hive with their resin secretion abilities.</span>")
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var/alien_caste = alert(L, "Please choose which alien caste you shall belong to.",,"Hunter","Sentinel","Drone")
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if(user.incapacitated()) //something happened to us while we were choosing.
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return
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var/mob/living/carbon/alien/humanoid/new_xeno
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switch(alien_caste)
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if("Hunter")
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new_xeno = new /mob/living/carbon/alien/humanoid/hunter(L.loc)
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if("Sentinel")
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new_xeno = new /mob/living/carbon/alien/humanoid/sentinel(L.loc)
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if("Drone")
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new_xeno = new /mob/living/carbon/alien/humanoid/drone(L.loc)
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L.alien_evolve(new_xeno)
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return 0
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else
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to_chat(user, "<span class='danger'>You are not fully grown.</span>")
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return 0
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/obj/effect/proc_holder/alien/hide
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name = "Hide"
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desc = "Allows aliens to hide beneath tables or certain items. Toggled on or off."
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plasma_cost = 0
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action_icon_state = "alien_hide"
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/obj/effect/proc_holder/alien/hide/fire(mob/living/carbon/alien/user)
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if(user.stat != CONSCIOUS)
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return
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if (user.layer != ABOVE_NORMAL_TURF_LAYER)
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user.layer = ABOVE_NORMAL_TURF_LAYER
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user.visible_message("<span class='name'>[user] scurries to the ground!</span>", \
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"<span class='noticealien'>You are now hiding.</span>")
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else
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user.layer = MOB_LAYER
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user.visible_message("[user.] slowly peeks up from the ground...", \
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"<span class='noticealien'>You stop hiding.</span>")
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return 1
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/obj/effect/proc_holder/alien/larva_evolve
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name = "Evolve"
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desc = "Evolve into a higher alien caste."
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plasma_cost = 0
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action_icon_state = "alien_evolve_larva"
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||||
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/obj/effect/proc_holder/alien/larva_evolve/fire(mob/living/carbon/alien/user)
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if(!islarva(user))
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return
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var/mob/living/carbon/alien/larva/L = user
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if(L.handcuffed || L.legcuffed) // Cuffing larvas ? Eh ?
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to_chat(user, "<span class='danger'>You cannot evolve when you are cuffed.</span>")
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if(L.amount_grown >= L.max_grown) //TODO ~Carn
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to_chat(L, "<span class='name'>You are growing into a beautiful alien! It is time to choose a caste.</span>")
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to_chat(L, "<span class='info'>There are three to choose from:</span>")
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to_chat(L, "<span class='name'>Hunters</span> <span class='info'>are the most agile caste, tasked with hunting for hosts. They are faster than a human and can even pounce, but are not much tougher than a drone.</span>")
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to_chat(L, "<span class='name'>Sentinels</span> <span class='info'>are tasked with protecting the hive. With their ranged spit, invisibility, and high health, they make formidable guardians and acceptable secondhand hunters.</span>")
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to_chat(L, "<span class='name'>Drones</span> <span class='info'>are the weakest and slowest of the castes, but can grow into a praetorian and then queen if no queen exists, and are vital to maintaining a hive with their resin secretion abilities.</span>")
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var/alien_caste = alert(L, "Please choose which alien caste you shall belong to.",,"Hunter","Sentinel","Drone")
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if(user.incapacitated()) //something happened to us while we were choosing.
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return
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var/mob/living/carbon/alien/humanoid/new_xeno
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switch(alien_caste)
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if("Hunter")
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new_xeno = new /mob/living/carbon/alien/humanoid/hunter(L.loc)
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if("Sentinel")
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new_xeno = new /mob/living/carbon/alien/humanoid/sentinel(L.loc)
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if("Drone")
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new_xeno = new /mob/living/carbon/alien/humanoid/drone(L.loc)
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L.alien_evolve(new_xeno)
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return 0
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else
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to_chat(user, "<span class='danger'>You are not fully grown.</span>")
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return 0
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@@ -128,12 +128,12 @@
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return
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if(isalien(owner)) //Different effects for aliens than humans
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to_chat(owner, "<span class='userdanger'>Your Queen has been struck down!</span>")
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to_chat(owner, "<span class='danger'>You are struck with overwhelming agony! You feel confused, and your connection to the hivemind is severed.")
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to_chat(owner, "<span class='danger'>You are struck with overwhelming agony! You feel confused, and your connection to the hivemind is severed.</span>")
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owner.emote("roar")
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owner.Stun(200) //Actually just slows them down a bit.
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else if(ishuman(owner)) //Humans, being more fragile, are more overwhelmed by the mental backlash.
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to_chat(owner, "<span class='danger'>You feel a splitting pain in your head, and are struck with a wave of nausea. You cannot hear the hivemind anymore!")
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to_chat(owner, "<span class='danger'>You feel a splitting pain in your head, and are struck with a wave of nausea. You cannot hear the hivemind anymore!</span>")
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owner.emote("scream")
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owner.Knockdown(100)
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@@ -860,7 +860,7 @@
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/mob/living/carbon/vv_get_dropdown()
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. = ..()
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. += "---"
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.["Make AI"] = "?_src_=vars;makeai=\ref[src]"
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.["Modify bodypart"] = "?_src_=vars;editbodypart=\ref[src]"
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.["Modify organs"] = "?_src_=vars;editorgans=\ref[src]"
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.["Hallucinate"] = "?_src_=vars;hallucinate=\ref[src]"
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.["Make AI"] = "?_src_=vars;[HrefToken()];makeai=\ref[src]"
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.["Modify bodypart"] = "?_src_=vars;[HrefToken()];editbodypart=\ref[src]"
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.["Modify organs"] = "?_src_=vars;[HrefToken()];editorgans=\ref[src]"
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.["Hallucinate"] = "?_src_=vars;[HrefToken()];hallucinate=\ref[src]"
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@@ -244,7 +244,7 @@
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/mob/living/carbon/proc/help_shake_act(mob/living/carbon/M)
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if(on_fire)
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to_chat(M, "<span class='warning'>You can't put them out with just your bare hands!")
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to_chat(M, "<span class='warning'>You can't put them out with just your bare hands!</span>")
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return
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if(health >= 0 && !(status_flags & FAKEDEATH))
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@@ -643,6 +643,7 @@ INITIALIZE_IMMEDIATE(/mob/living/carbon/human/dummy)
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update_hair()
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/mob/living/carbon/human/singularity_pull(S, current_size)
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..()
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if(current_size >= STAGE_THREE)
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for(var/obj/item/hand in held_items)
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if(prob(current_size * 5) && hand.w_class >= ((11-current_size)/2) && dropItemToGround(hand))
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@@ -651,7 +652,6 @@ INITIALIZE_IMMEDIATE(/mob/living/carbon/human/dummy)
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rad_act(current_size * 3)
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if(mob_negates_gravity())
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return
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..()
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/mob/living/carbon/human/proc/do_cpr(mob/living/carbon/C)
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CHECK_DNA_AND_SPECIES(C)
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@@ -906,12 +906,12 @@ INITIALIZE_IMMEDIATE(/mob/living/carbon/human/dummy)
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/mob/living/carbon/human/vv_get_dropdown()
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. = ..()
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. += "---"
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.["Make monkey"] = "?_src_=vars;makemonkey=\ref[src]"
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.["Set Species"] = "?_src_=vars;setspecies=\ref[src]"
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.["Make cyborg"] = "?_src_=vars;makerobot=\ref[src]"
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.["Make alien"] = "?_src_=vars;makealien=\ref[src]"
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||||
.["Make slime"] = "?_src_=vars;makeslime=\ref[src]"
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||||
.["Toggle Purrbation"] = "?_src_=vars;purrbation=\ref[src]"
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.["Make monkey"] = "?_src_=vars;[HrefToken()];makemonkey=\ref[src]"
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.["Set Species"] = "?_src_=vars;[HrefToken()];setspecies=\ref[src]"
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.["Make cyborg"] = "?_src_=vars;[HrefToken()];makerobot=\ref[src]"
|
||||
.["Make alien"] = "?_src_=vars;[HrefToken()];makealien=\ref[src]"
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||||
.["Make slime"] = "?_src_=vars;[HrefToken()];makeslime=\ref[src]"
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||||
.["Toggle Purrbation"] = "?_src_=vars;[HrefToken()];purrbation=\ref[src]"
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||||
|
||||
/mob/living/carbon/human/MouseDrop_T(mob/living/target, mob/living/user)
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||||
if((target != pulling) || (grab_state < GRAB_AGGRESSIVE) || (user != target) || !isliving(user) || stat || user.stat)//Get consent first :^)
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@@ -1,67 +1,67 @@
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/mob/living/carbon/human/movement_delay()
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. = 0
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. += ..()
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. += config.human_delay
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. += dna.species.movement_delay(src)
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/mob/living/carbon/human/slip(knockdown_amount, obj/O, lube)
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||||
/mob/living/carbon/human/movement_delay()
|
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. = 0
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. += ..()
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. += config.human_delay
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. += dna.species.movement_delay(src)
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/mob/living/carbon/human/slip(knockdown_amount, obj/O, lube)
|
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if(isobj(shoes) && (shoes.flags_1&NOSLIP_1) && !(lube&GALOSHES_DONT_HELP))
|
||||
return 0
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||||
return ..()
|
||||
|
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/mob/living/carbon/human/experience_pressure_difference()
|
||||
playsound(src, 'sound/effects/space_wind.ogg', 50, 1)
|
||||
return 0
|
||||
return ..()
|
||||
|
||||
/mob/living/carbon/human/experience_pressure_difference()
|
||||
playsound(src, 'sound/effects/space_wind.ogg', 50, 1)
|
||||
if(shoes && shoes.flags_1&NOSLIP_1)
|
||||
return 0
|
||||
return ..()
|
||||
|
||||
/mob/living/carbon/human/mob_has_gravity()
|
||||
. = ..()
|
||||
if(!.)
|
||||
if(mob_negates_gravity())
|
||||
. = 1
|
||||
|
||||
/mob/living/carbon/human/mob_negates_gravity()
|
||||
return ((shoes && shoes.negates_gravity()) || dna.species.negates_gravity(src))
|
||||
|
||||
/mob/living/carbon/human/Move(NewLoc, direct)
|
||||
. = ..()
|
||||
for(var/datum/mutation/human/HM in dna.mutations)
|
||||
HM.on_move(src, NewLoc)
|
||||
if(shoes)
|
||||
if(!lying && !buckled)
|
||||
if(loc == NewLoc)
|
||||
if(!has_gravity(loc))
|
||||
return
|
||||
var/obj/item/clothing/shoes/S = shoes
|
||||
|
||||
//Bloody footprints
|
||||
var/turf/T = get_turf(src)
|
||||
if(S.bloody_shoes && S.bloody_shoes[S.blood_state])
|
||||
var/obj/effect/decal/cleanable/blood/footprints/oldFP = locate(/obj/effect/decal/cleanable/blood/footprints) in T
|
||||
if(oldFP && oldFP.blood_state == S.blood_state)
|
||||
return
|
||||
else
|
||||
//No oldFP or it's a different kind of blood
|
||||
S.bloody_shoes[S.blood_state] = max(0, S.bloody_shoes[S.blood_state]-BLOOD_LOSS_PER_STEP)
|
||||
var/obj/effect/decal/cleanable/blood/footprints/FP = new /obj/effect/decal/cleanable/blood/footprints(T)
|
||||
FP.blood_state = S.blood_state
|
||||
FP.entered_dirs |= dir
|
||||
FP.bloodiness = S.bloody_shoes[S.blood_state]
|
||||
if(S.blood_DNA && S.blood_DNA.len)
|
||||
FP.transfer_blood_dna(S.blood_DNA)
|
||||
FP.update_icon()
|
||||
update_inv_shoes()
|
||||
//End bloody footprints
|
||||
|
||||
S.step_action()
|
||||
|
||||
/mob/living/carbon/human/Moved()
|
||||
. = ..()
|
||||
if(buckled_mobs && buckled_mobs.len && riding_datum)
|
||||
riding_datum.on_vehicle_move()
|
||||
|
||||
/mob/living/carbon/human/Process_Spacemove(movement_dir = 0) //Temporary laziness thing. Will change to handles by species reee.
|
||||
if(..())
|
||||
return 1
|
||||
return dna.species.space_move(src)
|
||||
return 0
|
||||
return ..()
|
||||
|
||||
/mob/living/carbon/human/mob_has_gravity()
|
||||
. = ..()
|
||||
if(!.)
|
||||
if(mob_negates_gravity())
|
||||
. = 1
|
||||
|
||||
/mob/living/carbon/human/mob_negates_gravity()
|
||||
return ((shoes && shoes.negates_gravity()) || dna.species.negates_gravity(src))
|
||||
|
||||
/mob/living/carbon/human/Move(NewLoc, direct)
|
||||
. = ..()
|
||||
for(var/datum/mutation/human/HM in dna.mutations)
|
||||
HM.on_move(src, NewLoc)
|
||||
|
||||
if(shoes)
|
||||
if(!lying && !buckled)
|
||||
if(loc == NewLoc)
|
||||
if(!has_gravity(loc))
|
||||
return
|
||||
var/obj/item/clothing/shoes/S = shoes
|
||||
|
||||
//Bloody footprints
|
||||
var/turf/T = get_turf(src)
|
||||
if(S.bloody_shoes && S.bloody_shoes[S.blood_state])
|
||||
var/obj/effect/decal/cleanable/blood/footprints/oldFP = locate(/obj/effect/decal/cleanable/blood/footprints) in T
|
||||
if(oldFP && oldFP.blood_state == S.blood_state)
|
||||
return
|
||||
else
|
||||
//No oldFP or it's a different kind of blood
|
||||
S.bloody_shoes[S.blood_state] = max(0, S.bloody_shoes[S.blood_state]-BLOOD_LOSS_PER_STEP)
|
||||
var/obj/effect/decal/cleanable/blood/footprints/FP = new /obj/effect/decal/cleanable/blood/footprints(T)
|
||||
FP.blood_state = S.blood_state
|
||||
FP.entered_dirs |= dir
|
||||
FP.bloodiness = S.bloody_shoes[S.blood_state]
|
||||
if(S.blood_DNA && S.blood_DNA.len)
|
||||
FP.transfer_blood_dna(S.blood_DNA)
|
||||
FP.update_icon()
|
||||
update_inv_shoes()
|
||||
//End bloody footprints
|
||||
|
||||
S.step_action()
|
||||
/mob/living/carbon/human/Moved()
|
||||
. = ..()
|
||||
if(buckled_mobs && buckled_mobs.len && riding_datum)
|
||||
riding_datum.on_vehicle_move()
|
||||
|
||||
/mob/living/carbon/human/Process_Spacemove(movement_dir = 0) //Temporary laziness thing. Will change to handles by species reee.
|
||||
if(..())
|
||||
return 1
|
||||
return dna.species.space_move(src)
|
||||
|
||||
@@ -1108,7 +1108,7 @@
|
||||
|
||||
if(prob(15))
|
||||
if(!( H.hair_style == "Shaved") || !(H.hair_style == "Bald") || (HAIR in species_traits))
|
||||
to_chat(H, "<span class='danger'>Your hair starts to fall out in clumps...<span>")
|
||||
to_chat(H, "<span class='danger'>Your hair starts to fall out in clumps...</span>")
|
||||
addtimer(CALLBACK(src, .proc/go_bald, H), 50)
|
||||
|
||||
if(75 to 100)
|
||||
|
||||
@@ -80,11 +80,11 @@
|
||||
/datum/species/golem/plasma/spec_life(mob/living/carbon/human/H)
|
||||
if(H.bodytemperature > 750)
|
||||
if(!boom_warning && H.on_fire)
|
||||
to_chat(H, "<span class='userdanger'>You feel like you could blow up at any moment!<span>")
|
||||
to_chat(H, "<span class='userdanger'>You feel like you could blow up at any moment!</span>")
|
||||
boom_warning = TRUE
|
||||
else
|
||||
if(boom_warning)
|
||||
to_chat(H, "<span class='notice'>You feel more stable.<span>")
|
||||
to_chat(H, "<span class='notice'>You feel more stable.</span>")
|
||||
boom_warning = FALSE
|
||||
|
||||
if(H.bodytemperature > 850 && H.on_fire && prob(25))
|
||||
|
||||
@@ -1,23 +1,115 @@
|
||||
/datum/species/shadow
|
||||
// Humans cursed to stay in the darkness, lest their life forces drain. They regain health in shadow and die in light.
|
||||
name = "???"
|
||||
id = "shadow"
|
||||
sexes = 0
|
||||
blacklisted = 1
|
||||
ignored_by = list(/mob/living/simple_animal/hostile/faithless)
|
||||
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/shadow
|
||||
species_traits = list(NOBREATH,NOBLOOD,RADIMMUNE,VIRUSIMMUNE)
|
||||
dangerous_existence = 1
|
||||
mutanteyes = /obj/item/organ/eyes/night_vision
|
||||
|
||||
|
||||
/datum/species/shadow/spec_life(mob/living/carbon/human/H)
|
||||
var/light_amount = 0
|
||||
if(isturf(H.loc))
|
||||
var/turf/T = H.loc
|
||||
light_amount = T.get_lumcount()
|
||||
|
||||
if(light_amount > 0.2) //if there's enough light, start dying
|
||||
H.take_overall_damage(1,1)
|
||||
else if (light_amount < 0.2) //heal in the dark
|
||||
H.heal_overall_damage(1,1)
|
||||
/datum/species/shadow
|
||||
// Humans cursed to stay in the darkness, lest their life forces drain. They regain health in shadow and die in light.
|
||||
name = "???"
|
||||
id = "shadow"
|
||||
sexes = 0
|
||||
blacklisted = 1
|
||||
ignored_by = list(/mob/living/simple_animal/hostile/faithless)
|
||||
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/shadow
|
||||
species_traits = list(NOBREATH,NOBLOOD,RADIMMUNE,VIRUSIMMUNE)
|
||||
|
||||
dangerous_existence = 1
|
||||
mutanteyes = /obj/item/organ/eyes/night_vision
|
||||
|
||||
|
||||
/datum/species/shadow/spec_life(mob/living/carbon/human/H)
|
||||
var/turf/T = H.loc
|
||||
if(istype(T))
|
||||
var/light_amount = T.get_lumcount()
|
||||
|
||||
if(light_amount > SHADOW_SPECIES_LIGHT_THRESHOLD) //if there's enough light, start dying
|
||||
H.take_overall_damage(1,1)
|
||||
else if (light_amount < SHADOW_SPECIES_LIGHT_THRESHOLD) //heal in the dark
|
||||
H.heal_overall_damage(1,1)
|
||||
|
||||
|
||||
/datum/species/shadow/nightmare
|
||||
name = "Nightmare"
|
||||
id = "nightmare"
|
||||
limbs_id = "shadow"
|
||||
burnmod = 1.5
|
||||
blacklisted = TRUE
|
||||
no_equip = list(slot_wear_mask, slot_wear_suit, slot_gloves, slot_shoes, slot_w_uniform, slot_s_store)
|
||||
species_traits = list(NOBREATH,RESISTCOLD,RESISTPRESSURE,NOGUNS,NOBLOOD,RADIMMUNE,VIRUSIMMUNE,PIERCEIMMUNE,NODISMEMBER,NO_UNDERWEAR,NOHUNGER)
|
||||
mutanteyes = /obj/item/organ/eyes/night_vision/nightmare
|
||||
var/obj/effect/proc_holder/spell/targeted/shadowwalk/shadowwalk
|
||||
|
||||
var/info_text = "You are a <span class='danger'>Nightmare</span>. The ability <span class='warning'>shadow walk</span> allows unlimited, unrestricted movement in the dark using. \
|
||||
Your <span class='warning'>light eater</span> will destroy any light producing objects you attack, as well as destroy any lights a living creature may be holding. You will automatically dodge gunfire and melee attacks when on a dark tile."
|
||||
|
||||
/datum/species/shadow/nightmare/on_species_gain(mob/living/carbon/C, datum/species/old_species)
|
||||
. = ..()
|
||||
var/obj/effect/proc_holder/spell/targeted/shadowwalk/SW = new
|
||||
C.AddSpell(SW)
|
||||
shadowwalk = SW
|
||||
var/obj/item/light_eater/blade = new
|
||||
C.put_in_hands(blade)
|
||||
|
||||
to_chat(C, "[info_text]")
|
||||
|
||||
C.real_name = "Nightmare"
|
||||
C.name = "Nightmare"
|
||||
if(C.mind)
|
||||
C.mind.name = "Nightmare"
|
||||
C.dna.real_name = "Nightmare"
|
||||
|
||||
/datum/species/shadow/nightmare/on_species_loss(mob/living/carbon/C)
|
||||
. = ..()
|
||||
if(shadowwalk)
|
||||
C.RemoveSpell(shadowwalk)
|
||||
|
||||
/datum/species/shadow/nightmare/bullet_act(obj/item/projectile/P, mob/living/carbon/human/H)
|
||||
var/turf/T = H.loc
|
||||
if(istype(T))
|
||||
var/light_amount = T.get_lumcount()
|
||||
if(light_amount < SHADOW_SPECIES_LIGHT_THRESHOLD)
|
||||
H.visible_message("<span class='danger'>[H] dances in the shadows, evading [P]!</span>")
|
||||
playsound(T, "bullet_miss", 75, 1)
|
||||
return -1
|
||||
return 0
|
||||
|
||||
/obj/item/light_eater
|
||||
name = "light eater"
|
||||
icon_state = "arm_blade"
|
||||
item_state = "arm_blade"
|
||||
force = 25
|
||||
armour_penetration = 35
|
||||
lefthand_file = 'icons/mob/inhands/antag/changeling_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/antag/changeling_righthand.dmi'
|
||||
flags_1 = ABSTRACT_1 | NODROP_1 | DROPDEL_1
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
sharpness = IS_SHARP
|
||||
|
||||
/obj/item/light_eater/afterattack(atom/movable/AM, mob/user, proximity)
|
||||
if(!proximity)
|
||||
return
|
||||
if(isopenturf(AM)) //So you can actually melee with it
|
||||
return
|
||||
if(isliving(AM))
|
||||
var/mob/living/L = AM
|
||||
if(iscyborg(AM))
|
||||
var/mob/living/silicon/robot/borg = AM
|
||||
borg.update_headlamp(TRUE, 100)
|
||||
else
|
||||
for(var/obj/item/O in AM)
|
||||
if(O.light_range && O.light_power)
|
||||
disintegrate(O)
|
||||
if(L.pulling && L.pulling.light_range && isitem(L.pulling))
|
||||
disintegrate(L.pulling)
|
||||
else if(isitem(AM))
|
||||
var/obj/item/I = AM
|
||||
if(I.light_range && I.light_power)
|
||||
disintegrate(I)
|
||||
|
||||
/obj/item/light_eater/proc/disintegrate(obj/item/O)
|
||||
if(istype(O, /obj/item/device/pda))
|
||||
var/obj/item/device/pda/PDA = O
|
||||
PDA.set_light(0)
|
||||
PDA.fon = 0
|
||||
PDA.f_lum = 0
|
||||
PDA.update_icon()
|
||||
visible_message("<span class='danger'>The light in [PDA] shorts out!</span>")
|
||||
else
|
||||
visible_message("<span class='danger'>[O] is disintegrated by [src]!</span>")
|
||||
O.burn()
|
||||
playsound(src, 'sound/items/welder.ogg', 50, 1)
|
||||
|
||||
@@ -58,11 +58,16 @@
|
||||
|
||||
var/datum/gas_mixture/breath
|
||||
|
||||
if(health <= HEALTH_THRESHOLD_CRIT || (pulledby && pulledby.grab_state >= GRAB_KILL && !getorganslot("breathing_tube")))
|
||||
losebreath++
|
||||
if(!getorganslot("breathing_tube"))
|
||||
if(health <= HEALTH_THRESHOLD_FULLCRIT || (pulledby && pulledby.grab_state >= GRAB_KILL))
|
||||
losebreath++ //You can't breath at all when in critical or when being choked, so you're going to miss a breath
|
||||
|
||||
else if(health <= HEALTH_THRESHOLD_CRIT)
|
||||
losebreath += 0.25 //You're having trouble breathing in soft crit, so you'll miss a breath one in four times
|
||||
|
||||
|
||||
//Suffocate
|
||||
if(losebreath > 0)
|
||||
if(losebreath >= 1) //You've missed a breath, take oxy damage
|
||||
losebreath--
|
||||
if(prob(10))
|
||||
emote("gasp")
|
||||
@@ -150,7 +155,7 @@
|
||||
|
||||
else //Enough oxygen
|
||||
failed_last_breath = 0
|
||||
if(oxyloss)
|
||||
if(health >= HEALTH_THRESHOLD_CRIT)
|
||||
adjustOxyLoss(-5)
|
||||
oxygen_used = breath_gases["o2"][MOLES]
|
||||
clear_alert("not_enough_oxy")
|
||||
|
||||
@@ -68,6 +68,6 @@
|
||||
if(!ancestor_name)
|
||||
file_data["ancestor_name"] = name
|
||||
fdel(json_file)
|
||||
WRITE_FILE(json_file, json_encode(json_file))
|
||||
WRITE_FILE(json_file, json_encode(file_data))
|
||||
if(!dead)
|
||||
memory_saved = 1
|
||||
Reference in New Issue
Block a user