drink my ass kevinz
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@@ -217,12 +217,12 @@
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var/obj/item/gun/weapon = O
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if(weapon.gun_light)
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var/obj/item/flashlight/seclite/light = weapon.gun_light
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light.on = FALSE
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light.brightness_on = 0
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light.flashlight_power = 0
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light.update_brightness()
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light.forceMove(get_turf(weapon))
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light.burn()
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weapon.gun_light = null
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weapon.update_gunlight()
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visible_message("<span class='danger'>[light] on [O] flickers out and dies!</span>")
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QDEL_NULL(weapon.alight)
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visible_message("<span class='danger'>[light] on [O] flickers out and disintegrates!</span>")
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else
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visible_message("<span class='danger'>[O] is disintegrated by [src]!</span>")
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O.burn()
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