Update mood.dm
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@@ -336,8 +336,10 @@
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if(HAS_TRAIT(L, TRAIT_NOHUNGER))
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return FALSE //no mood events for nutrition
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switch(L.nutrition)
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/* GS13 EDIT FATNESS
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if(NUTRITION_LEVEL_FULL to INFINITY)
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add_event(null, "nutrition", /datum/mood_event/fat)
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*/
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if(NUTRITION_LEVEL_WELL_FED to NUTRITION_LEVEL_FULL)
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add_event(null, "nutrition", /datum/mood_event/wellfed)
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if( NUTRITION_LEVEL_FED to NUTRITION_LEVEL_WELL_FED)
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