This commit is contained in:
timothyteakettle
2020-08-24 03:19:36 +01:00
parent b2ee58e229
commit cd7293a9a2
7 changed files with 96 additions and 51 deletions
+16 -49
View File
@@ -211,24 +211,27 @@ GLOBAL_LIST_EMPTY(family_heirlooms)
H.gain_trauma(T, TRAUMA_RESILIENCE_ABSOLUTE)
/datum/quirk/paraplegic/on_spawn()
if(quirk_holder.buckled) // Handle late joins being buckled to arrival shuttle chairs.
quirk_holder.buckled.unbuckle_mob(quirk_holder)
if(quirk_holder.client)
modified_limbs = quirk_holder.client.prefs.modified_limbs
if(!(modified_limbs[BODY_ZONE_L_LEG] == LOADOUT_LIMB_AMPUTATED && modified_limbs[BODY_ZONE_R_LEG] == LOADOUT_LIMB_AMPUTATED && !character.has_quirk(/datum/quirk/paraplegic) && !isjellyperson(character))
if(quirk_holder.buckled) // Handle late joins being buckled to arrival shuttle chairs.
quirk_holder.buckled.unbuckle_mob(quirk_holder)
var/turf/T = get_turf(quirk_holder)
var/obj/structure/chair/spawn_chair = locate() in T
var/turf/T = get_turf(quirk_holder)
var/obj/structure/chair/spawn_chair = locate() in T
var/obj/vehicle/ridden/wheelchair/wheels = new(T)
if(spawn_chair) // Makes spawning on the arrivals shuttle more consistent looking
wheels.setDir(spawn_chair.dir)
var/obj/vehicle/ridden/wheelchair/wheels = new(T)
if(spawn_chair) // Makes spawning on the arrivals shuttle more consistent looking
wheels.setDir(spawn_chair.dir)
wheels.buckle_mob(quirk_holder)
wheels.buckle_mob(quirk_holder)
// During the spawning process, they may have dropped what they were holding, due to the paralysis
// So put the things back in their hands.
// During the spawning process, they may have dropped what they were holding, due to the paralysis
// So put the things back in their hands.
for(var/obj/item/I in T)
if(I.fingerprintslast == quirk_holder.ckey)
quirk_holder.put_in_hands(I)
for(var/obj/item/I in T)
if(I.fingerprintslast == quirk_holder.ckey)
quirk_holder.put_in_hands(I)
/datum/quirk/poor_aim
name = "Poor Aim"
@@ -244,42 +247,6 @@ GLOBAL_LIST_EMPTY(family_heirlooms)
mob_trait = TRAIT_PROSOPAGNOSIA
medical_record_text = "Patient suffers from prosopagnosia and cannot recognize faces."
/datum/quirk/prosthetic_limb
name = "Prosthetic Limb"
desc = "An accident caused you to lose one of your limbs. Because of this, you now have a random prosthetic!"
value = -1
var/slot_string = "limb"
/datum/quirk/prosthetic_limb/on_spawn()
var/mob/living/carbon/human/H = quirk_holder
var/limb_slot
if(HAS_TRAIT(H, TRAIT_PARA))//Prevent paraplegic legs being replaced
limb_slot = pick(BODY_ZONE_L_ARM, BODY_ZONE_R_ARM)
else
limb_slot = pick(BODY_ZONE_L_ARM, BODY_ZONE_R_ARM, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG)
var/obj/item/bodypart/old_part = H.get_bodypart(limb_slot)
var/obj/item/bodypart/prosthetic
switch(limb_slot)
if(BODY_ZONE_L_ARM)
prosthetic = new/obj/item/bodypart/l_arm/robot/surplus(quirk_holder)
slot_string = "left arm"
if(BODY_ZONE_R_ARM)
prosthetic = new/obj/item/bodypart/r_arm/robot/surplus(quirk_holder)
slot_string = "right arm"
if(BODY_ZONE_L_LEG)
prosthetic = new/obj/item/bodypart/l_leg/robot/surplus(quirk_holder)
slot_string = "left leg"
if(BODY_ZONE_R_LEG)
prosthetic = new/obj/item/bodypart/r_leg/robot/surplus(quirk_holder)
slot_string = "right leg"
prosthetic.replace_limb(H)
qdel(old_part)
H.regenerate_icons()
/datum/quirk/prosthetic_limb/post_add()
to_chat(quirk_holder, "<span class='boldannounce'>Your [slot_string] has been replaced with a surplus prosthetic. It is fragile and will easily come apart under duress. Additionally, \
you need to use a welding tool and cables to repair it, instead of bruise packs and ointment.</span>")
/datum/quirk/insanity
name = "Reality Dissociation Syndrome"
desc = "You suffer from a severe disorder that causes very vivid hallucinations. Mindbreaker toxin can suppress its effects, and you are immune to mindbreaker's hallucinogenic properties. <b>This is not a license to grief.</b>"