Removes the condition if they're knocked down
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@@ -2049,7 +2049,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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else if(target.has_status_effect(STATUS_EFFECT_OFF_BALANCE))
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if(target_held_item)
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if(shove_blocked)
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if (targetatrest || target.buckled)
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if (target.buckled)
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return
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else if(target.dropItemToGround(target_held_item))
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target.visible_message("<span class='danger'>[target.name] drops \the [target_held_item]!!</span>",
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