Standardized CENTCOM spelling
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@@ -34,8 +34,8 @@ SUBSYSTEM_DEF(shuttle)
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var/obj/docking_port/mobile/supply/supply
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var/ordernum = 1 //order number given to next order
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var/points = 5000 //number of trade-points we have
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var/centcom_message = "" //Remarks from Centcom on how well you checked the last order.
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var/list/discoveredPlants = list() //Typepaths for unusual plants we've already sent CentComm, associated with their potencies
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var/centcom_message = "" //Remarks from CentCom on how well you checked the last order.
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var/list/discoveredPlants = list() //Typepaths for unusual plants we've already sent CentCom, associated with their potencies
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var/list/supply_packs = list()
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var/list/shoppinglist = list()
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@@ -185,7 +185,7 @@ SUBSYSTEM_DEF(shuttle)
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switch(emergency.mode)
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if(SHUTTLE_RECALL)
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to_chat(user, "The emergency shuttle may not be called while returning to Centcom.")
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to_chat(user, "The emergency shuttle may not be called while returning to CentCom.")
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return
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if(SHUTTLE_CALL)
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to_chat(user, "The emergency shuttle is already on its way.")
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@@ -200,7 +200,7 @@ SUBSYSTEM_DEF(shuttle)
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to_chat(user, "The emergency shuttle is moving away to a safe distance.")
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return
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if(SHUTTLE_STRANDED)
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to_chat(user, "The emergency shuttle has been disabled by Centcom.")
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to_chat(user, "The emergency shuttle has been disabled by CentCom.")
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return
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call_reason = trim(html_encode(call_reason))
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@@ -479,7 +479,7 @@ SUBSYSTEM_DEF(ticker)
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var/list/area/shuttle_areas
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if(SSshuttle && SSshuttle.emergency)
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shuttle_areas = SSshuttle.emergency.shuttle_areas
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if(!Player.onCentcom() && !Player.onSyndieBase())
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if(!Player.onCentCom() && !Player.onSyndieBase())
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to_chat(Player, "<font color='blue'><b>You managed to survive, but were marooned on [station_name()]...</b></FONT>")
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else
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num_escapees++
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