Standardized CENTCOM spelling
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@@ -249,7 +249,7 @@
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/obj/structure/sign/poster/contraband/tools
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name = "Tools"
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desc = "This poster looks like an advertisement for tools, but is in fact a subliminal jab at the tools at CentComm."
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desc = "This poster looks like an advertisement for tools, but is in fact a subliminal jab at the tools at CentCom."
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icon_state = "poster15"
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/obj/structure/sign/poster/contraband/power
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@@ -284,7 +284,7 @@
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/obj/structure/sign/poster/contraband/kss13
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name = "Kosmicheskaya Stantsiya 13 Does Not Exist"
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desc = "A poster mocking CentComm's denial of the existence of the derelict station near Space Station 13."
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desc = "A poster mocking CentCom's denial of the existence of the derelict station near Space Station 13."
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icon_state = "poster22"
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/obj/structure/sign/poster/contraband/rebels_unite
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@@ -440,12 +440,12 @@ Code:
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if(SSshuttle.supply.z != ZLEVEL_STATION)
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menu += "station"
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else
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menu += "centcomm"
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menu += "centcom"
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menu += " ([SSshuttle.supply.timeLeft(600)] Mins)"
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else
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menu += "At "
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if(SSshuttle.supply.z != ZLEVEL_STATION)
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menu += "centcomm"
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menu += "centcom"
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else
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menu += "station"
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menu += "<BR>Current approved orders: <BR><ol>"
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@@ -126,7 +126,7 @@
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desc = "An encryption key for a radio headset. To access the centcom channel, use :y."
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icon_state = "cent_cypherkey"
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independent = TRUE
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channels = list("Centcom" = 1)
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channels = list("CentCom" = 1)
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/obj/item/device/encryptionkey/ai //ported from NT, this goes 'inside' the AI.
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channels = list("Command" = 1, "Security" = 1, "Engineering" = 1, "Science" = 1, "Medical" = 1, "Supply" = 1, "Service" = 1, "AI Private" = 1)
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@@ -196,7 +196,7 @@
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keyslot = new /obj/item/device/encryptionkey/headset_service
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/obj/item/device/radio/headset/headset_cent
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name = "\improper Centcom headset"
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name = "\improper CentCom headset"
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desc = "A headset used by the upper echelons of Nanotrasen. \nTo access the centcom channel, use :y."
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icon_state = "cent_headset"
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keyslot = new /obj/item/device/encryptionkey/headset_com
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@@ -206,7 +206,7 @@
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keyslot = new /obj/item/device/encryptionkey/heads/captain
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/obj/item/device/radio/headset/headset_cent/alt
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name = "\improper Centcom bowman headset"
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name = "\improper CentCom bowman headset"
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desc = "A headset especially for emergency response personnel. Protects ears from flashbangs. \nTo access the centcom channel, use :y."
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icon_state = "cent_headset_alt"
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item_state = "cent_headset_alt"
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@@ -223,7 +223,7 @@ update_label("John Doe", "Clowny")
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..()
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/obj/item/weapon/card/id/centcom
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name = "\improper Centcom ID"
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name = "\improper CentCom ID"
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desc = "An ID straight from Cent. Com."
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icon_state = "centcom"
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registered_name = "Central Command"
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@@ -234,7 +234,7 @@ update_label("John Doe", "Clowny")
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..()
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/obj/item/weapon/card/id/ert
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name = "\improper Centcom ID"
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name = "\improper CentCom ID"
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desc = "A ERT ID card"
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icon_state = "centcom"
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registered_name = "Emergency Response Team Commander"
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@@ -183,7 +183,7 @@ LINEN BINS
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dream_messages = list("black")
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/obj/item/weapon/bedsheet/centcom
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name = "\improper Centcom bedsheet"
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name = "\improper CentCom bedsheet"
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desc = "Woven with advanced nanothread for warmth as well as being very decorated, essential for all officials."
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icon_state = "sheetcentcom"
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item_color = "centcom"
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@@ -140,7 +140,7 @@
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/obj/item/weapon/paper/guides/jobs/medical/morgue
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name = "morgue memo"
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info = "<font size='2'>Since this station's medbay never seems to fail to be staffed by the mindless monkeys meant for genetics experiments, I'm leaving a reminder here for anyone handling the pile of cadavers the quacks are sure to leave.</font><BR><BR><font size='4'><font color=red>Red lights mean there's a plain ol' dead body inside.</font><BR><BR><font color=orange>Yellow lights mean there's non-body objects inside.</font><BR><font size='2'>Probably stuff pried off a corpse someone grabbed, or if you're lucky it's stashed booze.</font><BR><BR><font color=green>Green lights mean the morgue system detects the body may be able to be cloned.</font></font><BR><font size='2'>I don't know how that works, but keep it away from the kitchen and go yell at the geneticists.</font><BR><BR>- Centcom medical inspector"
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info = "<font size='2'>Since this station's medbay never seems to fail to be staffed by the mindless monkeys meant for genetics experiments, I'm leaving a reminder here for anyone handling the pile of cadavers the quacks are sure to leave.</font><BR><BR><font size='4'><font color=red>Red lights mean there's a plain ol' dead body inside.</font><BR><BR><font color=orange>Yellow lights mean there's non-body objects inside.</font><BR><font size='2'>Probably stuff pried off a corpse someone grabbed, or if you're lucky it's stashed booze.</font><BR><BR><font color=green>Green lights mean the morgue system detects the body may be able to be cloned.</font></font><BR><font size='2'>I don't know how that works, but keep it away from the kitchen and go yell at the geneticists.</font><BR><BR>- CentCom medical inspector"
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/*
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* Crematorium
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@@ -12,7 +12,7 @@
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var/deconstruction_state = SHOWCASE_CONSTRUCTED
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/obj/structure/showcase/fakeid
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name = "\improper Centcom identification console"
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name = "\improper CentCom identification console"
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desc = "You can use this to change ID's."
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icon = 'icons/obj/computer.dmi'
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icon_state = "computer"
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@@ -23,7 +23,7 @@
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add_overlay("id_key")
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/obj/structure/showcase/fakesec
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name = "\improper Centcom security records"
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name = "\improper CentCom security records"
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desc = "Used to view and edit personnel's security records"
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icon = 'icons/obj/computer.dmi'
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icon_state = "computer"
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