Standardized CENTCOM spelling

This commit is contained in:
CitadelStationBot
2017-08-08 09:05:44 -05:00
parent 41f42aabca
commit cdbaf5c4e8
77 changed files with 246 additions and 208 deletions
+2 -2
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@@ -249,7 +249,7 @@
/obj/structure/sign/poster/contraband/tools
name = "Tools"
desc = "This poster looks like an advertisement for tools, but is in fact a subliminal jab at the tools at CentComm."
desc = "This poster looks like an advertisement for tools, but is in fact a subliminal jab at the tools at CentCom."
icon_state = "poster15"
/obj/structure/sign/poster/contraband/power
@@ -284,7 +284,7 @@
/obj/structure/sign/poster/contraband/kss13
name = "Kosmicheskaya Stantsiya 13 Does Not Exist"
desc = "A poster mocking CentComm's denial of the existence of the derelict station near Space Station 13."
desc = "A poster mocking CentCom's denial of the existence of the derelict station near Space Station 13."
icon_state = "poster22"
/obj/structure/sign/poster/contraband/rebels_unite
+2 -2
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@@ -440,12 +440,12 @@ Code:
if(SSshuttle.supply.z != ZLEVEL_STATION)
menu += "station"
else
menu += "centcomm"
menu += "centcom"
menu += " ([SSshuttle.supply.timeLeft(600)] Mins)"
else
menu += "At "
if(SSshuttle.supply.z != ZLEVEL_STATION)
menu += "centcomm"
menu += "centcom"
else
menu += "station"
menu += "<BR>Current approved orders: <BR><ol>"
@@ -126,7 +126,7 @@
desc = "An encryption key for a radio headset. To access the centcom channel, use :y."
icon_state = "cent_cypherkey"
independent = TRUE
channels = list("Centcom" = 1)
channels = list("CentCom" = 1)
/obj/item/device/encryptionkey/ai //ported from NT, this goes 'inside' the AI.
channels = list("Command" = 1, "Security" = 1, "Engineering" = 1, "Science" = 1, "Medical" = 1, "Supply" = 1, "Service" = 1, "AI Private" = 1)
@@ -196,7 +196,7 @@
keyslot = new /obj/item/device/encryptionkey/headset_service
/obj/item/device/radio/headset/headset_cent
name = "\improper Centcom headset"
name = "\improper CentCom headset"
desc = "A headset used by the upper echelons of Nanotrasen. \nTo access the centcom channel, use :y."
icon_state = "cent_headset"
keyslot = new /obj/item/device/encryptionkey/headset_com
@@ -206,7 +206,7 @@
keyslot = new /obj/item/device/encryptionkey/heads/captain
/obj/item/device/radio/headset/headset_cent/alt
name = "\improper Centcom bowman headset"
name = "\improper CentCom bowman headset"
desc = "A headset especially for emergency response personnel. Protects ears from flashbangs. \nTo access the centcom channel, use :y."
icon_state = "cent_headset_alt"
item_state = "cent_headset_alt"
+2 -2
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@@ -223,7 +223,7 @@ update_label("John Doe", "Clowny")
..()
/obj/item/weapon/card/id/centcom
name = "\improper Centcom ID"
name = "\improper CentCom ID"
desc = "An ID straight from Cent. Com."
icon_state = "centcom"
registered_name = "Central Command"
@@ -234,7 +234,7 @@ update_label("John Doe", "Clowny")
..()
/obj/item/weapon/card/id/ert
name = "\improper Centcom ID"
name = "\improper CentCom ID"
desc = "A ERT ID card"
icon_state = "centcom"
registered_name = "Emergency Response Team Commander"
+1 -1
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@@ -183,7 +183,7 @@ LINEN BINS
dream_messages = list("black")
/obj/item/weapon/bedsheet/centcom
name = "\improper Centcom bedsheet"
name = "\improper CentCom bedsheet"
desc = "Woven with advanced nanothread for warmth as well as being very decorated, essential for all officials."
icon_state = "sheetcentcom"
item_color = "centcom"
+1 -1
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@@ -140,7 +140,7 @@
/obj/item/weapon/paper/guides/jobs/medical/morgue
name = "morgue memo"
info = "<font size='2'>Since this station's medbay never seems to fail to be staffed by the mindless monkeys meant for genetics experiments, I'm leaving a reminder here for anyone handling the pile of cadavers the quacks are sure to leave.</font><BR><BR><font size='4'><font color=red>Red lights mean there's a plain ol' dead body inside.</font><BR><BR><font color=orange>Yellow lights mean there's non-body objects inside.</font><BR><font size='2'>Probably stuff pried off a corpse someone grabbed, or if you're lucky it's stashed booze.</font><BR><BR><font color=green>Green lights mean the morgue system detects the body may be able to be cloned.</font></font><BR><font size='2'>I don't know how that works, but keep it away from the kitchen and go yell at the geneticists.</font><BR><BR>- Centcom medical inspector"
info = "<font size='2'>Since this station's medbay never seems to fail to be staffed by the mindless monkeys meant for genetics experiments, I'm leaving a reminder here for anyone handling the pile of cadavers the quacks are sure to leave.</font><BR><BR><font size='4'><font color=red>Red lights mean there's a plain ol' dead body inside.</font><BR><BR><font color=orange>Yellow lights mean there's non-body objects inside.</font><BR><font size='2'>Probably stuff pried off a corpse someone grabbed, or if you're lucky it's stashed booze.</font><BR><BR><font color=green>Green lights mean the morgue system detects the body may be able to be cloned.</font></font><BR><font size='2'>I don't know how that works, but keep it away from the kitchen and go yell at the geneticists.</font><BR><BR>- CentCom medical inspector"
/*
* Crematorium
+2 -2
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@@ -12,7 +12,7 @@
var/deconstruction_state = SHOWCASE_CONSTRUCTED
/obj/structure/showcase/fakeid
name = "\improper Centcom identification console"
name = "\improper CentCom identification console"
desc = "You can use this to change ID's."
icon = 'icons/obj/computer.dmi'
icon_state = "computer"
@@ -23,7 +23,7 @@
add_overlay("id_key")
/obj/structure/showcase/fakesec
name = "\improper Centcom security records"
name = "\improper CentCom security records"
desc = "Used to view and edit personnel's security records"
icon = 'icons/obj/computer.dmi'
icon_state = "computer"