Standardized CENTCOM spelling
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@@ -20,7 +20,7 @@
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<a href='?src=\ref[src];makeAntag=gangs'>Make Gangsters</a><br>
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<a href='?src=\ref[src];makeAntag=wizard'>Make Wizard (Requires Ghosts)</a><br>
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<a href='?src=\ref[src];makeAntag=nukeops'>Make Nuke Team (Requires Ghosts)</a><br>
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<a href='?src=\ref[src];makeAntag=centcom'>Make Centcom Response Team (Requires Ghosts)</a><br>
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<a href='?src=\ref[src];makeAntag=centcom'>Make CentCom Response Team (Requires Ghosts)</a><br>
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<a href='?src=\ref[src];makeAntag=abductors'>Make Abductor Team (Requires Ghosts)</a><br>
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<a href='?src=\ref[src];makeAntag=revenant'>Make Revenant (Requires Ghost)</a><br>
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"}
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@@ -397,7 +397,7 @@
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/datum/admins/proc/makeOfficial()
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var/mission = input("Assign a task for the official", "Assign Task", "Conduct a routine preformance review of [station_name()] and its Captain.")
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var/list/mob/dead/observer/candidates = pollGhostCandidates("Do you wish to be considered to be a Centcom Official?", "deathsquad")
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var/list/mob/dead/observer/candidates = pollGhostCandidates("Do you wish to be considered to be a CentCom Official?", "deathsquad")
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if(candidates.len)
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var/mob/dead/observer/chosen_candidate = pick(candidates)
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@@ -408,7 +408,7 @@
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newmob.real_name = newmob.dna.species.random_name(newmob.gender,1)
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newmob.dna.update_dna_identity()
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newmob.key = chosen_candidate.key
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newmob.mind.assigned_role = "Centcom Official"
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newmob.mind.assigned_role = "CentCom Official"
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newmob.equipOutfit(/datum/outfit/centcom_official)
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//Assign antag status and the mission
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@@ -424,12 +424,12 @@
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newmob.set_species(/datum/species/human)
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//Greet the official
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to_chat(newmob, "<B><font size=3 color=red>You are a Centcom Official.</font></B>")
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to_chat(newmob, "<B><font size=3 color=red>You are a CentCom Official.</font></B>")
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to_chat(newmob, "<BR>Central Command is sending you to [station_name()] with the task: [mission]")
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//Logging and cleanup
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message_admins("Centcom Official [key_name_admin(newmob)] has spawned with the task: [mission]")
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log_game("[key_name(newmob)] has been selected as a Centcom Official")
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message_admins("CentCom Official [key_name_admin(newmob)] has spawned with the task: [mission]")
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log_game("[key_name(newmob)] has been selected as a CentCom Official")
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return 1
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@@ -437,7 +437,7 @@
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// CENTCOM RESPONSE TEAM
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/datum/admins/proc/makeEmergencyresponseteam()
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var/alert = input("Which team should we send?", "Select Response Level") as null|anything in list("Green: Centcom Official", "Blue: Light ERT (No Armoury Access)", "Amber: Full ERT (Armoury Access)", "Red: Elite ERT (Armoury Access + Pulse Weapons)", "Delta: Deathsquad")
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var/alert = input("Which team should we send?", "Select Response Level") as null|anything in list("Green: CentCom Official", "Blue: Light ERT (No Armoury Access)", "Amber: Full ERT (Armoury Access)", "Red: Elite ERT (Armoury Access + Pulse Weapons)", "Delta: Deathsquad")
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if(!alert)
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return
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switch(alert)
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@@ -449,7 +449,7 @@
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alert = "Amber"
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if("Blue: Light ERT (No Armoury Access)")
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alert = "Blue"
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if("Green: Centcom Official")
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if("Green: CentCom Official")
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return makeOfficial()
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var/teamcheck = input("Maximum size of team? (7 max)", "Select Team Size",4) as null|num
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if(isnull(teamcheck))
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@@ -46,7 +46,7 @@
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SSblackbox.add_details("admin_verb","Prayer") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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//log_admin("HELP: [key_name(src)]: [msg]")
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/proc/Centcomm_announce(text , mob/Sender)
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/proc/CentCom_announce(text , mob/Sender)
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var/msg = copytext(sanitize(text), 1, MAX_MESSAGE_LEN)
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msg = "<span class='adminnotice'><b><font color=orange>CENTCOM:</font>[ADMIN_FULLMONTY(Sender)] [ADMIN_CENTCOM_REPLY(Sender)]:</b> [msg]</span>"
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to_chat(GLOB.admins, msg)
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@@ -1208,6 +1208,6 @@ GLOBAL_LIST_EMPTY(custom_outfits) //Admin created outfits
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if(!message)
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return
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message_admins("[key_name_admin(usr)] triggered a Centcom recall, with the admiral message of: [message]")
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log_game("[key_name(usr)] triggered a Centcom recall, with the message of: [message]")
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message_admins("[key_name_admin(usr)] triggered a CentCom recall, with the admiral message of: [message]")
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log_game("[key_name(usr)] triggered a CentCom recall, with the message of: [message]")
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SSshuttle.centcom_recall(SSshuttle.emergency.timer, message)
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