update_appearance
This commit is contained in:
+49
-11
@@ -531,37 +531,75 @@
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if(!LAZYLEN(.)) // lol ..length
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return list("<span class='notice'><i>You examine [src] closer, but find nothing of interest...</i></span>")
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/**
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* Updates the appearence of the icon
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*
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* Mostly delegates to update_name, update_desc, and update_icon
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*
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* Arguments:
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* - updates: A set of bitflags dictating what should be updated. Defaults to [ALL]
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*/
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/atom/proc/update_appearance(updates=ALL)
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//SHOULD_NOT_SLEEP(TRUE)
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//SHOULD_CALL_PARENT(TRUE)
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. = NONE
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updates &= ~SEND_SIGNAL(src, COMSIG_ATOM_UPDATE_APPEARANCE, updates)
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if(updates & UPDATE_NAME)
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. |= update_name(updates)
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if(updates & UPDATE_DESC)
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. |= update_desc(updates)
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if(updates & UPDATE_ICON)
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. |= update_icon(updates)
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/// Updates the name of the atom
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/atom/proc/update_name(updates=ALL)
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//SHOULD_CALL_PARENT(TRUE)
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return SEND_SIGNAL(src, COMSIG_ATOM_UPDATE_NAME, updates)
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/// Updates the description of the atom
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/atom/proc/update_desc(updates=ALL)
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//SHOULD_CALL_PARENT(TRUE)
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return SEND_SIGNAL(src, COMSIG_ATOM_UPDATE_DESC, updates)
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/// Updates the icon of the atom
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/atom/proc/update_icon()
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// I expect we're going to need more return flags and options in this proc
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var/signalOut = SEND_SIGNAL(src, COMSIG_ATOM_UPDATE_ICON)
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. = FALSE
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/atom/proc/update_icon(updates=ALL)
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SIGNAL_HANDLER
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//SHOULD_CALL_PARENT(TRUE)
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if(!(signalOut & COMSIG_ATOM_NO_UPDATE_ICON_STATE))
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. = NONE
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updates &= ~SEND_SIGNAL(src, COMSIG_ATOM_UPDATE_ICON, updates)
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if(updates & UPDATE_ICON_STATE)
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update_icon_state()
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. = TRUE
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. |= UPDATE_ICON_STATE
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if(!(signalOut & COMSIG_ATOM_NO_UPDATE_OVERLAYS))
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var/list/new_overlays = update_overlays()
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if(updates & UPDATE_OVERLAYS)
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if(LAZYLEN(managed_vis_overlays))
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SSvis_overlays.remove_vis_overlay(src, managed_vis_overlays)
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var/list/new_overlays = update_overlays(updates)
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if(managed_overlays)
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cut_overlay(managed_overlays)
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managed_overlays = null
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if(length(new_overlays))
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managed_overlays = new_overlays
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add_overlay(new_overlays)
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. = TRUE
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. |= UPDATE_OVERLAYS
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SEND_SIGNAL(src, COMSIG_ATOM_UPDATED_ICON, signalOut, .)
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. |= SEND_SIGNAL(src, COMSIG_ATOM_UPDATED_ICON, updates, .)
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/// Updates the icon state of the atom
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/atom/proc/update_icon_state()
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//SHOULD_CALL_PARENT(TRUE)
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return SEND_SIGNAL(src, COMSIG_ATOM_UPDATE_ICON_STATE)
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/// Updates the overlays of the atom
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/atom/proc/update_overlays()
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SHOULD_CALL_PARENT(TRUE)
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//SHOULD_CALL_PARENT(TRUE)
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. = list()
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SEND_SIGNAL(src, COMSIG_ATOM_UPDATE_OVERLAYS, .)
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/atom/proc/relaymove(mob/living/user)
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if(!istype(user))
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return //why are you buckling nonliving mobs to atoms?
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@@ -176,6 +176,17 @@ Class Procs:
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/obj/machinery/proc/process_atmos()//If you dont use process why are you here
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return PROCESS_KILL
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///Called when we want to change the value of the stat variable. Holds bitflags.
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/obj/machinery/proc/set_machine_stat(new_value)
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if(new_value == stat)
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return
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. = stat
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stat = new_value
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on_machine_stat_update(stat)
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/obj/machinery/proc/on_machine_stat_update(stat)
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return
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/obj/machinery/emp_act(severity)
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. = ..()
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if(use_power && !stat && !(. & EMP_PROTECT_SELF))
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@@ -12,7 +12,7 @@
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var/load_audio = "sound/weapons/gun_magazine_insert_empty_1.ogg"
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var/ammo_type
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/obj/item/mecha_ammo/proc/update_name()
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/obj/item/mecha_ammo/update_name()
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if(!rounds)
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name = "empty ammo box"
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desc = "An exosuit ammuniton box that has since been emptied. Please recycle."
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@@ -446,7 +446,7 @@
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mood_message = null
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cheer_up()
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/obj/item/toy/plush/proc/update_desc()
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/obj/item/toy/plush/update_desc()
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desc = normal_desc
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if(mood_message)
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desc += mood_message
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@@ -18,7 +18,7 @@
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. = ..()
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update_desc()
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/obj/item/stack/spacecash/proc/update_desc()
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/obj/item/stack/spacecash/update_desc()
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var/total_worth = get_item_credit_value()
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desc = "It's worth [total_worth] credit[( total_worth > 1 ) ? "s" : ""]"
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@@ -269,7 +269,7 @@
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. += get_airlock_overlay("glass_construction", overlays_file)
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. += get_airlock_overlay("panel_c[state+1]", overlays_file)
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/obj/structure/door_assembly/proc/update_name()
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/obj/structure/door_assembly/update_name()
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name = ""
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switch(state)
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if(AIRLOCK_ASSEMBLY_NEEDS_WIRES)
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