update_appearance
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@@ -446,7 +446,7 @@
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mood_message = null
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cheer_up()
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/obj/item/toy/plush/proc/update_desc()
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/obj/item/toy/plush/update_desc()
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desc = normal_desc
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if(mood_message)
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desc += mood_message
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@@ -18,7 +18,7 @@
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. = ..()
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update_desc()
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/obj/item/stack/spacecash/proc/update_desc()
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/obj/item/stack/spacecash/update_desc()
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var/total_worth = get_item_credit_value()
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desc = "It's worth [total_worth] credit[( total_worth > 1 ) ? "s" : ""]"
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@@ -269,7 +269,7 @@
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. += get_airlock_overlay("glass_construction", overlays_file)
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. += get_airlock_overlay("panel_c[state+1]", overlays_file)
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/obj/structure/door_assembly/proc/update_name()
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/obj/structure/door_assembly/update_name()
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name = ""
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switch(state)
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if(AIRLOCK_ASSEMBLY_NEEDS_WIRES)
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