diff --git a/code/modules/smithing/anvil.dm b/code/modules/smithing/anvil.dm index 141f631f91..34be1ae3e7 100644 --- a/code/modules/smithing/anvil.dm +++ b/code/modules/smithing/anvil.dm @@ -147,14 +147,13 @@ stepsdone += "u" currentsteps += 1 currentquality -= 1 - to_chat(user, "You [stepdone] the metal.") - to_chat(user, stepsdone) + to_chat(user, "") if(length(stepsdone) >= 3) tryfinish(user) /obj/structure/anvil/proc/tryfinish(mob/user) if(currentsteps > 10 || (rng && prob(outrightfailchance))) - to_chat(user, "You overwork the metal, causing it to turn into useless slag!") + to_chat(user, "") var/turf/T = get_turf(user) workpiece_state = FALSE new /obj/item/stack/ore/slag(T) @@ -164,8 +163,6 @@ outrightfailchance = 1 if(user.mind.skill_holder) user.mind.auto_gain_experience(/datum/skill/level/dorfy/blacksmithing, 25, 400, silent = FALSE) - for(var/i in smithrecipes) - to_chat(user, "comparing [i] to [stepsdone]") if(i == stepsdone) var/turf/T = get_turf(user) var/obj/item/smithing/create = smithrecipes[stepsdone] diff --git a/code/modules/smithing/smithed_items.dm b/code/modules/smithing/smithed_items.dm index 5a9770218b..e8216865cb 100644 --- a/code/modules/smithing/smithed_items.dm +++ b/code/modules/smithing/smithed_items.dm @@ -377,6 +377,7 @@ finalforreal.wield_force = finalforreal.force*finalforreal.wielded_mult finalforreal.AddComponent(/datum/component/two_handed, force_unwielded=finalforreal.force, force_wielded=finalforreal.wield_force, icon_wielded="[icon_state]") finalitem = finalforreal + ..() /obj/item/stick name = "wooden rod"