diff --git a/code/controllers/subsystem/job.dm b/code/controllers/subsystem/job.dm index 8c7a42e342..7a506acbe5 100644 --- a/code/controllers/subsystem/job.dm +++ b/code/controllers/subsystem/job.dm @@ -434,16 +434,7 @@ SUBSYSTEM_DEF(job) to_chat(M, "As this station was initially staffed with a [CONFIG_GET(flag/jobs_have_minimal_access) ? "full crew, only your job's necessities" : "skeleton crew, additional access may"] have been added to your ID card.") if(job && H) -<<<<<<< HEAD - if(job.dresscodecompliant)// CIT CHANGE - dress code compliance - equip_loadout(N, H) // CIT CHANGE - allows players to spawn with loadout items - job.after_spawn(H, M, joined_late) - equip_loadout(N, H, TRUE)//CIT CHANGE - makes players spawn with in-backpack loadout items properly. A little hacky but it works - - //handle_roundstart_items(H, M.ckey, H.mind.assigned_role, H.mind.special_role) //CIT CHANGE - makes donators spawn with their items. This can safely be commented out when all of the donator items are migrated to the loadout system -======= job.after_spawn(H, M, joined_late) // note: this happens before the mob has a key! M will always have a client, H might not. ->>>>>>> 501fd35... Fixed cyborgs not getting their names at round start (#38675) return H