Maybe this will work. Maybe it won't.
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@@ -285,6 +285,17 @@ Unless you know what you're doing, only use the first three numbers. They're in
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beauty_modifier = -0.15
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texture_layer_icon_state = "runed"
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/datum/material/brass
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name = "brass"
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desc = "Tybel gb-Ratvar"
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color = "#9B7E24"
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categories = list(MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE)
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strength_modifier = 1.2
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sheet_type = /obj/item/stack/tile/brass
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value_per_unit = 0.75
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armor_modifiers = list("melee" = 1.4, "bullet" = 1.4, "laser" = 0, "energy" = 0, "bomb" = 1.4, "bio" = 1.2, "rad" = 1.5, "fire" = 1.5, "acid" = 1.5) //Brass has.. a few problems that can't easily be compensated for.
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beauty_modifier = 0.3 //It really beats the cold plain plating of the station, doesn't it?
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/datum/material/bronze
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name = "bronze"
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desc = "Clock Cult? Never heard of it."
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