diff --git a/code/datums/components/crafting/glassware/glassware.dm b/code/datums/components/crafting/glassware/glassware.dm index 88f52d6b01..50137733ee 100644 --- a/code/datums/components/crafting/glassware/glassware.dm +++ b/code/datums/components/crafting/glassware/glassware.dm @@ -1,8 +1,8 @@ //This file is for glass working types of things! /obj/item/glasswork - name = "This is a bug report it!" - desc = "Failer to code. Contact your local bug remover..." + name = "this is a bug!" + desc = "Uh oh, the coders did a fucky wucky! Contact your local code monkey and tell them about this!" icon = 'icons/obj/glassworks.dmi' w_class = WEIGHT_CLASS_SMALL force = 1 @@ -11,45 +11,45 @@ tool_behaviour = null /obj/item/glasswork/glasskit - name = "Glass working tools" - desc = "A lovely belt of most the tools you will need to shape, mold, and refine glass into more advanced shapes." + name = "glasswork tools" + desc = "A set of most the tools you will need to shape, mold, and refine glass into more advanced shapes." icon_state = "glass_tools" tool_behaviour = TOOL_GLASS_CUT //Cutting takes 20 ticks /obj/item/glasswork/blowing_rod - name = "Glass working blow rod" - desc = "A hollow metal stick made for glass blowing." + name = "glassblowing rod" + desc = "A hollow metal rod made for blowing glass." icon_state = "blowing_rods_unused" tool_behaviour = TOOL_BLOW //Rods take 5 ticks /obj/item/glasswork/glass_base //Welding takes 30 ticks - name = "Glass fodder sheet" - desc = "A sheet of glass set aside for glass working" + name = "glass fodder sheet" + desc = "A sheet of glass set aside for glass working." icon_state = "glass_base" var/next_step = null var/rod = /obj/item/glasswork/blowing_rod /obj/item/tea_plate - name = "Tea Plate" + name = "tea saucer" desc = "A polished plate for a tea cup. How fancy!" icon = 'icons/obj/glass_ware.dmi' icon_state = "tea_plate" /obj/item/tea_cup - name = "Tea Cup" - desc = "A glass cup made for fake tea!" + name = "tea cup" + desc = "A glass cup made for sipping tea!" icon = 'icons/obj/glass_ware.dmi' icon_state = "tea_plate" //////////////////////Chem Disk///////////////////// //Two Steps // //Sells for 300 cr, takes 10 glass shets // -//Usefull for chem spliting // +//Useful for chem spliting // //////////////////////////////////////////////////// /obj/item/glasswork/glass_base/dish - name = "Glass fodder sheet" - desc = "A set of glass sheets set aside for glass working, this one is ideal for a small glass dish. Needs to be cut with some tools." + name = "glass fodder sheet (dish)" + desc = "A set of glass sheets set aside for glass working. This one is ideal for a small glass dish. It needs to be cut with some glassworking tools." next_step = /obj/item/glasswork/glass_base/dish_part1 /obj/item/glasswork/glass_base/dish/attackby(obj/item/I, mob/user, params) @@ -60,8 +60,8 @@ qdel(src) /obj/item/glasswork/glass_base/dish_part1 - name = "Half chem dish sheet" - desc = "A sheet of glass cut in half, looks like it still needs some more cutting down" + name = "half glass fodder sheet (dish)" + desc = "A sheet of glass cut in half. It looks like it still needs some more cutting down." icon_state = "glass_base_half" next_step = /obj/item/reagent_containers/glass/beaker/glass_dish @@ -75,12 +75,12 @@ //////////////////////Lens////////////////////////// //Six Steps // //Sells for 1600 cr, takes 15 glass shets // -//Usefull for selling and later crafting // +//Useful for selling and later crafting // //////////////////////////////////////////////////// /obj/item/glasswork/glass_base/glass_lens - name = "Glass fodder sheet" - desc = "A set of glass sheets set aside for glass working, this one is ideal for a small glass lens. Needs to be cut with some tools." + name = "glass fodder sheet (lens)" + desc = "A set of glass sheets set aside for glass working. This one is ideal for a glass lens. It needs to be cut with some glassworking tools." next_step = /obj/item/glasswork/glass_base/glass_lens_part1 /obj/item/glasswork/glass_base/glass_lens/attackby(obj/item/I, mob/user, params) @@ -91,8 +91,8 @@ qdel(src) /obj/item/glasswork/glass_base/glass_lens_part1 - name = "Glass fodder sheet" - desc = "Cut glass ready to be heated. Needs to be heated with some tools." + name = "half glass fodder sheet (lens)" + desc = "Cut glass ready to be heated with something very hot." icon_state = "glass_base_half" next_step = /obj/item/glasswork/glass_base/glass_lens_part2 @@ -104,8 +104,8 @@ qdel(src) /obj/item/glasswork/glass_base/glass_lens_part2 - name = "Glass fodder sheet" - desc = "Cut glass that has been heated. Needs to be heated more with some tools." + name = "heated half glass fodder sheet (lens)" + desc = "Cut glass that has been heated once already and is ready to be heated again." icon_state = "glass_base_heat" next_step = /obj/item/glasswork/glass_base/glass_lens_part3 @@ -117,8 +117,8 @@ qdel(src) /obj/item/glasswork/glass_base/glass_lens_part3 - name = "Glass fodder sheet" - desc = "Cut glass that has been heated into a blob of hot glass. Needs to be placed onto a blow tube." + name = "heated glass blob (lens)" + desc = "Cut glass that has been heated into a blob. It needs to be attached to a glassblowing rod." icon_state = "glass_base_molding" next_step = /obj/item/glasswork/glass_base/glass_lens_part4 @@ -131,8 +131,8 @@ qdel(I) /obj/item/glasswork/glass_base/glass_lens_part4 - name = "Glass fodder sheet" - desc = "Cut glass that has been heated into a blob of hot glass. Needs to be cut off onto a blow tube." + name = "glassblowing rod (lens)" + desc = "A hollow metal rod made for blowing glass. There is a blob of shapen glass at the end of it that needs to be cut off with some glassworking tools." icon_state = "blowing_rods_inuse" next_step = /obj/item/glasswork/glass_base/glass_lens_part5 @@ -145,8 +145,8 @@ qdel(src) /obj/item/glasswork/glass_base/glass_lens_part5 - name = "Unpolished glass lens" - desc = "A small unpolished glass lens. Could be polished with some cloth." + name = "unpolished glass lens" + desc = "An unpolished glass lens. It needs to be polished with some dry cloth." icon = 'icons/obj/glass_ware.dmi' icon_state = "glass_optics" next_step = /obj/item/glasswork/glass_base/glass_lens_part6 @@ -159,8 +159,8 @@ qdel(src) /obj/item/glasswork/glass_base/glass_lens_part6 - name = "Unrefined glass lens" - desc = "A small polished glass lens. Just needs to be refined with some sandstone." + name = "unrefined glass lens" + desc = "A polished glass lens. It needs to be refined with some sandstone." icon = 'icons/obj/glass_ware.dmi' icon_state = "glass_optics" next_step = /obj/item/glasswork/glass_base/lens @@ -174,12 +174,12 @@ //////////////////////Spouty Flask////////////////// //Four Steps // //Sells for 1200 cr, takes 20 glass shets // -//Usefull for selling and chemical things // +//Useful for selling and chemical things // //////////////////////////////////////////////////// /obj/item/glasswork/glass_base/spouty - name = "Glass fodder sheet" - desc = "A set of glass sheets set aside for glass working, this one is ideal for a spout beaker. Needs to be cut with some tools." + name = "Glass fodder sheet (spout)" + desc = "A set of glass sheets set aside for glass working. This one is ideal for a spouty flask. It needs to heated with something very hot." next_step = /obj/item/glasswork/glass_base/spouty_part2 /obj/item/glasswork/glass_base/spouty/attackby(obj/item/I, mob/user, params) @@ -190,8 +190,8 @@ qdel(src) /obj/item/glasswork/glass_base/spouty_part2 - name = "Glass fodder sheet" - desc = "Cut glass that has been heated. Needs to be heated with some tools." + name = "glass fodder sheet (spout)" + desc = "Cut glass ready to be heated with something very hot." icon_state = "glass_base_half" next_step = /obj/item/glasswork/glass_base/spouty_part3 @@ -203,8 +203,8 @@ qdel(src) /obj/item/glasswork/glass_base/spouty_part3 - name = "Glass fodder sheet" - desc = "Cut glass that has been heated into a blob of hot glass. Needs to be placed onto a blow tube." + name = "heated glass blob (spout)" + desc = "Cut glass that has been heated into a blob. It needs to be attached to a glassblowing rod." icon_state = "glass_base_molding" next_step = /obj/item/glasswork/glass_base/spouty_part4 @@ -217,8 +217,8 @@ qdel(I) /obj/item/glasswork/glass_base/spouty_part4 - name = "Glass fodder sheet" - desc = "Cut glass that has been heated into a blob of hot glass. Needs to be cut off onto a blow tube." + name = "glassblowing rod (spout)" + desc = "A hollow metal rod made for blowing glass. There is a blob of shapen glass at the end of it that needs to be cut off with some glassworking tools." icon_state = "blowing_rods_inuse" next_step = /obj/item/reagent_containers/glass/beaker/flask/spouty @@ -233,12 +233,12 @@ //////////////////////Small Bulb Flask////////////// //Two Steps // //Sells for 600 cr, takes 5 glass shets // -//Usefull for selling and chemical things // +//Useful for selling and chemical things // //////////////////////////////////////////////////// /obj/item/glasswork/glass_base/flask_small - name = "Glass fodder sheet" - desc = "A set of glass sheets set aside for glass working, this one is ideal for a small flask. Needs to be heated with some tools." + name = "glass fodder sheet (small flask)" + desc = "A set of glass sheets set aside for glass working. This one is ideal for a small flask. It needs to heated with something very hot." next_step = /obj/item/glasswork/glass_base/flask_small_part1 /obj/item/glasswork/glass_base/flask_small/attackby(obj/item/I, mob/user, params) @@ -249,8 +249,8 @@ qdel(src) /obj/item/glasswork/glass_base/flask_small_part1 - name = "Metled glass" - desc = "A blob of metled glass, this one is ideal for a small flask. Needs to be blown with some tools." + name = "heated glass blob (small flask)" + desc = "Glass that has been heated into a blob. It needs to be attached to a glassblowing rod." icon_state = "glass_base_molding" next_step = /obj/item/glasswork/glass_base/flask_small_part2 @@ -263,8 +263,8 @@ qdel(I) /obj/item/glasswork/glass_base/flask_small_part2 - name = "Metled glass" - desc = "A blob of metled glass on the end of a blowing rod. Needs to be cut off with some tools." + name = "glassblowing rod (small flask)" + desc = "A hollow metal rod made for blowing glass. There is a blob of shapen glass at the end of it that needs to be cut off with some glassworking tools." icon_state = "blowing_rods_inuse" next_step = /obj/item/reagent_containers/glass/beaker/flask @@ -279,12 +279,12 @@ //////////////////////Large Bulb Flask////////////// //Two Steps // //Sells for 1000 cr, takes 15 glass shets // -//Usefull for selling and chemical things // +//Useful for selling and chemical things // //////////////////////////////////////////////////// /obj/item/glasswork/glass_base/flask_large - name = "Glass fodder sheet" - desc = "A set of glass sheets set aside for glass working, this one is ideal for a large flask. Needs to be heated with some tools." + name = "glass fodder sheet (large flask)" + desc = "A set of glass sheets set aside for glass working. This one is ideal for a large flask. It needs to heated with something very hot." next_step = /obj/item/glasswork/glass_base/flask_large_part1 /obj/item/glasswork/glass_base/flask_large/attackby(obj/item/I, mob/user, params) @@ -295,8 +295,8 @@ qdel(src) /obj/item/glasswork/glass_base/flask_large_part1 - name = "Metled glass" - desc = "A blob of metled glass, this one is ideal for a large flask. Needs to be blown with some tools." + name = "heated glass blob (large flask)" + desc = "Glass that has been heated into a blob. It needs to be attached to a glassblowing rod." icon_state = "glass_base_molding" next_step = /obj/item/glasswork/glass_base/flask_large_part2 @@ -309,8 +309,8 @@ qdel(I) /obj/item/glasswork/glass_base/flask_large_part2 - name = "Metled glass" - desc = "A blob of metled glass on the end of a blowing rod. Needs to be cut off with some tools." + name = "glassblowing rod (small flask)" + desc = "A hollow metal rod made for blowing glass. There is a blob of shapen glass at the end of it that needs to be cut off with some glassworking tools." icon_state = "blowing_rods_inuse" next_step = /obj/item/reagent_containers/glass/beaker/flask/large @@ -325,12 +325,12 @@ //////////////////////Tea Plates//////////////////// //Three Steps // //Sells for 1000 cr, takes 5 glass shets // -//Usefull for selling and chemical things // +//Useful for selling and chemical things // //////////////////////////////////////////////////// /obj/item/glasswork/glass_base/tea_plate - name = "Glass fodder sheet" - desc = "A set of glass sheets set aside for glass working, this one is ideal for a tea plate, how fancy! Needs to be heated with some tools." + name = "glass fodder sheet (tea saucer)" + desc = "A set of glass sheets set aside for glass working. This one is ideal for a tea saucer. It needs to heated with something very hot." next_step = /obj/item/glasswork/glass_base/tea_plate1 /obj/item/glasswork/glass_base/tea_plate/attackby(obj/item/I, mob/user, params) @@ -341,8 +341,8 @@ qdel(src) /obj/item/glasswork/glass_base/tea_plate1 - name = "Metled glass" - desc = "A blob of metled glass, this one is ideal for a tea plate. Needs to be blown with some tools." + name = "heated glass blob (tea saucer)" + desc = "Glass that has been heated into a blob. It needs to be attached to a glassblowing rod." icon_state = "glass_base_molding" next_step = /obj/item/glasswork/glass_base/tea_plate2 @@ -355,8 +355,8 @@ qdel(I) /obj/item/glasswork/glass_base/tea_plate2 - name = "Metled glass" - desc = "A blob of metled glass on the end of a blowing rod. Needs to be cut off with some tools." + name = "glassblowing rod (tea saucer)" + desc = "A hollow metal rod made for blowing glass. There is a blob of shapen glass at the end of it that needs to be cut off with some glassworking tools." icon_state = "blowing_rods_inuse" next_step = /obj/item/glasswork/glass_base/tea_plate3 @@ -369,8 +369,8 @@ qdel(src) /obj/item/glasswork/glass_base/tea_plate3 - name = "Disk of glass" - desc = "A disk of glass that can be cant be used for much. Needs to be polished with some cloth." + name = "unpolished glass saucer (tea saucer)" + desc = "An unpolished glass saucer. It needs to be polished with some dry cloth." icon_state = "glass_base_half" next_step = /obj/item/tea_plate @@ -384,12 +384,12 @@ //////////////////////Tea Cup/////////////////////// //Four Steps // //Sells for 1600 cr, takes 6 glass shets // -//Usefull for selling and chemical things // +//Useful for selling and chemical things // //////////////////////////////////////////////////// /obj/item/glasswork/glass_base/tea_cup - name = "Glass fodder sheet" - desc = "A set of glass sheets set aside for glass working, this one is ideal for a tea cup, how fancy! Needs to be heated with some tools." + name = "glass fodder sheet (tea cup)" + desc = "A set of glass sheets set aside for glass working. This one is ideal for a tea cup. It needs to heated with something very hot." next_step = /obj/item/glasswork/glass_base/tea_cup1 /obj/item/glasswork/glass_base/tea_cup/attackby(obj/item/I, mob/user, params) @@ -400,8 +400,8 @@ qdel(src) /obj/item/glasswork/glass_base/tea_cup1 - name = "Metled glass" - desc = "A blob of metled glass, this one is ideal for a tea cup. Needs to be blown with some tools." + name = "heated glass blob (tea cup)" + desc = "Glass that has been heated into a blob. It needs to be attached to a glassblowing rod." icon_state = "glass_base_molding" next_step = /obj/item/glasswork/glass_base/tea_cup2 @@ -414,8 +414,8 @@ qdel(I) /obj/item/glasswork/glass_base/tea_cupe2 - name = "Metled glass" - desc = "A blob of metled glass on the end of a blowing rod. Needs to be cut off with some tools." + name = "glassblowing rod (tea cup)" + desc = "A hollow metal rod made for blowing glass. There is a blob of shapen glass at the end of it that needs to be cut off with some glassworking tools." icon_state = "blowing_rods_inuse" next_step = /obj/item/glasswork/glass_base/tea_cup3 @@ -428,8 +428,8 @@ qdel(src) /obj/item/glasswork/glass_base/tea_cup3 - name = "Disk of glass" - desc = "A bowl of glass that can be cant be used for much. Needs to be polished with some cloth." + name = "unpolished glass cup (tea cup)" + desc = "An unpolished glass cup. It needs to be polished with some dry cloth." icon_state = "glass_base_half" next_step = /obj/item/glasswork/glass_base/tea_cup4 @@ -441,8 +441,8 @@ qdel(src) /obj/item/glasswork/glass_base/tea_cup4 - name = "Disk of glass" - desc = "A bowl of polished glass that can be cant be used for much. Needs some more glass to make a handle." + name = "polished glass cup (tea cup)" + desc = "A polished glass cup. It needs some extra glass to form a handle." icon_state = "glass_base_half" next_step = /obj/item/tea_cup diff --git a/html/changelog.html b/html/changelog.html index 4352f18441..00188ead51 100644 --- a/html/changelog.html +++ b/html/changelog.html @@ -50,6 +50,18 @@ -->
+

24 August 2021

+

BlueWildrose updated:

+ + +

23 August 2021

+

zeroisthebiggay updated:

+ +

22 August 2021

zeroisthebiggay updated:

- -

23 June 2021

-

DeltaFire15 updated:

- -

Putnam3145 updated:

- - -

22 June 2021

-

bunny232 updated:

- -

silicons updated:

- - -

21 June 2021

-

silicons updated:

- -

timothyteakettle updated:

-
GoonStation 13 Development Team diff --git a/html/changelogs/.all_changelog.yml b/html/changelogs/.all_changelog.yml index 27e34a5a67..9790591c1c 100644 --- a/html/changelogs/.all_changelog.yml +++ b/html/changelogs/.all_changelog.yml @@ -29841,3 +29841,10 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py. 2021-08-22: zeroisthebiggay: - spellcheck: trillby can't spell pair +2021-08-23: + zeroisthebiggay: + - spellcheck: i hate the grammarchrist +2021-08-24: + BlueWildrose: + - balance: MK ultra explosions (failures at making MKultra) are gone, and replaced + with a gas that just causes a bunch of status effects to you. diff --git a/modular_citadel/code/modules/reagents/chemistry/reagents/MKUltra.dm b/modular_citadel/code/modules/reagents/chemistry/reagents/MKUltra.dm index f66c0289b6..a76a8f846c 100644 --- a/modular_citadel/code/modules/reagents/chemistry/reagents/MKUltra.dm +++ b/modular_citadel/code/modules/reagents/chemistry/reagents/MKUltra.dm @@ -266,55 +266,20 @@ Creating a chem with a low purity will make you permanently fall in love with so //Creates a gas cloud when the reaction blows up, causing everyone in it to fall in love with someone/something while it's in their system. /datum/reagent/fermi/enthrallExplo//Created in a gas cloud when it explodes name = "Gaseous MKUltra" - description = "A forbidden deep red gas that overwhelms a foreign body, causing the person they next lay their eyes on to become more interesting. Studies have shown that people are 66% more likely to make friends with this in the air. Produced when MKUltra explodes." + description = "A deep red gas that when taken into a body, the recipient will experience a high and reduced control in their body for as long as it is in their system. Produced when MKUltra explodes." color = "#2C051A" // rgb: , 0, 255 - metabolization_rate = 0.1 - taste_description = "synthetic chocolate, a base tone of alcohol, and high notes of roses." + metabolization_rate = 1 + taste_description = "extremely bitter chocolate" chemical_flags = REAGENT_DONOTSPLIT can_synth = FALSE - var/mob/living/carbon/love - var/lewd = FALSE -/datum/reagent/fermi/enthrallExplo/on_mob_life(mob/living/carbon/M)//Love gas, only affects while it's in your system,Gives a positive moodlet if close, gives brain damagea and a negative moodlet if not close enough. - if(HAS_TRAIT(M, TRAIT_MINDSHIELD)) - return ..() - if(!M.has_status_effect(STATUS_EFFECT_INLOVE)) - var/list/seen = (M.fov_view(M.client?.view || world.view) - M) | viewers(M.client?.view || world.view, M) - for(var/victim in seen) - if((isanimal(victim)) || (!isliving(victim))) - seen -= victim - if(!length(seen)) - return - love = pick(seen) - M.apply_status_effect(STATUS_EFFECT_INLOVE, love) - lewd = (M.client?.prefs.cit_toggles & HYPNO) && (love.client?.prefs.cit_toggles & HYPNO) - to_chat(M, "[(lewd?"":"")][(lewd?"You develop a sudden crush on [love], your heart beginning to race as you look upon them with new eyes.":"You suddenly feel like making friends with [love].")] You feel strangely drawn towards them.") - log_reagent("FERMICHEM: [M] ckey: [M.key] has temporarily bonded with [love] ckey: [love.key]") - SSblackbox.record_feedback("tally", "fermi_chem", 1, "Times people have bonded") - else - if(get_dist(M, love) < 8) - var/message = "[(lewd?"I'm next to my crush..! Eee!":"I'm making friends with [love]!")]" - SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "InLove", /datum/mood_event/InLove, message) - SEND_SIGNAL(M, COMSIG_CLEAR_MOOD_EVENT, "MissingLove") - else - var/message = "[(lewd?"I can't keep my crush off my mind, I need to see them again!":"I really want to make friends with [love]!")]" - SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "MissingLove", /datum/mood_event/MissingLove, message) - SEND_SIGNAL(M, COMSIG_CLEAR_MOOD_EVENT, "InLove") - if(prob(5)) - M.Stun(10) - M.emote("whimper")//does this exist? - to_chat(M, "[(lewd?"":"")] You're overcome with a desire to see [love].") - M.adjustOrganLoss(ORGAN_SLOT_BRAIN, 0.5)//I found out why everyone was so damaged! - ..() - -/datum/reagent/fermi/enthrallExplo/on_mob_delete(mob/living/carbon/M) - if(HAS_TRAIT(M, TRAIT_MINDSHIELD)) - return ..() - M.remove_status_effect(STATUS_EFFECT_INLOVE) - SEND_SIGNAL(M, COMSIG_CLEAR_MOOD_EVENT, "InLove") - SEND_SIGNAL(M, COMSIG_CLEAR_MOOD_EVENT, "MissingLove") - to_chat(M, "[(lewd?"":"")]Your feelings for [love] suddenly vanish!") - log_reagent("FERMICHEM: [M] ckey: [M.key] is no longer in temp bond") +/datum/reagent/fermi/enthrallExplo/on_mob_life(mob/living/carbon/M) //Drug them, jitter them, dizzy them, confuse them + M.Dizzy(5) + M.Jitter(5) + M.set_drugginess(15) + if(!M.confused) + M.confused = 1 + M.confused = max(M.confused, 20) ..() /datum/reagent/fermi/proc/FallInLove(mob/living/carbon/Lover, mob/living/carbon/Love) diff --git a/modular_citadel/code/modules/reagents/chemistry/recipes/fermi.dm b/modular_citadel/code/modules/reagents/chemistry/recipes/fermi.dm index edaaeb19b2..a78092988e 100644 --- a/modular_citadel/code/modules/reagents/chemistry/recipes/fermi.dm +++ b/modular_citadel/code/modules/reagents/chemistry/recipes/fermi.dm @@ -344,8 +344,13 @@ E.creatorID = B.data["ckey"] /datum/chemical_reaction/fermi/enthrall/FermiExplode(datum/reagents/R0, var/atom/my_atom, volume, temp, pH) + var/turf/T = get_turf(my_atom) + var/datum/reagents/R = new/datum/reagents(1000) + var/datum/effect_system/smoke_spread/chem/s = new() + R.add_reagent(/datum/reagent/fermi/enthrallExplo, volume) + s.set_up(R, volume/2, T) + s.start() R0.clear_reagents() - ..() /datum/chemical_reaction/fermi/hatmium // done name = "Hat growth serum"