fixes
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@@ -41,13 +41,14 @@
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target.cure_all_traumas(TRAUMA_RESILIENCE_LOBOTOMY)
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if(target.mind && target.mind.has_antag_datum(/datum/antagonist/brainwashed))
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target.mind.remove_antag_datum(/datum/antagonist/brainwashed)
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switch(rand(1,6))//Now let's see what hopefully-not-important part of the brain we cut off
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if(1)
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target.gain_trauma_type(BRAIN_TRAUMA_MILD, TRAUMA_RESILIENCE_SURGERY)
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if(2)
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target.gain_trauma_type(BRAIN_TRAUMA_SEVERE, TRAUMA_RESILIENCE_SURGERY)
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if(3)
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target.gain_trauma_type(BRAIN_TRAUMA_SPECIAL, TRAUMA_RESILIENCE_SURGERY)
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if(prob(50))
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switch(rand(1,3))//Now let's see what hopefully-not-important part of the brain we cut off
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if(1)
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target.gain_trauma_type(BRAIN_TRAUMA_MILD, TRAUMA_RESILIENCE_SURGERY)
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if(2)
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target.gain_trauma_type(BRAIN_TRAUMA_SEVERE, TRAUMA_RESILIENCE_SURGERY)
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if(3)
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target.gain_trauma_type(BRAIN_TRAUMA_SPECIAL, TRAUMA_RESILIENCE_SURGERY)
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// you're cutting off a part of the brain.w
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var/obj/item/organ/brain/B = target.getorganslot(ORGAN_SLOT_BRAIN)
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B.applyOrganDamage(50, 100)
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