Reverts sav file persistance for poly/pun-pun (#2654)

* Reverts sav file persistance for poly/pun-pun

* makes sure poly writes to poly
This commit is contained in:
Poojawa
2017-09-08 06:58:08 -05:00
committed by GitHub
parent ed4488bd1d
commit ce787e7726
7 changed files with 108 additions and 177 deletions
+51 -82
View File
@@ -2,13 +2,15 @@ SUBSYSTEM_DEF(persistence)
name = "Persistence"
init_order = INIT_ORDER_PERSISTENCE
flags = SS_NO_FIRE
var/secret_satchels
var/list/satchel_blacklist = list() //this is a typecache
var/list/new_secret_satchels = list() //these are objects
var/list/old_secret_satchels = list()
var/list/old_secret_satchels = ""
var/list/obj/structure/chisel_message/chisel_messages = list()
var/list/saved_messages = list()
var/trophy_sav
var/list/saved_trophies = list()
/datum/controller/subsystem/persistence/Initialize()
@@ -19,45 +21,30 @@ SUBSYSTEM_DEF(persistence)
..()
/datum/controller/subsystem/persistence/proc/LoadSatchels()
var/placed_satchel = 0
var/path
var/obj/item/storage/backpack/satchel/flat/F = new()
if(fexists("data/npc_saves/SecretSatchels.sav")) //legacy compatability to convert old format to new
var/savefile/secret_satchels = new /savefile("data/npc_saves/SecretSatchels.sav")
var/sav_text
secret_satchels[SSmapping.config.map_name] >> sav_text
fdel("data/npc_saves/SecretSatchels.sav")
if(sav_text)
old_secret_satchels = splittext(sav_text,"#")
if(old_secret_satchels.len >= 20)
var/satchel_string = pick_n_take(old_secret_satchels)
var/list/chosen_satchel = splittext(satchel_string,"|")
if(chosen_satchel.len == 3)
F.x = text2num(chosen_satchel[1])
F.y = text2num(chosen_satchel[2])
F.z = ZLEVEL_STATION
path = text2path(chosen_satchel[3])
else
var/json_file = file("data/npc_saves/SecretSatchels[SSmapping.config.map_name].json")
if(!fexists(json_file))
return
var/list/json = list()
json = json_decode(file2text(json_file))
old_secret_satchels = json["data"]
if(old_secret_satchels.len)
if(old_secret_satchels.len >= 20) //guards against low drop pools assuring that one player cannot reliably find his own gear.
var/pos = rand(1, old_secret_satchels.len)
old_secret_satchels.Cut(pos, pos+1)
F.x = old_secret_satchels[pos]["x"]
F.y = old_secret_satchels[pos]["y"]
F.z = ZLEVEL_STATION
path = text2path(old_secret_satchels[pos]["saved_obj"])
if(!ispath(path))
secret_satchels = file("data/npc_saves/SecretSatchels[SSmapping.config.map_name].json")
if(!fexists(secret_satchels))
return
if(isfloorturf(F.loc) && !istype(F.loc, /turf/open/floor/plating/))
F.hide(1)
new path(F)
placed_satchel++
satchel_blacklist = typecacheof(list(/obj/item/stack/tile/plasteel, /obj/item/crowbar))
var/list/json = list()
json = json_decode(file2text(secret_satchels))
old_secret_satchels = json["data"]
var/placed_satchel = 0
if(old_secret_satchels.len)
if(old_secret_satchels.len >= 20) //guards against low drop pools assuring that one player cannot reliably find his own gear.
var/pos = rand(1, old_secret_satchels.len)
old_secret_satchels.Cut(pos, pos+1)
var/obj/item/storage/backpack/satchel/flat/F = new()
F.x = old_secret_satchels[pos]["x"]
F.y = old_secret_satchels[pos]["y"]
F.z = ZLEVEL_STATION
var/path = text2path(old_secret_satchels[pos]["saved_obj"])
if(!ispath(path))
return
if(isfloorturf(F.loc) && !istype(F.loc, /turf/open/floor/plating/))
F.hide(1)
new path(F)
placed_satchel++
var/list/free_satchels = list()
for(var/turf/T in shuffle(block(locate(TRANSITIONEDGE,TRANSITIONEDGE,ZLEVEL_STATION), locate(world.maxx-TRANSITIONEDGE,world.maxy-TRANSITIONEDGE,ZLEVEL_STATION)))) //Nontrivially expensive but it's roundstart only
if(isfloorturf(T) && !istype(T, /turf/open/floor/plating/))
@@ -71,25 +58,16 @@ SUBSYSTEM_DEF(persistence)
break //Who's been duping the bird?!
/datum/controller/subsystem/persistence/proc/LoadChiselMessages()
var/list/saved_messages = list()
if(fexists("data/npc_saves/ChiselMessages.sav")) //legacy compatability to convert old format to new
var/savefile/chisel_messages_sav = new /savefile("data/npc_saves/ChiselMessages.sav")
var/saved_json
chisel_messages_sav[SSmapping.config.map_name] >> saved_json
if(!saved_json)
return
saved_messages = json_decode(saved_json)
fdel("data/npc_saves/ChiselMessages.sav")
else
var/json_file = file("data/npc_saves/ChiselMessages[SSmapping.config.map_name].json")
if(!fexists(json_file))
return
var/list/json
json = json_decode(file2text(json_file))
var/json_file = file("data/npc_saves/ChiselMessages[SSmapping.config.map_name].json")
if(!fexists(json_file))
return
var/list/json
json = json_decode(file2text(json_file))
if(!json)
return
saved_messages = json["data"]
if(!json)
return
var/list/saved_messages = json["data"]
for(var/item in saved_messages)
if(!islist(item))
@@ -117,23 +95,17 @@ SUBSYSTEM_DEF(persistence)
log_world("Loaded [saved_messages.len] engraved messages on map [SSmapping.config.map_name]")
/datum/controller/subsystem/persistence/proc/LoadTrophies()
if(fexists("data/npc_saves/TrophyItems.sav")) //legacy compatability to convert old format to new
var/savefile/S = new /savefile("data/npc_saves/TrophyItems.sav")
var/saved_json
S >> saved_json
if(!saved_json)
return
saved_trophies = json_decode(saved_json)
fdel("data/npc_saves/TrophyItems.sav")
else
var/json_file = file("data/npc_saves/TrophyItems.json")
if(!fexists(json_file))
return
var/list/json = list()
json = json_decode(file2text(json_file))
if(!json)
return
saved_trophies = json["data"]
trophy_sav = file("data/npc_saves/TrophyItems.json")
if(!fexists(trophy_sav))
return
var/list/json = list()
json = json_decode(file2text(trophy_sav))
if(!json)
return
saved_trophies = json["data"]
SetUpTrophies(saved_trophies.Copy())
/datum/controller/subsystem/persistence/proc/SetUpTrophies(list/trophy_items)
@@ -168,7 +140,6 @@ SUBSYSTEM_DEF(persistence)
/datum/controller/subsystem/persistence/proc/CollectSecretSatchels()
var/list/satchels = list()
satchel_blacklist = typecacheof(list(/obj/item/stack/tile/plasteel, /obj/item/crowbar))
for(var/A in new_secret_satchels)
var/obj/item/storage/backpack/satchel/flat/F = A
if(QDELETED(F) || F.z != ZLEVEL_STATION || F.invisibility != INVISIBILITY_MAXIMUM)
@@ -188,11 +159,10 @@ SUBSYSTEM_DEF(persistence)
data["y"] = F.y
data["saved_obj"] = pick(savable_obj)
satchels += list(data)
var/json_file = file("data/npc_saves/SecretSatchels[SSmapping.config.map_name].json")
var/list/file_data = list()
file_data["data"] = satchels
fdel(json_file)
WRITE_FILE(json_file, json_encode(file_data))
fdel(secret_satchels)
WRITE_FILE(secret_satchels, json_encode(file_data))
/datum/controller/subsystem/persistence/proc/CollectChiselMessages()
var/json_file = file("data/npc_saves/ChiselMessages[SSmapping.config.map_name].json")
@@ -211,11 +181,10 @@ SUBSYSTEM_DEF(persistence)
/datum/controller/subsystem/persistence/proc/CollectTrophies()
var/json_file = file("data/npc_saves/TrophyItems.json")
var/list/file_data = list()
file_data["data"] = saved_trophies
fdel(json_file)
WRITE_FILE(json_file, json_encode(file_data))
fdel(trophy_sav)
WRITE_FILE(trophy_sav, json_encode(file_data))
/datum/controller/subsystem/persistence/proc/SaveTrophy(obj/structure/displaycase/trophy/T)
if(!T.added_roundstart && T.showpiece)
@@ -223,4 +192,4 @@ SUBSYSTEM_DEF(persistence)
data["path"] = T.showpiece.type
data["message"] = T.trophy_message
data["placer_key"] = T.placer_key
saved_trophies += list(data)
saved_trophies += list(data)
@@ -87,17 +87,12 @@
/// SNPC voice handling
/mob/living/carbon/human/interactive/proc/loadVoice()
if(fexists("data/npc_saves/snpc.sav"))
var/savefile/S = new /savefile("data/npc_saves/snpc.sav")
S["knownStrings"] >> knownStrings
fdel(S)
else
var/json_file = file("data/npc_saves/snpc.json")
if(!fexists(json_file))
return
var/list/json = list()
json = json_decode(file2text(json_file))
knownStrings = json["knownStrings"]
var/json_file = file("data/npc_saves/snpc.json")
if(!fexists(json_file))
return
var/list/json = list()
json = json_decode(file2text(json_file))
knownStrings = json["knownStrings"]
if(isnull(knownStrings))
knownStrings = list()
@@ -295,7 +290,7 @@
//job specific favours
switch(myjob.title)
if("Assistant")
favoured_types = list(/obj/item/clothing, /obj/item/weapon)
favoured_types = list(/obj/item/clothing, /obj/item)
if("Captain","Head of Personnel")
favoured_types = list(/obj/item/clothing, /obj/item/stamp/captain, /obj/item/disk/nuclear)
if("Cook")
@@ -307,14 +302,14 @@
functions += "bartend"
restrictedJob = 1
if("Station Engineer","Chief Engineer","Atmospheric Technician")
favoured_types = list(/obj/item/stack, /obj/item/weapon, /obj/item/clothing)
favoured_types = list(/obj/item/stack, /obj/item, /obj/item/clothing)
if("Chief Medical Officer","Medical Doctor","Chemist","Virologist","Geneticist")
favoured_types = list(/obj/item/reagent_containers/glass/beaker, /obj/item/storage/firstaid, /obj/item/stack/medical, /obj/item/reagent_containers/syringe)
functions += "healpeople"
if("Research Director","Scientist","Roboticist")
favoured_types = list(/obj/item/reagent_containers/glass/beaker, /obj/item/stack, /obj/item/reagent_containers)
if("Head of Security","Warden","Security Officer","Detective")
favoured_types = list(/obj/item/clothing, /obj/item/weapon, /obj/item/restraints)
favoured_types = list(/obj/item/clothing, /obj/item, /obj/item/restraints)
if("Janitor")
favoured_types = list(/obj/item/mop, /obj/item/reagent_containers/glass/bucket, /obj/item/reagent_containers/spray/cleaner, /obj/effect/decal/cleanable)
functions += "dojanitor"
@@ -324,7 +319,7 @@
if("Mime")
functions -= "chatter"
if("Botanist")
favoured_types = list(/obj/machinery/hydroponics, /obj/item/reagent_containers, /obj/item/weapon)
favoured_types = list(/obj/machinery/hydroponics, /obj/item/reagent_containers, /obj/item)
functions += "botany"
restrictedJob = 1
else
@@ -644,7 +639,7 @@
insert_into_backpack() // dump random item into backpack to make space
//---------ITEMS
if(isitem(TARGET))
if(istype(TARGET, /obj/item/weapon))
if(istype(TARGET, /obj/item))
var/obj/item/W = TARGET
if(W.force >= best_force || prob((FUZZY_CHANCE_LOW+FUZZY_CHANCE_HIGH)/2))
if(!get_item_for_held_index(1) || !get_item_for_held_index(2))
@@ -1484,7 +1479,7 @@
foundFav = 1
return
if(!foundFav)
if(istype(test, /obj/item/weapon))
if(istype(test, /obj/item))
var/obj/item/R = test
if(R.force > 2) // make sure we don't equip any non-weaponlike items, ie bags and stuff
if(!best)
@@ -1509,7 +1504,7 @@
if(istype(A, /obj/item/gun)) // guns are for shooting, not throwing.
continue
if(prob(robustness))
if(istype(A, /obj/item/weapon))
if(istype(A, /obj/item))
var/obj/item/W = A
if(W.throwforce > 19) // Only throw worthwile stuff, no more lobbing wrenches at wenches
npcDrop(W,1)
@@ -1623,4 +1618,4 @@
TRAITS |= TRAIT_ROBUST
TRAITS |= TRAIT_SMART
faction += "bot_power"
..()
..()
+10 -18
View File
@@ -42,23 +42,15 @@
..()
/mob/living/carbon/monkey/punpun/proc/Read_Memory()
if(fexists("data/npc_saves/Punpun.sav")) //legacy compatability to convert old format to new
var/savefile/S = new /savefile("data/npc_saves/Punpun.sav")
S["ancestor_name"] >> ancestor_name
S["ancestor_chain"] >> ancestor_chain
S["relic_hat"] >> relic_hat
S["relic_mask"] >> relic_mask
fdel("data/npc_saves/Punpun.sav")
else
var/json_file = file("data/npc_saves/Punpun.json")
if(!fexists(json_file))
return
var/list/json = list()
json = json_decode(file2text(json_file))
ancestor_name = json["ancestor_name"]
ancestor_chain = json["ancestor_chain"]
relic_hat = json["relic_hat"]
relic_mask = json["relic_hat"]
var/json_file = file("data/npc_saves/Punpun.json")
if(!fexists(json_file))
return
var/list/json = list()
json = json_decode(file2text(json_file))
ancestor_name = json["ancestor_name"]
ancestor_chain = json["ancestor_chain"]
relic_hat = json["relic_hat"]
relic_mask = json["relic_hat"]
/mob/living/carbon/monkey/punpun/proc/Write_Memory(dead, gibbed)
var/json_file = file("data/npc_saves/Punpun.json")
@@ -78,4 +70,4 @@
fdel(json_file)
WRITE_FILE(json_file, json_encode(json_file))
if(!dead)
memory_saved = 1
memory_saved = 1
@@ -113,17 +113,12 @@
..()
/mob/living/simple_animal/pet/cat/Runtime/proc/Read_Memory()
if(fexists("data/npc_saves/Runtime.sav")) //legacy compatability to convert old format to new
var/savefile/S = new /savefile("data/npc_saves/Runtime.sav")
S["family"] >> family
fdel("data/npc_saves/Runtime.sav")
else
var/json_file = file("data/npc_saves/Runtime.json")
if(!fexists(json_file))
return
var/list/json = list()
json = json_decode(file2text(json_file))
family = json["family"]
var/json_file = file("data/npc_saves/Runtime.json")
if(!fexists(json_file))
return
var/list/json = list()
json = json_decode(file2text(json_file))
family = json["family"]
if(isnull(family))
family = list()
@@ -280,4 +275,4 @@
..()
if(L.a_intent == INTENT_HARM && L.reagents && !stat)
L.reagents.add_reagent("nutriment", 0.4)
L.reagents.add_reagent("vitamin", 0.4)
L.reagents.add_reagent("vitamin", 0.4)
@@ -328,21 +328,14 @@
..()
/mob/living/simple_animal/pet/dog/corgi/Ian/proc/Read_Memory()
if(fexists("data/npc_saves/Ian.sav")) //legacy compatability to convert old format to new
var/savefile/S = new /savefile("data/npc_saves/Ian.sav")
S["age"] >> age
S["record_age"] >> record_age
S["saved_head"] >> saved_head
fdel("data/npc_saves/Ian.sav")
else
var/json_file = file("data/npc_saves/Ian.json")
if(!fexists(json_file))
return
var/list/json = list()
json = json_decode(file2text(json_file))
age = json["age"]
record_age = json["record_age"]
saved_head = json["saved_head"]
var/json_file = file("data/npc_saves/Ian.json")
if(!fexists(json_file))
return
var/list/json = list()
json = json_decode(file2text(json_file))
age = json["age"]
record_age = json["record_age"]
saved_head = json["saved_head"]
if(isnull(age))
age = 0
if(isnull(record_age))
@@ -576,4 +569,4 @@
emote("me", 1, "yaps happily!")
else
if(M && stat != DEAD) // Same check here, even though emote checks it as well (poor form to check it only in the help case)
emote("me", 1, "growls!")
emote("me", 1, "growls!")
@@ -289,17 +289,12 @@ Difficulty: Very Hard
memory_saved = TRUE
/obj/machinery/smartfridge/black_box/proc/ReadMemory()
if(fexists("data/npc_saves/Blackbox.sav")) //legacy compatability to convert old format to new
var/savefile/S = new /savefile("data/npc_saves/Blackbox.sav")
S["stored_items"] >> stored_items
fdel("data/npc_saves/Blackbox.sav")
else
var/json_file = file("data/npc_saves/Blackbox.json")
if(!fexists(json_file))
return
var/list/json = list()
json = json_decode(file2text(json_file))
stored_items = json["data"]
var/json_file = file("data/npc_saves/Blackbox.json")
if(!fexists(json_file))
return
var/list/json = list()
json = json_decode(file2text(json_file))
stored_items = json["data"]
if(isnull(stored_items))
stored_items = list()
@@ -792,4 +787,4 @@ Difficulty: Very Hard
#undef ACTIVATE_WEAPON
#undef ACTIVATE_MAGIC
#undef MEDAL_PREFIX
#undef MEDAL_PREFIX
+10 -18
View File
@@ -296,7 +296,7 @@
else
parrot_state |= PARROT_FLEE //Otherwise, fly like a bat out of hell!
drop_held_item(0)
if(stat != DEAD && M.a_intent == INTENT_HELP)
if(!stat && M.a_intent == INTENT_HELP)
handle_automated_speech(1) //assured speak/emote
return
@@ -924,23 +924,15 @@
..(gibbed)
/mob/living/simple_animal/parrot/Poly/proc/Read_Memory()
if(fexists("data/npc_saves/Poly.sav")) //legacy compatability to convert old format to new
var/savefile/S = new /savefile("data/npc_saves/Poly.sav")
S["phrases"] >> speech_buffer
S["roundssurvived"] >> rounds_survived
S["longestsurvival"] >> longest_survival
S["longestdeathstreak"] >> longest_deathstreak
fdel("data/npc_saves/Poly.sav")
else
var/json_file = file("data/npc_saves/Poly.json")
if(!fexists(json_file))
return
var/list/json = list()
json = json_decode(file2text(json_file))
speech_buffer = json["phrases"]
rounds_survived = json["roundssurvived"]
longest_survival = json["longestsurvival"]
longest_deathstreak = json["longestdeathstreak"]
var/json_file = file("data/npc_saves/Poly.json")
if(!fexists(json_file))
return
var/list/json = list()
json = json_decode(file2text(json_file))
speech_buffer = json["phrases"]
rounds_survived = json["roundssurvived"]
longest_survival = json["longestsurvival"]
longest_deathstreak = json["longestdeathstreak"]
if(!islist(speech_buffer))
speech_buffer = list()