diff --git a/code/modules/antagonists/bloodsucker/powers/lunge.dm b/code/modules/antagonists/bloodsucker/powers/lunge.dm index 13f980f403..b1e9f79b81 100644 --- a/code/modules/antagonists/bloodsucker/powers/lunge.dm +++ b/code/modules/antagonists/bloodsucker/powers/lunge.dm @@ -58,7 +58,8 @@ var/do_knockdown = !is_A_facing_B(target,owner) || owner.alpha <= 0 || istype(owner.loc, /obj/structure/closet) // CAUSES: Target has their back to me, I'm invisible, or I'm in a Closet // Step One: Heatseek toward Target's Turf - addtimer(CALLBACK(owner, .proc/_walk, 0), 2 SECONDS) target.playsound_local(get_turf(owner), 'sound/bloodsucker/lunge_warn.ogg', 60, FALSE, pressure_affected = FALSE) // target-only telegraphing + addtimer(CALLBACK(owner, .proc/_walk, 0), 2 SECONDS) + target.playsound_local(get_turf(owner), 'sound/bloodsucker/lunge_warn.ogg', 60, FALSE, pressure_affected = FALSE) // target-only telegraphing owner.playsound_local(owner, 'sound/bloodsucker/lunge_warn.ogg', 60, FALSE, pressure_affected = FALSE) // audio feedback to the user if(do_mob(owner, owner, 6, TRUE, TRUE)) walk_towards(owner, T, 0.1, 10) // yes i know i shouldn't use this but i don't know how to work in anything better diff --git a/tgstation.dme b/tgstation.dme index 447c7552a2..ff6ec1312a 100755 --- a/tgstation.dme +++ b/tgstation.dme @@ -79,8 +79,8 @@ #include "code\__DEFINES\obj_flags.dm" #include "code\__DEFINES\pinpointers.dm" #include "code\__DEFINES\pipe_construction.dm" -#include "code\__DEFINES\power.dm" #include "code\__DEFINES\pool.dm" +#include "code\__DEFINES\power.dm" #include "code\__DEFINES\preferences.dm" #include "code\__DEFINES\procpath.dm" #include "code\__DEFINES\profile.dm"