Merge remote-tracking branch 'citadel/master' into eldritch_affairs

This commit is contained in:
kevinz000
2020-03-10 17:24:09 -07:00
1502 changed files with 396401 additions and 229571 deletions
+10 -16
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@@ -4,23 +4,17 @@
icon = 'icons/obj/machines/nuke.dmi'
icon_state = "bananiumbomb_base"
/obj/machinery/nuclearbomb/syndicate/bananium/update_icon()
if(deconstruction_state == NUKESTATE_INTACT)
switch(get_nuke_state())
if(NUKE_OFF_LOCKED, NUKE_OFF_UNLOCKED)
icon_state = "bananiumbomb_base"
update_icon_interior()
update_icon_lights()
if(NUKE_ON_TIMING)
cut_overlays()
icon_state = "bananiumbomb_timing"
if(NUKE_ON_EXPLODING)
cut_overlays()
icon_state = "bananiumbomb_exploding"
else
/obj/machinery/nuclearbomb/syndicate/bananium/update_icon_state()
if(deconstruction_state != NUKESTATE_INTACT)
icon_state = "bananiumbomb_base"
update_icon_interior()
update_icon_lights()
return
switch(get_nuke_state())
if(NUKE_OFF_LOCKED, NUKE_OFF_UNLOCKED)
icon_state = "bananiumbomb_base"
if(NUKE_ON_TIMING)
icon_state = "bananiumbomb_timing"
if(NUKE_ON_EXPLODING)
icon_state = "bananiumbomb_exploding"
/obj/machinery/nuclearbomb/syndicate/bananium/get_cinematic_type(off_station)
switch(off_station)
@@ -40,14 +40,14 @@
/obj/item/clothing/shoes/clown_shoes/banana_shoes/combat/Initialize()
. = ..()
var/datum/component/material_container/bananium = GetComponent(/datum/component/material_container)
bananium.insert_amount(max_recharge, MAT_BANANIUM)
bananium.insert_amount_mat(max_recharge, /datum/material/bananium)
START_PROCESSING(SSobj, src)
/obj/item/clothing/shoes/clown_shoes/banana_shoes/combat/process()
var/datum/component/material_container/bananium = GetComponent(/datum/component/material_container)
var/bananium_amount = bananium.amount(MAT_BANANIUM)
var/bananium_amount = bananium.get_material_amount(/datum/material/bananium)
if(bananium_amount < max_recharge)
bananium.insert_amount(min(recharge_rate, max_recharge - bananium_amount), MAT_BANANIUM)
bananium.insert_amount_mat(min(recharge_rate, max_recharge - bananium_amount), /datum/material/bananium)
/obj/item/clothing/shoes/clown_shoes/banana_shoes/combat/attack_self(mob/user)
ui_action_click(user)
+2 -2
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@@ -672,7 +672,7 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, /datum/dynamic_storyteller/classic)
// Time to inject some threat into the round
if(EMERGENCY_ESCAPED_OR_ENDGAMED) // Unless the shuttle is gone
return
if((world.realtime - SSshuttle.realtimeofstart) > SSshuttle.auto_call) // no rules after shuttle is auto-called
if(SSshuttle.endvote_passed) // no rules after shuttle call is voted
return
message_admins("DYNAMIC: Checking for midround injection.")
log_game("DYNAMIC: Checking for midround injection.")
@@ -748,7 +748,7 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, /datum/dynamic_storyteller/classic)
return
if(EMERGENCY_ESCAPED_OR_ENDGAMED) // No more rules after the shuttle has left
return
if((world.realtime - SSshuttle.realtimeofstart) > SSshuttle.auto_call) // no rules after shuttle is auto-called
if(SSshuttle.endvote_passed) // no rules after shuttle is auto-called
return
update_playercounts()
@@ -746,7 +746,7 @@
Mind.add_antag_datum(ninjadatum)
if(Ninja.mind != Mind) //something has gone wrong!
throw EXCEPTION("Ninja created with incorrect mind")
stack_trace("Ninja created with incorrect mind")
message_admins("[ADMIN_LOOKUPFLW(Ninja)] has been made into a ninja by dynamic.")
log_game("[key_name(Ninja)] was spawned as a ninja by dynamic.")
@@ -57,7 +57,8 @@ Property weights are:
mean += 2.5
if(CHAOS_MAX)
mean += 5
GLOB.dynamic_curve_centre += (mean/voters)
if(voters)
GLOB.dynamic_curve_centre += (mean/voters)
GLOB.dynamic_forced_threat_level = forced_threat_level
/datum/dynamic_storyteller/proc/get_midround_cooldown()
+1 -1
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@@ -13,7 +13,7 @@
anchored = TRUE
layer = HIGH_OBJ_LAYER
max_integrity = 300
integrity_failure = 100
integrity_failure = 0.33
armor = list("melee" = 20, "bullet" = 50, "laser" = 50, "energy" = 50, "bomb" = 10, "bio" = 100, "rad" = 100, "fire" = 10, "acid" = 70)
var/datum/team/gang/gang
var/operating = FALSE //false=standby or broken, true=takeover
+3 -3
View File
@@ -220,11 +220,11 @@ datum/gang_item/clothing/shades //Addition: Why not have cool shades on a gang m
cost = 15
item_path = /obj/item/ammo_box/magazine/sniper_rounds
/datum/gang_item/weapon/ammo/sleeper_ammo
/*/datum/gang_item/weapon/ammo/sleeper_ammo //no. absolutely no.
name = "Illicit Soporific Cartridges"
id = "sniper_ammo"
cost = 15
item_path = /obj/item/ammo_box/magazine/sniper_rounds/soporific
cost = 15 //who the fuck thought a ONE-HIT K.O. for 15 gbp IN AN ENVIRONMENT WHERE WE'RE GETTING RID OF HARDSTUNS is a GOOD IDEA
item_path = /obj/item/ammo_box/magazine/sniper_rounds/soporific*/
/datum/gang_item/weapon/machinegun
name = "Mounted Machine Gun"
+1 -1
View File
@@ -54,6 +54,6 @@
return
var/mob/living/carbon/human/H = gangster_mind.current // we are sure the dude's human cause it's checked in attack()
H.silent = max(H.silent, 5)
H.Knockdown(100)
H.DefaultCombatKnockdown(100)
gangster_mind.add_antag_datum(/datum/antagonist/gang, gang)
return TRUE
+30 -7
View File
@@ -86,8 +86,10 @@ GLOBAL_LIST_EMPTY(objectives)
if(M)
. += M
/datum/objective/proc/find_target()
/datum/objective/proc/find_target(dupe_search_range, blacklist)
var/list/datum/mind/owners = get_owners()
if(!dupe_search_range)
dupe_search_range = get_owners()
var/list/possible_targets = list()
var/try_target_late_joiners = FALSE
for(var/I in owners)
@@ -96,7 +98,8 @@ GLOBAL_LIST_EMPTY(objectives)
try_target_late_joiners = TRUE
for(var/datum/mind/possible_target in get_crewmember_minds())
if(!(possible_target in owners) && ishuman(possible_target.current) && (possible_target.current.stat != DEAD) && is_unique_objective(possible_target))
possible_targets += possible_target
if(!(possible_target in blacklist))
possible_targets += possible_target
if(try_target_late_joiners)
var/list/all_possible_targets = possible_targets.Copy()
for(var/I in all_possible_targets)
@@ -314,9 +317,11 @@ GLOBAL_LIST_EMPTY(objectives)
/datum/objective/hijack
name = "hijack"
explanation_text = "Hijack the shuttle to ensure no loyalist Nanotrasen crew escape alive and out of custody."
team_explanation_text = "Hijack the shuttle to ensure no loyalist Nanotrasen crew escape alive and out of custody. Leave no team member behind."
explanation_text = "Hijack the emergency shuttle by hacking its navigational protocols through the control console (alt click emergency shuttle console)."
team_explanation_text = "Hijack the emergency shuttle by hacking its navigational protocols through the control console (alt click emergency shuttle console). Leave no team member behind."
martyr_compatible = 0 //Technically you won't get both anyway.
/// Overrides the hijack speed of any antagonist datum it is on ONLY, no other datums are impacted.
var/hijack_speed_override = 1
/datum/objective/hijack/check_completion() // Requires all owners to escape.
if(SSshuttle.emergency.mode != SHUTTLE_ENDGAME)
@@ -1073,7 +1078,7 @@ GLOBAL_LIST_EMPTY(cult_contraband)
var/mob/living/carbon/human/H = owner
H.equip_in_one_of_slots(I, list("backpack" = SLOT_IN_BACKPACK))
hoarded_item = I
GLOBAL_LIST_EMPTY(possible_sabotages)
@@ -1090,13 +1095,13 @@ GLOBAL_LIST_EMPTY(possible_sabotages)
if(!GLOB.possible_sabotages.len)//Only need to fill the list when it's needed.
for(var/I in subtypesof(/datum/sabotage_objective))
new I
/datum/objective/sabotage/find_target()
var/list/datum/mind/owners = get_owners()
var/approved_targets = list()
check_sabotages:
for(var/datum/sabotage_objective/possible_sabotage in GLOB.possible_sabotages)
if(!is_unique_objective(possible_sabotage.sabotage_type) || possible_sabotage.check_conditions())
if(!is_unique_objective(possible_sabotage.sabotage_type) || possible_sabotage.check_conditions() || !possible_sabotage.can_run())
continue
for(var/datum/mind/M in owners)
if(M.current.mind.assigned_role in possible_sabotage.excludefromjob)
@@ -1153,3 +1158,21 @@ GLOBAL_LIST_EMPTY(possible_sabotages)
/datum/objective/flavor/wizard
flavor_file = "strings/flavor_objectives/wizard.txt"
/datum/objective/contract
var/payout = 0
var/payout_bonus = 0
var/area/dropoff = null
/datum/objective/contract/proc/generate_dropoff() // Generate a random valid area on the station that the dropoff will happen.
var/found = FALSE
while(!found)
var/area/dropoff_area = pick(GLOB.sortedAreas)
if(dropoff_area && is_station_level(dropoff_area.z) && !dropoff_area.outdoors && !istype(dropoff_area, /area/shuttle/))
dropoff = dropoff_area
found = TRUE
/datum/objective/contract/proc/dropoff_check(mob/user, mob/target) // Check if both the contractor and contract target are at the dropoff point.
var/area/user_area = get_area(user)
var/area/target_area = get_area(target)
return (istype(user_area, dropoff) && istype(target_area, dropoff))
+11 -5
View File
@@ -12,6 +12,9 @@
/datum/sabotage_objective/proc/check_conditions()
return TRUE
/datum/sabotage_objective/proc/can_run()
return TRUE
/datum/sabotage_objective/processing
var/won = FALSE
@@ -20,20 +23,20 @@
START_PROCESSING(SSprocessing, src)
/datum/sabotage_objective/processing/proc/check_condition_processing()
return 100
return 1
/datum/sabotage_objective/processing/process()
check_condition_processing()
if(won >= 100)
if(won >= 1)
STOP_PROCESSING(SSprocessing,src)
/datum/sabotage_objective/processing/check_conditions()
return won
/datum/sabotage_objective/processing/power_sink
name = "Drain at least 1 gigajoule of power using a power sink."
name = "Drain at least 100 megajoules of power using a power sink."
sabotage_type = "powersink"
special_equipment = list(/obj/item/powersink)
special_equipment = list(/obj/item/sbeacondrop/powersink)
var/sink_found = FALSE
var/count = 0
@@ -44,7 +47,7 @@
for(var/datum/powernet/PN in GLOB.powernets)
for(var/obj/item/powersink/sink in PN.nodes)
sink_found_this_time = TRUE
won = max(won,sink.power_drained/1e9)
won = max(won,sink.power_drained/1e8)
sink_found = sink_found_this_time
count = 0
return FALSE
@@ -79,6 +82,9 @@
won = max(1-((S.get_integrity()-50)/50),won)
return FALSE
/datum/sabotage_objective/processing/supermatter/can_run()
return (locate(/obj/machinery/power/supermatter_crystal) in GLOB.machines)
/datum/sabotage_objective/station_integrity
name = "Make sure the station is at less than 80% integrity by the end. Smash walls, windows etc. to reach this goal."
sabotage_type = "integrity"