Merge remote-tracking branch 'citadel/master' into eldritch_affairs
This commit is contained in:
@@ -4,23 +4,17 @@
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icon = 'icons/obj/machines/nuke.dmi'
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icon_state = "bananiumbomb_base"
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/obj/machinery/nuclearbomb/syndicate/bananium/update_icon()
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if(deconstruction_state == NUKESTATE_INTACT)
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switch(get_nuke_state())
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if(NUKE_OFF_LOCKED, NUKE_OFF_UNLOCKED)
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icon_state = "bananiumbomb_base"
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update_icon_interior()
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update_icon_lights()
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if(NUKE_ON_TIMING)
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cut_overlays()
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icon_state = "bananiumbomb_timing"
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if(NUKE_ON_EXPLODING)
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cut_overlays()
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icon_state = "bananiumbomb_exploding"
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else
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/obj/machinery/nuclearbomb/syndicate/bananium/update_icon_state()
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if(deconstruction_state != NUKESTATE_INTACT)
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icon_state = "bananiumbomb_base"
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update_icon_interior()
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update_icon_lights()
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return
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switch(get_nuke_state())
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if(NUKE_OFF_LOCKED, NUKE_OFF_UNLOCKED)
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icon_state = "bananiumbomb_base"
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if(NUKE_ON_TIMING)
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icon_state = "bananiumbomb_timing"
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if(NUKE_ON_EXPLODING)
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icon_state = "bananiumbomb_exploding"
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/obj/machinery/nuclearbomb/syndicate/bananium/get_cinematic_type(off_station)
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switch(off_station)
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@@ -40,14 +40,14 @@
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/obj/item/clothing/shoes/clown_shoes/banana_shoes/combat/Initialize()
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. = ..()
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var/datum/component/material_container/bananium = GetComponent(/datum/component/material_container)
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bananium.insert_amount(max_recharge, MAT_BANANIUM)
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bananium.insert_amount_mat(max_recharge, /datum/material/bananium)
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START_PROCESSING(SSobj, src)
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/obj/item/clothing/shoes/clown_shoes/banana_shoes/combat/process()
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var/datum/component/material_container/bananium = GetComponent(/datum/component/material_container)
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var/bananium_amount = bananium.amount(MAT_BANANIUM)
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var/bananium_amount = bananium.get_material_amount(/datum/material/bananium)
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if(bananium_amount < max_recharge)
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bananium.insert_amount(min(recharge_rate, max_recharge - bananium_amount), MAT_BANANIUM)
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bananium.insert_amount_mat(min(recharge_rate, max_recharge - bananium_amount), /datum/material/bananium)
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/obj/item/clothing/shoes/clown_shoes/banana_shoes/combat/attack_self(mob/user)
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ui_action_click(user)
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@@ -672,7 +672,7 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, /datum/dynamic_storyteller/classic)
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// Time to inject some threat into the round
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if(EMERGENCY_ESCAPED_OR_ENDGAMED) // Unless the shuttle is gone
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return
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if((world.realtime - SSshuttle.realtimeofstart) > SSshuttle.auto_call) // no rules after shuttle is auto-called
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if(SSshuttle.endvote_passed) // no rules after shuttle call is voted
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return
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message_admins("DYNAMIC: Checking for midround injection.")
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log_game("DYNAMIC: Checking for midround injection.")
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@@ -748,7 +748,7 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, /datum/dynamic_storyteller/classic)
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return
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if(EMERGENCY_ESCAPED_OR_ENDGAMED) // No more rules after the shuttle has left
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return
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if((world.realtime - SSshuttle.realtimeofstart) > SSshuttle.auto_call) // no rules after shuttle is auto-called
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if(SSshuttle.endvote_passed) // no rules after shuttle is auto-called
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return
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update_playercounts()
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@@ -746,7 +746,7 @@
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Mind.add_antag_datum(ninjadatum)
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if(Ninja.mind != Mind) //something has gone wrong!
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throw EXCEPTION("Ninja created with incorrect mind")
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stack_trace("Ninja created with incorrect mind")
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message_admins("[ADMIN_LOOKUPFLW(Ninja)] has been made into a ninja by dynamic.")
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log_game("[key_name(Ninja)] was spawned as a ninja by dynamic.")
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@@ -57,7 +57,8 @@ Property weights are:
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mean += 2.5
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if(CHAOS_MAX)
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mean += 5
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GLOB.dynamic_curve_centre += (mean/voters)
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if(voters)
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GLOB.dynamic_curve_centre += (mean/voters)
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GLOB.dynamic_forced_threat_level = forced_threat_level
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/datum/dynamic_storyteller/proc/get_midround_cooldown()
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@@ -13,7 +13,7 @@
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anchored = TRUE
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layer = HIGH_OBJ_LAYER
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max_integrity = 300
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integrity_failure = 100
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integrity_failure = 0.33
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armor = list("melee" = 20, "bullet" = 50, "laser" = 50, "energy" = 50, "bomb" = 10, "bio" = 100, "rad" = 100, "fire" = 10, "acid" = 70)
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var/datum/team/gang/gang
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var/operating = FALSE //false=standby or broken, true=takeover
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@@ -220,11 +220,11 @@ datum/gang_item/clothing/shades //Addition: Why not have cool shades on a gang m
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cost = 15
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item_path = /obj/item/ammo_box/magazine/sniper_rounds
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/datum/gang_item/weapon/ammo/sleeper_ammo
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/*/datum/gang_item/weapon/ammo/sleeper_ammo //no. absolutely no.
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name = "Illicit Soporific Cartridges"
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id = "sniper_ammo"
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cost = 15
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item_path = /obj/item/ammo_box/magazine/sniper_rounds/soporific
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cost = 15 //who the fuck thought a ONE-HIT K.O. for 15 gbp IN AN ENVIRONMENT WHERE WE'RE GETTING RID OF HARDSTUNS is a GOOD IDEA
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item_path = /obj/item/ammo_box/magazine/sniper_rounds/soporific*/
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/datum/gang_item/weapon/machinegun
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name = "Mounted Machine Gun"
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@@ -54,6 +54,6 @@
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return
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var/mob/living/carbon/human/H = gangster_mind.current // we are sure the dude's human cause it's checked in attack()
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H.silent = max(H.silent, 5)
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H.Knockdown(100)
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H.DefaultCombatKnockdown(100)
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gangster_mind.add_antag_datum(/datum/antagonist/gang, gang)
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return TRUE
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@@ -86,8 +86,10 @@ GLOBAL_LIST_EMPTY(objectives)
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if(M)
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. += M
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/datum/objective/proc/find_target()
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/datum/objective/proc/find_target(dupe_search_range, blacklist)
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var/list/datum/mind/owners = get_owners()
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if(!dupe_search_range)
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dupe_search_range = get_owners()
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var/list/possible_targets = list()
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var/try_target_late_joiners = FALSE
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for(var/I in owners)
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@@ -96,7 +98,8 @@ GLOBAL_LIST_EMPTY(objectives)
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try_target_late_joiners = TRUE
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for(var/datum/mind/possible_target in get_crewmember_minds())
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if(!(possible_target in owners) && ishuman(possible_target.current) && (possible_target.current.stat != DEAD) && is_unique_objective(possible_target))
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possible_targets += possible_target
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if(!(possible_target in blacklist))
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possible_targets += possible_target
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if(try_target_late_joiners)
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var/list/all_possible_targets = possible_targets.Copy()
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for(var/I in all_possible_targets)
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@@ -314,9 +317,11 @@ GLOBAL_LIST_EMPTY(objectives)
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/datum/objective/hijack
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name = "hijack"
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explanation_text = "Hijack the shuttle to ensure no loyalist Nanotrasen crew escape alive and out of custody."
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team_explanation_text = "Hijack the shuttle to ensure no loyalist Nanotrasen crew escape alive and out of custody. Leave no team member behind."
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explanation_text = "Hijack the emergency shuttle by hacking its navigational protocols through the control console (alt click emergency shuttle console)."
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team_explanation_text = "Hijack the emergency shuttle by hacking its navigational protocols through the control console (alt click emergency shuttle console). Leave no team member behind."
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martyr_compatible = 0 //Technically you won't get both anyway.
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/// Overrides the hijack speed of any antagonist datum it is on ONLY, no other datums are impacted.
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var/hijack_speed_override = 1
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/datum/objective/hijack/check_completion() // Requires all owners to escape.
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if(SSshuttle.emergency.mode != SHUTTLE_ENDGAME)
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@@ -1073,7 +1078,7 @@ GLOBAL_LIST_EMPTY(cult_contraband)
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var/mob/living/carbon/human/H = owner
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H.equip_in_one_of_slots(I, list("backpack" = SLOT_IN_BACKPACK))
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hoarded_item = I
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GLOBAL_LIST_EMPTY(possible_sabotages)
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@@ -1090,13 +1095,13 @@ GLOBAL_LIST_EMPTY(possible_sabotages)
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if(!GLOB.possible_sabotages.len)//Only need to fill the list when it's needed.
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for(var/I in subtypesof(/datum/sabotage_objective))
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new I
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/datum/objective/sabotage/find_target()
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var/list/datum/mind/owners = get_owners()
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var/approved_targets = list()
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check_sabotages:
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for(var/datum/sabotage_objective/possible_sabotage in GLOB.possible_sabotages)
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if(!is_unique_objective(possible_sabotage.sabotage_type) || possible_sabotage.check_conditions())
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if(!is_unique_objective(possible_sabotage.sabotage_type) || possible_sabotage.check_conditions() || !possible_sabotage.can_run())
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continue
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for(var/datum/mind/M in owners)
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if(M.current.mind.assigned_role in possible_sabotage.excludefromjob)
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@@ -1153,3 +1158,21 @@ GLOBAL_LIST_EMPTY(possible_sabotages)
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/datum/objective/flavor/wizard
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flavor_file = "strings/flavor_objectives/wizard.txt"
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/datum/objective/contract
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var/payout = 0
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var/payout_bonus = 0
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var/area/dropoff = null
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/datum/objective/contract/proc/generate_dropoff() // Generate a random valid area on the station that the dropoff will happen.
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var/found = FALSE
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while(!found)
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var/area/dropoff_area = pick(GLOB.sortedAreas)
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if(dropoff_area && is_station_level(dropoff_area.z) && !dropoff_area.outdoors && !istype(dropoff_area, /area/shuttle/))
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dropoff = dropoff_area
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found = TRUE
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/datum/objective/contract/proc/dropoff_check(mob/user, mob/target) // Check if both the contractor and contract target are at the dropoff point.
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var/area/user_area = get_area(user)
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var/area/target_area = get_area(target)
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return (istype(user_area, dropoff) && istype(target_area, dropoff))
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@@ -12,6 +12,9 @@
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/datum/sabotage_objective/proc/check_conditions()
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return TRUE
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/datum/sabotage_objective/proc/can_run()
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return TRUE
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/datum/sabotage_objective/processing
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var/won = FALSE
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@@ -20,20 +23,20 @@
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START_PROCESSING(SSprocessing, src)
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/datum/sabotage_objective/processing/proc/check_condition_processing()
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return 100
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return 1
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/datum/sabotage_objective/processing/process()
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check_condition_processing()
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if(won >= 100)
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if(won >= 1)
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STOP_PROCESSING(SSprocessing,src)
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/datum/sabotage_objective/processing/check_conditions()
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return won
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/datum/sabotage_objective/processing/power_sink
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name = "Drain at least 1 gigajoule of power using a power sink."
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name = "Drain at least 100 megajoules of power using a power sink."
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sabotage_type = "powersink"
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special_equipment = list(/obj/item/powersink)
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special_equipment = list(/obj/item/sbeacondrop/powersink)
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var/sink_found = FALSE
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var/count = 0
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@@ -44,7 +47,7 @@
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for(var/datum/powernet/PN in GLOB.powernets)
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for(var/obj/item/powersink/sink in PN.nodes)
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sink_found_this_time = TRUE
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won = max(won,sink.power_drained/1e9)
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won = max(won,sink.power_drained/1e8)
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sink_found = sink_found_this_time
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count = 0
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return FALSE
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@@ -79,6 +82,9 @@
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won = max(1-((S.get_integrity()-50)/50),won)
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return FALSE
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/datum/sabotage_objective/processing/supermatter/can_run()
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return (locate(/obj/machinery/power/supermatter_crystal) in GLOB.machines)
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/datum/sabotage_objective/station_integrity
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name = "Make sure the station is at less than 80% integrity by the end. Smash walls, windows etc. to reach this goal."
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sabotage_type = "integrity"
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