Merge remote-tracking branch 'citadel/master' into eldritch_affairs

This commit is contained in:
kevinz000
2020-03-10 17:24:09 -07:00
1502 changed files with 396401 additions and 229571 deletions
+17 -4
View File
@@ -77,6 +77,8 @@
/datum/reagents/Destroy()
. = ..()
//We're about to delete all reagents, so lets cleanup
addiction_list.Cut()
var/list/cached_reagents = reagent_list
for(var/reagent in cached_reagents)
var/datum/reagent/R = reagent
@@ -301,6 +303,8 @@
if(R.overdose_threshold)
if(R.volume > R.overdose_threshold && !R.overdosed)
R.overdosed = 1
var/turf/CT = get_turf(C)
log_reagent("OVERDOSE START: [key_name(C)] at [AREACOORD(CT)] started overdosing on [R.volume] units of [R].")
need_mob_update += R.overdose_start(C)
if(R.addiction_threshold)
if(R.volume > R.addiction_threshold && !is_type_in_list(R, cached_addictions))
@@ -332,18 +336,25 @@
if(R.addiction_stage3_end to R.addiction_stage4_end)
need_mob_update += R.addiction_act_stage4(C)
if(R.addiction_stage4_end to INFINITY)
to_chat(C, "<span class='notice'>You feel like you've gotten over your need for [R.name].</span>")
SEND_SIGNAL(C, COMSIG_CLEAR_MOOD_EVENT, "[R.type]_addiction")
cached_addictions.Remove(R)
remove_addiction(R)
else
SEND_SIGNAL(C, COMSIG_CLEAR_MOOD_EVENT, "[R.type]_overdose")
addiction_tick++
if(C && need_mob_update) //some of the metabolized reagents had effects on the mob that requires some updates.
C.updatehealth()
C.update_canmove()
C.update_mobility()
C.update_stamina()
update_total()
/datum/reagents/proc/remove_addiction(datum/reagent/R)
to_chat(my_atom, "<span class='notice'>You feel like you've gotten over your need for [R.name].</span>")
SEND_SIGNAL(my_atom, COMSIG_CLEAR_MOOD_EVENT, "[R.type]_overdose")
if(ismob(my_atom))
var/turf/T = get_turf(my_atom)
log_reagent("OVERDOSE STOP: [key_name(my_atom)] at [AREACOORD(T)] got over their need for [R].")
addiction_list.Remove(R)
qdel(R)
//Signals that metabolization has stopped, triggering the end of trait-based effects
/datum/reagents/proc/end_metabolization(mob/living/carbon/C, keep_liverless = TRUE)
var/list/cached_reagents = reagent_list
@@ -762,6 +773,8 @@
R.metabolizing = FALSE
R.on_mob_end_metabolize(M)
R.on_mob_delete(M)
//Clear from relevant lists
addiction_list -= R
qdel(R)
reagent_list -= R
update_total()
@@ -144,14 +144,14 @@
..()
icon_state = "[(nopower_state && !powered()) ? nopower_state : initial(icon_state)]"
/obj/machinery/chem_dispenser/update_icon()
cut_overlays()
/obj/machinery/chem_dispenser/update_overlays()
. = ..()
if(has_panel_overlay && panel_open)
add_overlay(mutable_appearance(icon, "[initial(icon_state)]_panel-o"))
. += mutable_appearance(icon, "[initial(icon_state)]_panel-o")
if(beaker)
beaker_overlay = display_beaker()
add_overlay(beaker_overlay)
. += beaker_overlay
/obj/machinery/chem_dispenser/emag_act(mob/user)
. = ..()
@@ -408,7 +408,7 @@
if(beaker)
var/obj/item/reagent_containers/B = beaker
B.forceMove(drop_location())
if(user && Adjacent(user) && !issiliconoradminghost(user))
if(user && Adjacent(user) && user.can_hold_items())
user.put_in_hands(B)
if(new_beaker)
beaker = new_beaker
@@ -22,7 +22,7 @@
beaker = null
update_icon()
/obj/machinery/chem_heater/update_icon()
/obj/machinery/chem_heater/update_icon_state()
if(beaker)
icon_state = "mixer1b"
else
@@ -38,7 +38,7 @@
/obj/machinery/chem_heater/proc/replace_beaker(mob/living/user, obj/item/reagent_containers/new_beaker)
if(beaker)
beaker.forceMove(drop_location())
if(user && Adjacent(user) && !issiliconoradminghost(user))
if(user && Adjacent(user) && user.can_hold_items())
user.put_in_hands(beaker)
if(new_beaker)
beaker = new_beaker
@@ -67,15 +67,17 @@
bottle = null
update_icon()
/obj/machinery/chem_master/update_icon()
cut_overlays()
if (stat & BROKEN)
add_overlay("waitlight")
/obj/machinery/chem_master/update_icon_state()
if(beaker)
icon_state = "mixer1"
else
icon_state = "mixer0"
/obj/machinery/chem_master/update_overlays()
. = ..()
if (stat & BROKEN)
. += "waitlight"
/obj/machinery/chem_master/blob_act(obj/structure/blob/B)
if (prob(50))
qdel(src)
@@ -129,7 +131,7 @@
if(beaker)
var/obj/item/reagent_containers/B = beaker
B.forceMove(drop_location())
if(user && Adjacent(user) && !issiliconoradminghost(user))
if(user && Adjacent(user) && user.can_hold_items())
user.put_in_hands(B)
if(new_beaker)
beaker = new_beaker
@@ -139,7 +141,7 @@
if(bottle)
var/obj/item/storage/pill_bottle/B = bottle
B.forceMove(drop_location())
if(user && Adjacent(user) && !issiliconoradminghost(user))
if(user && Adjacent(user) && user.can_hold_items())
user.put_in_hands(B)
else
adjust_item_drop_location(B)
@@ -109,16 +109,16 @@
update_icon()
playsound(loc, 'sound/machines/ping.ogg', 30, 1)
/obj/machinery/computer/pandemic/update_icon()
/obj/machinery/computer/pandemic/update_icon_state()
if(stat & BROKEN)
icon_state = (beaker ? "mixer1_b" : "mixer0_b")
return
icon_state = "mixer[(beaker) ? "1" : "0"][powered() ? "" : "_nopower"]"
if(wait)
add_overlay("waitlight")
else
cut_overlays()
icon_state = "mixer[(beaker) ? "1" : "0"][powered() ? "" : "_nopower"]"
/obj/machinery/computer/pandemic/update_overlays()
. = ..()
if(!(stat & BROKEN) && wait)
. += "waitlight"
/obj/machinery/computer/pandemic/ui_interact(mob/user, ui_key = "main", datum/tgui/ui, force_open = FALSE, datum/tgui/master_ui, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
@@ -192,7 +192,7 @@
update_icon()
var/turf/source_turf = get_turf(src)
log_virus("A culture bottle was printed for the virus [A.admin_details()] at [loc_name(source_turf)] by [key_name(usr)]")
. = TRUE
if("create_vaccine_bottle")
wait = TRUE
@@ -202,9 +202,9 @@
var/obj/item/reagent_containers/glass/bottle/B = new(drop_location())
B.name = "[D.name] vaccine bottle"
B.reagents.add_reagent(/datum/reagent/vaccine, 15, list(id))
update_icon()
. = TRUE
/obj/machinery/computer/pandemic/attackby(obj/item/I, mob/user, params)
@@ -229,7 +229,7 @@
/obj/machinery/computer/pandemic/proc/replace_beaker(mob/living/user, obj/item/reagent_containers/new_beaker)
if(beaker)
if(user && Adjacent(user) && !issiliconoradminghost(user))
if(user && Adjacent(user) && user.can_hold_items())
if(!user.put_in_hands(beaker))
beaker.forceMove(drop_location())
if(new_beaker)
@@ -66,7 +66,7 @@
AM.forceMove(drop_location())
holdingitems = list()
/obj/machinery/reagentgrinder/update_icon()
/obj/machinery/reagentgrinder/update_icon_state()
if(beaker)
icon_state = "juicer1"
else
@@ -75,7 +75,7 @@
/obj/machinery/reagentgrinder/proc/replace_beaker(mob/living/user, obj/item/reagent_containers/new_beaker)
if(beaker)
beaker.forceMove(drop_location())
if(user && Adjacent(user) && !issiliconoradminghost(user))
if(user && Adjacent(user) && user.can_hold_items())
user.put_in_hands(beaker)
if(new_beaker)
beaker = new_beaker
@@ -34,7 +34,7 @@
for(var/obj/item/stock_parts/matter_bin/B in component_parts)
reagents.maximum_volume += REAGENTS_BASE_VOLUME * B.rating
/obj/machinery/smoke_machine/update_icon()
/obj/machinery/smoke_machine/update_icon_state()
if((!is_operational()) || (!on) || (reagents.total_volume == 0))
if (panel_open)
icon_state = "smoke0-o"
@@ -42,7 +42,6 @@
icon_state = "smoke0"
else
icon_state = "smoke1"
return ..()
/obj/machinery/smoke_machine/RefreshParts()
var/new_volume = REAGENTS_BASE_VOLUME
+20 -20
View File
@@ -78,7 +78,6 @@ GLOBAL_LIST_INIT(name2reagent, build_name2reagent())
current_cycle++
if(holder)
holder.remove_reagent(type, metabolization_rate * M.metabolism_efficiency) //By default it slowly disappears.
return
//called when a mob processes chems when dead.
/datum/reagent/proc/on_mob_dead(mob/living/carbon/M)
@@ -87,15 +86,15 @@ GLOBAL_LIST_INIT(name2reagent, build_name2reagent())
current_cycle++
if(holder)
holder.remove_reagent(type, metabolization_rate * M.metabolism_efficiency) //By default it slowly disappears.
return
// Called when this reagent is first added to a mob
/datum/reagent/proc/on_mob_add(mob/living/L, amount)
if(!iscarbon(L))
return
var/mob/living/carbon/M = L
var/turf/T = get_turf(M)
log_reagent("MOB ADD: on_mob_add(): [key_name(M)] at [AREACOORD(T)] - [volume] of [type] with [purity] purity")
if (purity == 1)
log_game("CHEM: [L] ckey: [L.key] has ingested [volume]u of [type]")
return
if(cached_purity == 1)
cached_purity = purity
@@ -112,20 +111,18 @@ GLOBAL_LIST_INIT(name2reagent, build_name2reagent())
R.name = name//Negative effects are hidden
if(R.chemical_flags & REAGENT_INVISIBLE)
R.chemical_flags |= (REAGENT_INVISIBLE)
log_game("FERMICHEM: [M] ckey: [M.key] has ingested [volume]u of [inverse_chem]")
return
log_reagent("MOB ADD: on_mob_add() (impure): merged [volume] of [inverse_chem]")
else if (impure_chem)
var/impureVol = amount * (1 - purity) //turns impure ratio into impure chem
if(!(chemical_flags & REAGENT_SPLITRETAINVOL))
M.reagents.remove_reagent(type, (impureVol), FALSE)
M.reagents.add_reagent(impure_chem, impureVol, FALSE, other_purity = 1-cached_purity)
log_game("FERMICHEM: [M] ckey: [M.key] has ingested [volume - impureVol]u of [type]")
log_game("FERMICHEM: [M] ckey: [M.key] has ingested [volume]u of [impure_chem]")
return
log_reagent("MOB ADD: on_mob_add() (mixed purity): merged [volume - impureVol] of [type] and [volume] of [impure_chem]")
// Called when this reagent is removed while inside a mob
/datum/reagent/proc/on_mob_delete(mob/living/L)
return
var/turf/T = get_turf(L)
log_reagent("MOB DELETE: on_mob_delete: [key_name(L)] at [AREACOORD(T)] - [type]")
// Called when this reagent first starts being metabolized by a liver
/datum/reagent/proc/on_mob_metabolize(mob/living/L)
@@ -146,8 +143,9 @@ GLOBAL_LIST_INIT(name2reagent, build_name2reagent())
/datum/reagent/proc/on_merge(data, amount, mob/living/carbon/M, purity)
if(!iscarbon(M))
return
var/turf/T = get_turf(M)
log_reagent("MOB ADD: on_merge(): [key_name(M)] at [AREACOORD(T)] - [volume] of [type] with [purity] purity")
if (purity == 1)
log_game("FERMICHEM: [M] ckey: [M.key] has ingested [volume]u of [type]")
return
cached_purity = purity //purity SHOULD be precalculated from the add_reagent, update cache.
if (purity < 0)
@@ -163,16 +161,13 @@ GLOBAL_LIST_INIT(name2reagent, build_name2reagent())
R.name = name//Negative effects are hidden
if(R.chemical_flags & REAGENT_INVISIBLE)
R.chemical_flags |= (REAGENT_INVISIBLE)
log_game("FERMICHEM: [M] ckey: [M.key] has merged [volume]u of [inverse_chem]")
return
log_reagent("MOB ADD: on_merge() (impure): merged [volume] of [inverse_chem]")
else if (impure_chem) //SPLIT
var/impureVol = amount * (1 - purity)
if(!(chemical_flags & REAGENT_SPLITRETAINVOL))
M.reagents.remove_reagent(type, impureVol, FALSE)
M.reagents.add_reagent(impure_chem, impureVol, FALSE, other_purity = 1-cached_purity)
log_game("FERMICHEM: [M] ckey: [M.key] has merged [volume - impureVol]u of [type]")
log_game("FERMICHEM: [M] ckey: [M.key] has merged [volume]u of [impure_chem]")
return
log_reagent("MOB ADD: on_merge() (mixed purity): merged [volume - impureVol] of [type] and [volume] of [impure_chem]")
/datum/reagent/proc/on_update(atom/A)
return
@@ -188,31 +183,26 @@ GLOBAL_LIST_INIT(name2reagent, build_name2reagent())
/datum/reagent/proc/overdose_start(mob/living/M)
to_chat(M, "<span class='userdanger'>You feel like you took too much of [name]!</span>")
SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "[type]_overdose", /datum/mood_event/overdose, name)
return
/datum/reagent/proc/addiction_act_stage1(mob/living/M)
SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "[type]_overdose", /datum/mood_event/withdrawal_light, name)
if(prob(30))
to_chat(M, "<span class='notice'>You feel like having some [name] right about now.</span>")
return
/datum/reagent/proc/addiction_act_stage2(mob/living/M)
SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "[type]_overdose", /datum/mood_event/withdrawal_medium, name)
if(prob(30))
to_chat(M, "<span class='notice'>You feel like you need [name]. You just can't get enough.</span>")
return
/datum/reagent/proc/addiction_act_stage3(mob/living/M)
SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "[type]_overdose", /datum/mood_event/withdrawal_severe, name)
if(prob(30))
to_chat(M, "<span class='danger'>You have an intense craving for [name].</span>")
return
/datum/reagent/proc/addiction_act_stage4(mob/living/M)
SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "[type]_overdose", /datum/mood_event/withdrawal_critical, name)
if(prob(30))
to_chat(M, "<span class='boldannounce'>You're not feeling good at all! You really need some [name].</span>")
return
/proc/pretty_string_from_reagent_list(list/reagent_list)
//Convert reagent list to a printable string for logging etc
@@ -221,3 +211,13 @@ GLOBAL_LIST_INIT(name2reagent, build_name2reagent())
rs += "[R.name], [R.volume]"
return rs.Join(" | ")
//For easy bloodsucker disgusting and blood removal
/datum/reagent/proc/disgust_bloodsucker(mob/living/carbon/C, disgust, blood_change, blood_puke = TRUE, force)
if(isvamp(C))
var/datum/antagonist/bloodsucker/bloodsuckerdatum = C.mind.has_antag_datum(ANTAG_DATUM_BLOODSUCKER)
if(disgust)
bloodsuckerdatum.handle_eat_human_food(disgust, blood_puke, force)
if(blood_change)
bloodsuckerdatum.AddBloodVolume(blood_change)
@@ -579,8 +579,8 @@ All effects don't start immediately, but rather get worse over time; the rate is
value = 1.3
/datum/reagent/consumable/ethanol/bloody_mary/on_mob_life(mob/living/carbon/C)
if((HAS_TRAIT(C, TRAIT_NOMARROW)))
return
if(isvamp(C))
disgust_bloodsucker(FALSE, 1) //Bloodsuckers get SOME blood from it, for style reasons.
if(C.blood_volume < (BLOOD_VOLUME_NORMAL*C.blood_ratio))
C.blood_volume = min((BLOOD_VOLUME_NORMAL*C.blood_ratio), C.blood_volume + 3) //Bloody Mary quickly restores blood loss.
..()
@@ -1,487 +0,0 @@
// These can only be applied by blobs. They are what blobs are made out of.
/datum/reagent/blob
name = "Unknown"
description = "shouldn't exist and you should adminhelp immediately."
color = "#FFFFFF"
taste_description = "bad code and slime"
var/complementary_color = "#000000" //a color that's complementary to the normal blob color
var/shortdesc = null //just damage and on_mob effects, doesn't include special, blob-tile only effects
var/effectdesc = null //any long, blob-tile specific effects
var/analyzerdescdamage = "Unknown. Report this bug to a coder, or just adminhelp."
var/analyzerdesceffect = "N/A"
var/blobbernaut_message = "slams" //blobbernaut attack verb
var/message = "The blob strikes you" //message sent to any mob hit by the blob
var/message_living = null //extension to first mob sent to only living mobs i.e. silicons have no skin to be burnt
can_synth = FALSE
/datum/reagent/blob/proc/send_message(mob/living/M)
var/totalmessage = message
if(message_living && !issilicon(M))
totalmessage += message_living
totalmessage += "!"
to_chat(M, "<span class='userdanger'>[totalmessage]</span>")
/datum/reagent/blob/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message, touch_protection, mob/camera/blob/O)
if(M.stat == DEAD || istype(M, /mob/living/simple_animal/hostile/blob))
return 0 //the dead, and blob mobs, don't cause reactions
return round(reac_volume * min(1.5 - touch_protection, 1), 0.1) //full touch protection means 50% volume, any prot below 0.5 means 100% volume.
/datum/reagent/blob/proc/damage_reaction(obj/structure/blob/B, damage, damage_type, damage_flag) //when the blob takes damage, do this
return damage
/datum/reagent/blob/proc/death_reaction(obj/structure/blob/B, damage_flag) //when a blob dies, do this
return
/datum/reagent/blob/proc/expand_reaction(obj/structure/blob/B, obj/structure/blob/newB, turf/T, mob/camera/blob/O) //when the blob expands, do this
return
/datum/reagent/blob/proc/tesla_reaction(obj/structure/blob/B, power) //when the blob is hit by a tesla bolt, do this
return 1 //return 0 to ignore damage
/datum/reagent/blob/proc/extinguish_reaction(obj/structure/blob/B) //when the blob is hit with water, do this
return
/datum/reagent/blob/proc/emp_reaction(obj/structure/blob/B, severity) //when the blob is hit with an emp, do this
return
//does brute damage but can replicate when damaged and has a chance of expanding again
/datum/reagent/blob/replicating_foam
name = "Replicating Foam"
description = "will do medium brute damage and occasionally expand again when expanding."
shortdesc = "will do medium brute damage."
effectdesc = "will also expand when attacked with burn damage, but takes more brute damage."
taste_description = "duplication"
analyzerdescdamage = "Does medium brute damage."
analyzerdesceffect = "Expands when attacked with burn damage, will occasionally expand again when expanding, and is fragile to brute damage."
color = "#7B5A57"
complementary_color = "#57787B"
/datum/reagent/blob/replicating_foam/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message, touch_protection, mob/camera/blob/O)
reac_volume = ..()
M.apply_damage(0.7*reac_volume, BRUTE)
/datum/reagent/blob/replicating_foam/damage_reaction(obj/structure/blob/B, damage, damage_type, damage_flag)
if(damage_type == BRUTE)
damage = damage * 2
else if(damage_type == BURN && damage > 0 && B.obj_integrity - damage > 0 && prob(60))
var/obj/structure/blob/newB = B.expand(null, null, 0)
if(newB)
newB.obj_integrity = B.obj_integrity - damage
newB.update_icon()
return ..()
/datum/reagent/blob/replicating_foam/expand_reaction(obj/structure/blob/B, obj/structure/blob/newB, turf/T, mob/camera/blob/O)
if(prob(30))
newB.expand(null, null, 0) //do it again!
//does massive brute and burn damage, but can only expand manually
/datum/reagent/blob/networked_fibers
name = "Networked Fibers"
description = "will do high brute and burn damage and will generate resources quicker, but can only expand manually."
shortdesc = "will do high brute and burn damage."
taste_description = "efficiency"
effectdesc = "will move your core when manually expanding near it."
analyzerdescdamage = "Does high brute and burn damage."
analyzerdesceffect = "Is highly mobile and generates resources rapidly."
color = "#CDC0B0"
complementary_color = "#FFF68F"
/datum/reagent/blob/networked_fibers/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message, touch_protection, mob/camera/blob/O)
reac_volume = ..()
M.apply_damage(0.6*reac_volume, BRUTE)
if(M)
M.apply_damage(0.6*reac_volume, BURN)
/datum/reagent/blob/networked_fibers/expand_reaction(obj/structure/blob/B, obj/structure/blob/newB, turf/T, mob/camera/blob/O)
if(!O && newB.overmind)
if(!istype(B, /obj/structure/blob/node))
newB.overmind.add_points(1)
qdel(newB)
else
var/area/A = get_area(T)
if(!isspaceturf(T) && !istype(A, /area/shuttle))
for(var/obj/structure/blob/core/C in range(1, newB))
if(C.overmind == O)
newB.forceMove(get_turf(C))
C.forceMove(T)
C.setDir(get_dir(newB, C))
O.add_points(1)
//does brute damage, shifts away when damaged
/datum/reagent/blob/shifting_fragments
name = "Shifting Fragments"
description = "will do medium brute damage."
effectdesc = "will also cause blob parts to shift away when attacked."
taste_description = "something other-dimensional"
analyzerdescdamage = "Does medium brute damage."
analyzerdesceffect = "When attacked, may shift away from the attacker."
color = "#C8963C"
complementary_color = "#3C6EC8"
/datum/reagent/blob/shifting_fragments/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message, touch_protection, mob/camera/blob/O)
reac_volume = ..()
M.apply_damage(0.7*reac_volume, BRUTE)
/datum/reagent/blob/shifting_fragments/expand_reaction(obj/structure/blob/B, obj/structure/blob/newB, turf/T, mob/camera/blob/O)
if(istype(B, /obj/structure/blob/normal) || (istype(B, /obj/structure/blob/shield) && prob(25)))
newB.forceMove(get_turf(B))
B.forceMove(T)
/datum/reagent/blob/shifting_fragments/damage_reaction(obj/structure/blob/B, damage, damage_type, damage_flag)
if((damage_flag == "melee" || damage_flag == "bullet" || damage_flag == "laser") && damage > 0 && B.obj_integrity - damage > 0 && prob(60-damage))
var/list/blobstopick = list()
for(var/obj/structure/blob/OB in orange(1, B))
if((istype(OB, /obj/structure/blob/normal) || (istype(OB, /obj/structure/blob/shield) && prob(25))) && OB.overmind && OB.overmind.blob_reagent_datum.type == B.overmind.blob_reagent_datum.type)
blobstopick += OB //as long as the blob picked is valid; ie, a normal or shield blob that has the same chemical as we do, we can swap with it
if(blobstopick.len)
var/obj/structure/blob/targeted = pick(blobstopick) //randomize the blob chosen, because otherwise it'd tend to the lower left
var/turf/T = get_turf(targeted)
targeted.forceMove(get_turf(B))
B.forceMove(T) //swap the blobs
return ..()
//sets you on fire, does burn damage, explodes into flame when burnt, weak to water
/datum/reagent/blob/blazing_oil
name = "Blazing Oil"
description = "will do medium burn damage and set targets on fire."
effectdesc = "will also release bursts of flame when burnt, but takes damage from water."
taste_description = "burning oil"
analyzerdescdamage = "Does medium burn damage and sets targets on fire."
analyzerdesceffect = "Releases fire when burnt, but takes damage from water and other extinguishing liquids."
color = "#B68D00"
complementary_color = "#BE5532"
blobbernaut_message = "splashes"
message = "The blob splashes you with burning oil"
message_living = ", and you feel your skin char and melt"
/datum/reagent/blob/blazing_oil/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message, touch_protection, mob/camera/blob/O)
reac_volume = ..()
M.adjust_fire_stacks(round(reac_volume/10))
M.IgniteMob()
if(M)
M.apply_damage(0.8*reac_volume, BURN)
if(iscarbon(M))
M.emote("scream")
/datum/reagent/blob/blazing_oil/extinguish_reaction(obj/structure/blob/B)
B.take_damage(1.5, BURN, "energy")
/datum/reagent/blob/blazing_oil/damage_reaction(obj/structure/blob/B, damage, damage_type, damage_flag)
if(damage_type == BURN && damage_flag != "energy")
for(var/turf/open/T in range(1, B))
var/obj/structure/blob/C = locate() in T
if(!(C && C.overmind && C.overmind.blob_reagent_datum.type == B.overmind.blob_reagent_datum.type) && prob(80))
new /obj/effect/hotspot(T)
if(damage_flag == "fire")
return 0
return ..()
//does toxin damage, hallucination, targets think they're not hurt at all
/datum/reagent/blob/regenerative_materia
name = "Regenerative Materia"
description = "will do toxin damage and cause targets to believe they are fully healed."
analyzerdescdamage = "Does toxin damage and injects a toxin that causes the target to believe they are fully healed."
taste_description = "heaven"
color = "#5e7842"
complementary_color = "#CD7794"
message_living = ", and you feel <i>alive</i>"
/datum/reagent/blob/regenerative_materia/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message, touch_protection, mob/camera/blob/O)
reac_volume = ..()
M.adjust_drugginess(reac_volume)
if(M.reagents)
M.reagents.add_reagent(/datum/reagent/blob/regenerative_materia, 0.2*reac_volume)
M.reagents.add_reagent(/datum/reagent/toxin/spore, 0.2*reac_volume)
M.apply_damage(0.7*reac_volume, TOX)
/datum/reagent/blob/regenerative_materia/on_mob_life(mob/living/carbon/C)
C.adjustToxLoss(1*REM)
C.hal_screwyhud = SCREWYHUD_HEALTHY //fully healed, honest
..()
/datum/reagent/blob/regenerative_materia/on_mob_end_metabolize(mob/living/M)
if(iscarbon(M))
var/mob/living/carbon/N = M
N.hal_screwyhud = 0
..()
//kills sleeping targets and turns them into blob zombies, produces fragile spores when killed or on expanding
/datum/reagent/blob/zombifying_pods
name = "Zombifying Pods"
description = "will do very low toxin damage and harvest sleeping targets for additional resources and a blob zombie."
effectdesc = "will also produce fragile spores when killed and on expanding."
taste_description = "fungi"
shortdesc = "will do very low toxin damage and harvest sleeping targets for additional resources(for your overmind) and a blob zombie."
analyzerdescdamage = "Does very low toxin damage and kills unconscious humans, turning them into blob zombies."
analyzerdesceffect = "Produces spores when expanding and when killed."
color = "#E88D5D"
complementary_color = "#823ABB"
message_living = ", and you feel tired"
/datum/reagent/blob/zombifying_pods/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message, touch_protection, mob/camera/blob/O)
reac_volume = ..()
M.apply_damage(0.6*reac_volume, TOX)
if(O && ishuman(M) && M.stat == UNCONSCIOUS)
M.death() //sleeping in a fight? bad plan.
var/points = rand(5, 10)
var/mob/living/simple_animal/hostile/blob/blobspore/BS = new/mob/living/simple_animal/hostile/blob/blobspore/weak(get_turf(M))
BS.overmind = O
BS.update_icons()
O.blob_mobs.Add(BS)
BS.Zombify(M)
O.add_points(points)
to_chat(O, "<span class='notice'>Gained [points] resources from the zombification of [M].</span>")
/datum/reagent/blob/zombifying_pods/damage_reaction(obj/structure/blob/B, damage, damage_type, damage_flag)
if((damage_flag == "melee" || damage_flag == "bullet" || damage_flag == "laser") && damage <= 20 && B.obj_integrity - damage <= 0 && prob(30)) //if the cause isn't fire or a bomb, the damage is less than 21, we're going to die from that damage, 20% chance of a shitty spore.
B.visible_message("<span class='warning'><b>A spore floats free of the blob!</b></span>")
var/mob/living/simple_animal/hostile/blob/blobspore/weak/BS = new/mob/living/simple_animal/hostile/blob/blobspore/weak(B.loc)
BS.overmind = B.overmind
BS.update_icons()
B.overmind.blob_mobs.Add(BS)
return ..()
/datum/reagent/blob/zombifying_pods/expand_reaction(obj/structure/blob/B, obj/structure/blob/newB, turf/T, mob/camera/blob/O)
if(prob(10))
var/mob/living/simple_animal/hostile/blob/blobspore/weak/BS = new/mob/living/simple_animal/hostile/blob/blobspore/weak(T)
BS.overmind = B.overmind
BS.update_icons()
newB.overmind.blob_mobs.Add(BS)
//does tons of oxygen damage and a little stamina, immune to tesla bolts, weak to EMP
/datum/reagent/blob/energized_jelly
name = "Energized Jelly"
description = "will cause low stamina and high oxygen damage, and cause targets to be unable to breathe."
taste_description = "gelatin"
effectdesc = "will also conduct electricity, but takes damage from EMPs."
analyzerdescdamage = "Does low stamina damage, high oxygen damage, and prevents targets from breathing."
analyzerdesceffect = "Is immune to electricity and will easily conduct it, but is weak to EMPs."
color = "#EFD65A"
complementary_color = "#00E5B1"
message_living = ", and you feel a horrible tingling sensation"
/datum/reagent/blob/energized_jelly/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message, touch_protection, mob/camera/blob/O)
reac_volume = ..()
M.losebreath += round(0.2*reac_volume)
M.adjustStaminaLoss(0.4*reac_volume)
if(M)
M.apply_damage(0.6*reac_volume, OXY)
/datum/reagent/blob/energized_jelly/damage_reaction(obj/structure/blob/B, damage, damage_type, damage_flag)
if((damage_flag == "melee" || damage_flag == "bullet" || damage_flag == "laser") && B.obj_integrity - damage <= 0 && prob(10))
do_sparks(rand(2, 4), FALSE, B)
return ..()
/datum/reagent/blob/energized_jelly/tesla_reaction(obj/structure/blob/B, power)
return 0
/datum/reagent/blob/energized_jelly/emp_reaction(obj/structure/blob/B, severity)
var/damage = rand(30, 50) - severity * rand(10, 15)
B.take_damage(damage, BURN, "energy")
//does aoe brute damage when hitting targets, is immune to explosions
/datum/reagent/blob/explosive_lattice
name = "Explosive Lattice"
description = "will do brute damage in an area around targets."
taste_description = "the bomb"
effectdesc = "will also resist explosions, but takes increased damage from fire and other energy sources."
analyzerdescdamage = "Does medium brute damage and causes damage to everyone near its targets."
analyzerdesceffect = "Is highly resistant to explosions, but takes increased damage from fire and other energy sources."
color = "#8B2500"
complementary_color = "#00668B"
blobbernaut_message = "blasts"
message = "The blob blasts you"
/datum/reagent/blob/explosive_lattice/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message, touch_protection, mob/camera/blob/O)
var/initial_volume = reac_volume
reac_volume = ..()
if(reac_volume >= 10) //if it's not a spore cloud, bad time incoming
var/obj/effect/temp_visual/explosion/fast/E = new /obj/effect/temp_visual/explosion/fast(get_turf(M))
E.alpha = 150
for(var/mob/living/L in orange(get_turf(M), 1))
if(ROLE_BLOB in L.faction) //no friendly fire
continue
var/aoe_volume = ..(L, TOUCH, initial_volume, 0, L.get_permeability_protection(), O)
L.apply_damage(0.4*aoe_volume, BRUTE)
if(M)
M.apply_damage(0.6*reac_volume, BRUTE)
else
M.apply_damage(0.6*reac_volume, BRUTE)
/datum/reagent/blob/explosive_lattice/damage_reaction(obj/structure/blob/B, damage, damage_type, damage_flag)
if(damage_flag == "bomb")
return 0
else if(damage_flag != "melee" && damage_flag != "bullet" && damage_flag != "laser")
return damage * 1.5
return ..()
//does brute, burn, and toxin damage, and cools targets down
/datum/reagent/blob/cryogenic_poison
name = "Cryogenic Poison"
description = "will inject targets with a freezing poison that does high damage over time."
analyzerdescdamage = "Injects targets with a freezing poison that will gradually solidify the target's internal organs."
color = "#8BA6E9"
taste_description = "brain freeze"
complementary_color = "#7D6EB4"
blobbernaut_message = "injects"
message = "The blob stabs you"
message_living = ", and you feel like your insides are solidifying"
/datum/reagent/blob/cryogenic_poison/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message, touch_protection, mob/camera/blob/O)
reac_volume = ..()
if(M.reagents)
M.reagents.add_reagent(/datum/reagent/consumable/frostoil, 0.3*reac_volume)
M.reagents.add_reagent(/datum/reagent/consumable/ice, 0.3*reac_volume)
M.reagents.add_reagent(/datum/reagent/blob/cryogenic_poison, 0.3*reac_volume)
M.apply_damage(0.2*reac_volume, BRUTE)
/datum/reagent/blob/cryogenic_poison/on_mob_life(mob/living/carbon/M)
M.adjustBruteLoss(0.3*REM, 0)
M.adjustFireLoss(0.3*REM, 0)
M.adjustToxLoss(0.3*REM, 0)
. = 1
..()
//does burn damage and EMPs, slightly fragile
/datum/reagent/blob/electromagnetic_web
name = "Electromagnetic Web"
description = "will do high burn damage and EMP targets."
taste_description = "pop rocks"
effectdesc = "will also take massively increased damage and release an EMP when killed."
analyzerdescdamage = "Does low burn damage and EMPs targets."
analyzerdesceffect = "Is fragile to all types of damage, but takes massive damage from brute. In addition, releases a small EMP when killed."
color = "#83ECEC"
complementary_color = "#EC8383"
blobbernaut_message = "lashes"
message = "The blob lashes you"
message_living = ", and you hear a faint buzzing"
/datum/reagent/blob/electromagnetic_web/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message, touch_protection, mob/camera/blob/O)
reac_volume = ..()
if(prob(reac_volume*2))
M.emp_act(EMP_LIGHT)
if(M)
M.apply_damage(reac_volume, BURN)
/datum/reagent/blob/electromagnetic_web/damage_reaction(obj/structure/blob/B, damage, damage_type, damage_flag)
if(damage_type == BRUTE) //take full brute
switch(B.brute_resist)
if(0.5)
return damage * 2
if(0.25)
return damage * 4
if(0.1)
return damage * 10
return damage * 1.25 //a laser will do 25 damage, which will kill any normal blob
/datum/reagent/blob/electromagnetic_web/death_reaction(obj/structure/blob/B, damage_flag)
if(damage_flag == "melee" || damage_flag == "bullet" || damage_flag == "laser")
empulse(B.loc, 1, 3) //less than screen range, so you can stand out of range to avoid it
//does brute damage, bonus damage for each nearby blob, and spreads damage out
/datum/reagent/blob/synchronous_mesh
name = "Synchronous Mesh"
description = "will do massively increased brute damage for each blob near the target."
effectdesc = "will also spread damage between each blob near the attacked blob."
taste_description = "toxic mold"
analyzerdescdamage = "Does brute damage, increasing for each blob near the target."
analyzerdesceffect = "When attacked, spreads damage between all blobs near the attacked blob."
color = "#65ADA2"
complementary_color = "#AD6570"
blobbernaut_message = "synchronously strikes"
message = "The blobs strike you"
/datum/reagent/blob/synchronous_mesh/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message, touch_protection, mob/camera/blob/O)
reac_volume = ..()
M.apply_damage(0.2*reac_volume, BRUTE)
if(M && reac_volume)
for(var/obj/structure/blob/B in range(1, M)) //if the target is completely surrounded, this is 2.4*reac_volume bonus damage, total of 2.6*reac_volume
if(M)
B.blob_attack_animation(M) //show them they're getting a bad time
M.apply_damage(0.3*reac_volume, BRUTE)
/datum/reagent/blob/synchronous_mesh/damage_reaction(obj/structure/blob/B, damage, damage_type, damage_flag)
if(damage_flag == "melee" || damage_flag == "bullet" || damage_flag == "laser") //the cause isn't fire or bombs, so split the damage
var/damagesplit = 1 //maximum split is 9, reducing the damage each blob takes to 11% but doing that damage to 9 blobs
for(var/obj/structure/blob/C in orange(1, B))
if(!istype(C, /obj/structure/blob/core) && !istype(C, /obj/structure/blob/node) && C.overmind && C.overmind.blob_reagent_datum.type == B.overmind.blob_reagent_datum.type) //if it doesn't have the same chemical or is a core or node, don't split damage to it
damagesplit += 1
for(var/obj/structure/blob/C in orange(1, B))
if(!istype(C, /obj/structure/blob/core) && !istype(C, /obj/structure/blob/node) && C.overmind && C.overmind.blob_reagent_datum.type == B.overmind.blob_reagent_datum.type) //only hurt blobs that have the same overmind chemical and aren't cores or nodes
C.take_damage(damage/damagesplit, CLONE, 0, 0)
return damage / damagesplit
else
return damage * 1.25
//does brute damage through armor and bio resistance
/datum/reagent/blob/reactive_spines
name = "Reactive Spines"
description = "will do medium brute damage through armor and bio resistance."
taste_description = "rock"
effectdesc = "will also react when attacked with brute damage, attacking all near the attacked blob."
analyzerdescdamage = "Does medium brute damage, ignoring armor and bio resistance."
analyzerdesceffect = "When attacked with brute damage, will lash out, attacking everything near it."
color = "#9ACD32"
complementary_color = "#FFA500"
blobbernaut_message = "stabs"
message = "The blob stabs you"
/datum/reagent/blob/reactive_spines/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message, touch_protection, mob/camera/blob/O)
if(M.stat == DEAD || istype(M, /mob/living/simple_animal/hostile/blob))
return 0 //the dead, and blob mobs, don't cause reactions
M.adjustBruteLoss(0.8*reac_volume)
/datum/reagent/blob/reactive_spines/damage_reaction(obj/structure/blob/B, damage, damage_type, damage_flag)
if(damage && damage_type == BRUTE && B.obj_integrity - damage > 0) //is there any damage, is it brute, and will we be alive
if(damage_flag == "melee")
B.visible_message("<span class='boldwarning'>The blob retaliates, lashing out!</span>")
for(var/atom/A in range(1, B))
A.blob_act(B)
return ..()
//does low brute damage, oxygen damage, and stamina damage and wets tiles when damaged
/datum/reagent/blob/pressurized_slime
name = "Pressurized Slime"
description = "will do low brute, oxygen, and stamina damage, and wet tiles under targets."
effectdesc = "will also wet tiles near blobs that are attacked or killed."
taste_description = "a sponge"
analyzerdescdamage = "Does low brute damage, low oxygen damage, drains stamina, and wets tiles under targets, extinguishing them."
analyzerdesceffect = "When attacked or killed, wets nearby tiles, extinguishing anything on them."
color = "#AAAABB"
complementary_color = "#BBBBAA"
blobbernaut_message = "emits slime at"
message = "The blob splashes into you"
message_living = ", and you gasp for breath"
/datum/reagent/blob/pressurized_slime/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message, touch_protection, mob/camera/blob/O)
reac_volume = ..()
var/turf/open/T = get_turf(M)
if(istype(T) && prob(reac_volume))
T.MakeSlippery(TURF_WET_WATER, min_wet_time = 10 SECONDS, wet_time_to_add = 5 SECONDS)
M.adjust_fire_stacks(-(reac_volume / 10))
M.ExtinguishMob()
M.apply_damage(0.4*reac_volume, BRUTE)
if(M)
M.apply_damage(0.4*reac_volume, OXY)
if(M)
M.adjustStaminaLoss(0.2*reac_volume)
/datum/reagent/blob/pressurized_slime/damage_reaction(obj/structure/blob/B, damage, damage_type, damage_flag)
if((damage_flag == "melee" || damage_flag == "bullet" || damage_flag == "laser") || damage_type != BURN)
extinguisharea(B, damage)
return ..()
/datum/reagent/blob/pressurized_slime/death_reaction(obj/structure/blob/B, damage_flag)
if(damage_flag == "melee" || damage_flag == "bullet" || damage_flag == "laser")
B.visible_message("<span class='boldwarning'>The blob ruptures, spraying the area with liquid!</span>")
extinguisharea(B, 50)
/datum/reagent/blob/pressurized_slime/proc/extinguisharea(obj/structure/blob/B, probchance)
for(var/turf/open/T in range(1, B))
if(prob(probchance))
T.MakeSlippery(TURF_WET_WATER, min_wet_time = 10 SECONDS, wet_time_to_add = 5 SECONDS)
for(var/obj/O in T)
O.extinguish()
for(var/mob/living/L in T)
L.adjust_fire_stacks(-2.5)
L.ExtinguishMob()
@@ -20,7 +20,7 @@
/datum/reagent/drug/space_drugs/on_mob_life(mob/living/carbon/M)
M.set_drugginess(15)
if(isturf(M.loc) && !isspaceturf(M.loc))
if(M.canmove)
if(CHECK_MOBILITY(M, MOBILITY_MOVE))
if(prob(10))
step(M, pick(GLOB.cardinals))
if(prob(7))
@@ -52,8 +52,7 @@
var/smoke_message = pick("You feel relaxed.", "You feel calmed.","You feel alert.","You feel rugged.")
to_chat(M, "<span class='notice'>[smoke_message]</span>")
SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "smoked", /datum/mood_event/smoked, name)
M.AdjustStun(-20, 0)
M.AdjustKnockdown(-20, 0)
M.AdjustAllImmobility(-20, 0)
M.AdjustUnconscious(-20, 0)
M.adjustStaminaLoss(-0.5*REM, 0)
..()
@@ -72,8 +71,7 @@
if(prob(5))
var/high_message = pick("You feel jittery.", "You feel like you gotta go fast.", "You feel like you need to step it up.")
to_chat(M, "<span class='notice'>[high_message]</span>")
M.AdjustStun(-20, 0)
M.AdjustKnockdown(-20, 0)
M.AdjustAllImmobility(-20, 0)
M.AdjustUnconscious(-20, 0)
..()
. = 1
@@ -182,8 +180,7 @@
var/high_message = pick("You feel hyper.", "You feel like you need to go faster.", "You feel like you can run the world.")
if(prob(5))
to_chat(M, "<span class='notice'>[high_message]</span>")
M.AdjustStun(-40, 0)
M.AdjustKnockdown(-40, 0)
M.AdjustAllImmobility(-40, 0)
M.AdjustUnconscious(-40, 0)
M.adjustStaminaLoss(-7.5 * REM, 0)
if(jitter)
@@ -197,7 +194,7 @@
. = 1
/datum/reagent/drug/methamphetamine/overdose_process(mob/living/M)
if(M.canmove && !ismovableatom(M.loc))
if(CHECK_MOBILITY(M, MOBILITY_MOVE) && !ismovableatom(M.loc))
for(var/i in 1 to 4)
step(M, pick(GLOB.cardinals))
if(prob(20))
@@ -224,7 +221,7 @@
..()
/datum/reagent/drug/methamphetamine/addiction_act_stage3(mob/living/M)
if(M.canmove && !ismovableatom(M.loc))
if(CHECK_MOBILITY(M, MOBILITY_MOVE) && !ismovableatom(M.loc))
for(var/i = 0, i < 4, i++)
step(M, pick(GLOB.cardinals))
M.Jitter(15)
@@ -234,7 +231,7 @@
..()
/datum/reagent/drug/methamphetamine/addiction_act_stage4(mob/living/carbon/human/M)
if(M.canmove && !ismovableatom(M.loc))
if(CHECK_MOBILITY(M, MOBILITY_MOVE) && !ismovableatom(M.loc))
for(var/i = 0, i < 8, i++)
step(M, pick(GLOB.cardinals))
M.Jitter(20)
@@ -286,7 +283,7 @@
M.adjustStaminaLoss(-5, 0)
M.adjustOrganLoss(ORGAN_SLOT_BRAIN, 4)
M.hallucination += 5
if(M.canmove && !ismovableatom(M.loc))
if(CHECK_MOBILITY(M, MOBILITY_MOVE) && !ismovableatom(M.loc))
step(M, pick(GLOB.cardinals))
step(M, pick(GLOB.cardinals))
..()
@@ -294,7 +291,7 @@
/datum/reagent/drug/bath_salts/overdose_process(mob/living/M)
M.hallucination += 5
if(M.canmove && !ismovableatom(M.loc))
if(CHECK_MOBILITY(M, MOBILITY_MOVE) && !ismovableatom(M.loc))
for(var/i in 1 to 8)
step(M, pick(GLOB.cardinals))
if(prob(20))
@@ -305,7 +302,7 @@
/datum/reagent/drug/bath_salts/addiction_act_stage1(mob/living/M)
M.hallucination += 10
if(M.canmove && !ismovableatom(M.loc))
if(CHECK_MOBILITY(M, MOBILITY_MOVE) && !ismovableatom(M.loc))
for(var/i = 0, i < 8, i++)
step(M, pick(GLOB.cardinals))
M.Jitter(5)
@@ -316,7 +313,7 @@
/datum/reagent/drug/bath_salts/addiction_act_stage2(mob/living/M)
M.hallucination += 20
if(M.canmove && !ismovableatom(M.loc))
if(CHECK_MOBILITY(M, MOBILITY_MOVE) && !ismovableatom(M.loc))
for(var/i = 0, i < 8, i++)
step(M, pick(GLOB.cardinals))
M.Jitter(10)
@@ -328,7 +325,7 @@
/datum/reagent/drug/bath_salts/addiction_act_stage3(mob/living/M)
M.hallucination += 30
if(M.canmove && !ismovableatom(M.loc))
if(CHECK_MOBILITY(M, MOBILITY_MOVE) && !ismovableatom(M.loc))
for(var/i = 0, i < 12, i++)
step(M, pick(GLOB.cardinals))
M.Jitter(15)
@@ -340,7 +337,7 @@
/datum/reagent/drug/bath_salts/addiction_act_stage4(mob/living/carbon/human/M)
M.hallucination += 30
if(M.canmove && !ismovableatom(M.loc))
if(CHECK_MOBILITY(M, MOBILITY_MOVE) && !ismovableatom(M.loc))
for(var/i = 0, i < 16, i++)
step(M, pick(GLOB.cardinals))
M.Jitter(50)
@@ -323,7 +323,7 @@
victim.blind_eyes(2)
victim.confused = max(M.confused, 3)
victim.damageoverlaytemp = 60
victim.Knockdown(80, override_hardstun = 0.1, override_stamdmg = min(reac_volume * 3, 15))
victim.DefaultCombatKnockdown(80, override_hardstun = 0.1, override_stamdmg = min(reac_volume * 3, 15))
return
else if ( eyes_covered ) // Eye cover is better than mouth cover
victim.blur_eyes(3)
@@ -336,7 +336,7 @@
victim.blind_eyes(3)
victim.confused = max(M.confused, 6)
victim.damageoverlaytemp = 75
victim.Knockdown(80, override_hardstun = 0.1, override_stamdmg = min(reac_volume * 5, 25))
victim.DefaultCombatKnockdown(80, override_hardstun = 0.1, override_stamdmg = min(reac_volume * 5, 25))
victim.update_damage_hud()
/datum/reagent/consumable/condensedcapsaicin/on_mob_life(mob/living/carbon/M)
@@ -46,8 +46,7 @@
REMOVE_TRAITS_NOT_IN(M, list(SPECIES_TRAIT, ROUNDSTART_TRAIT, ORGAN_TRAIT))
M.set_blurriness(0)
M.set_blindness(0)
M.SetKnockdown(0, 0)
M.SetStun(0, 0)
M.SetAllImmobility(0, 0)
M.SetUnconscious(0, 0)
M.silent = FALSE
M.dizziness = 0
@@ -87,8 +86,7 @@
/datum/reagent/medicine/synaptizine/on_mob_life(mob/living/carbon/M)
M.drowsyness = max(M.drowsyness-5, 0)
M.AdjustStun(-20, 0)
M.AdjustKnockdown(-20, 0)
M.AdjustAllImmobility(-20, 0)
M.AdjustUnconscious(-20, 0)
if(holder.has_reagent(/datum/reagent/toxin/mindbreaker))
holder.remove_reagent(/datum/reagent/toxin/mindbreaker, 5)
@@ -595,7 +593,7 @@ datum/reagent/medicine/styptic_powder/overdose_start(mob/living/M)
/datum/reagent/medicine/salbutamol
name = "Salbutamol"
description = "Rapidly restores oxygen deprivation as well as preventing more of it to an extent."
description = "Rapidly restores oxygen deprivation as well as preventing more of it to an extent. Causes jittering."
reagent_state = LIQUID
color = "#00FFFF"
metabolization_rate = 0.25 * REAGENTS_METABOLISM
@@ -605,6 +603,7 @@ datum/reagent/medicine/styptic_powder/overdose_start(mob/living/M)
M.adjustOxyLoss(-3*REM, 0)
if(M.losebreath >= 4)
M.losebreath -= 2
M.Jitter(5)
..()
. = 1
@@ -636,10 +635,9 @@ datum/reagent/medicine/styptic_powder/overdose_start(mob/living/M)
pH = 12
/datum/reagent/medicine/ephedrine/on_mob_life(mob/living/carbon/M)
M.AdjustStun(-20, 0)
M.AdjustKnockdown(-20, 0)
M.AdjustUnconscious(-20, 0)
M.adjustStaminaLoss(-4.5*REM, 0)
M.AdjustAllImmobility(-20, FALSE)
M.AdjustUnconscious(-20, FALSE)
M.adjustStaminaLoss(-4.5*REM, FALSE)
M.Jitter(10)
if(prob(50))
M.confused = max(M.confused, 1)
@@ -847,8 +845,7 @@ datum/reagent/medicine/styptic_powder/overdose_start(mob/living/M)
M.adjustStaminaLoss(-0.5*REM, 0)
. = 1
if(prob(20))
M.AdjustStun(-20, 0)
M.AdjustKnockdown(-20, 0)
M.AdjustAllImmobility(-20, 0)
M.AdjustUnconscious(-20, 0)
..()
@@ -1002,21 +999,20 @@ datum/reagent/medicine/styptic_powder/overdose_start(mob/living/M)
/datum/reagent/medicine/stimulants/on_mob_life(mob/living/carbon/M)
if(M.health < 50 && M.health > 0)
M.adjustOxyLoss(-1*REM, 0)
M.adjustToxLoss(-1*REM, 0)
M.adjustBruteLoss(-1*REM, 0)
M.adjustFireLoss(-1*REM, 0)
M.AdjustStun(-60, 0)
M.AdjustKnockdown(-60, 0)
M.AdjustUnconscious(-60, 0)
M.adjustStaminaLoss(-20*REM, 0)
M.adjustOxyLoss(-1*REM, FALSE)
M.adjustToxLoss(-1*REM, FALSE)
M.adjustBruteLoss(-1*REM, FALSE)
M.adjustFireLoss(-1*REM, FALSE)
M.AdjustAllImmobility(-60, FALSE)
M.AdjustUnconscious(-60, FALSE)
M.adjustStaminaLoss(-20*REM, FALSE)
..()
. = 1
/datum/reagent/medicine/stimulants/overdose_process(mob/living/M)
if(prob(33))
M.adjustStaminaLoss(2.5*REM, 0)
M.adjustToxLoss(1*REM, 0)
M.adjustStaminaLoss(2.5*REM, FALSE)
M.adjustToxLoss(1*REM, FALSE)
M.losebreath++
. = 1
..()
@@ -1045,12 +1041,12 @@ datum/reagent/medicine/styptic_powder/overdose_start(mob/living/M)
pH = 5
/datum/reagent/medicine/bicaridine/on_mob_life(mob/living/carbon/M)
M.adjustBruteLoss(-2*REM, 0)
M.adjustBruteLoss(-2*REM, FALSE)
..()
. = 1
/datum/reagent/medicine/bicaridine/overdose_process(mob/living/M)
M.adjustBruteLoss(4*REM, 0)
M.adjustBruteLoss(4*REM, FALSE)
..()
. = 1
@@ -1063,12 +1059,12 @@ datum/reagent/medicine/styptic_powder/overdose_start(mob/living/M)
pH = 9.7
/datum/reagent/medicine/dexalin/on_mob_life(mob/living/carbon/M)
M.adjustOxyLoss(-2*REM, 0)
M.adjustOxyLoss(-2*REM, FALSE)
..()
. = 1
/datum/reagent/medicine/dexalin/overdose_process(mob/living/M)
M.adjustOxyLoss(4*REM, 0)
M.adjustOxyLoss(4*REM, FALSE)
..()
. = 1
@@ -1081,12 +1077,12 @@ datum/reagent/medicine/styptic_powder/overdose_start(mob/living/M)
pH = 9
/datum/reagent/medicine/kelotane/on_mob_life(mob/living/carbon/M)
M.adjustFireLoss(-2*REM, 0)
M.adjustFireLoss(-2*REM, FALSE)
..()
. = 1
/datum/reagent/medicine/kelotane/overdose_process(mob/living/M)
M.adjustFireLoss(4*REM, 0)
M.adjustFireLoss(4*REM, FALSE)
..()
. = 1
@@ -1100,14 +1096,14 @@ datum/reagent/medicine/styptic_powder/overdose_start(mob/living/M)
pH = 10
/datum/reagent/medicine/antitoxin/on_mob_life(mob/living/carbon/M)
M.adjustToxLoss(-2*REM, 0)
M.adjustToxLoss(-2*REM, FALSE)
for(var/datum/reagent/toxin/R in M.reagents.reagent_list)
M.reagents.remove_reagent(R.type,1)
..()
. = 1
/datum/reagent/medicine/antitoxin/overdose_process(mob/living/M)
M.adjustToxLoss(4*REM, 0) // End result is 2 toxin loss taken, because it heals 2 and then removes 4.
M.adjustToxLoss(4*REM, FALSE) // End result is 2 toxin loss taken, because it heals 2 and then removes 4.
..()
. = 1
@@ -1133,18 +1129,18 @@ datum/reagent/medicine/styptic_powder/overdose_start(mob/living/M)
/datum/reagent/medicine/tricordrazine/on_mob_life(mob/living/carbon/M)
if(prob(80))
M.adjustBruteLoss(-1*REM, 0)
M.adjustFireLoss(-1*REM, 0)
M.adjustOxyLoss(-1*REM, 0)
M.adjustToxLoss(-1*REM, 0)
M.adjustBruteLoss(-1*REM, FALSE)
M.adjustFireLoss(-1*REM, FALSE)
M.adjustOxyLoss(-1*REM, FALSE)
M.adjustToxLoss(-1*REM, FALSE)
. = 1
..()
/datum/reagent/medicine/tricordrazine/overdose_process(mob/living/M)
M.adjustToxLoss(2*REM, 0)
M.adjustOxyLoss(2*REM, 0)
M.adjustBruteLoss(2*REM, 0)
M.adjustFireLoss(2*REM, 0)
M.adjustToxLoss(2*REM, FALSE)
M.adjustOxyLoss(2*REM, FALSE)
M.adjustBruteLoss(2*REM, FALSE)
M.adjustFireLoss(2*REM, FALSE)
..()
. = 1
@@ -1156,9 +1152,9 @@ datum/reagent/medicine/styptic_powder/overdose_start(mob/living/M)
taste_description = "jelly"
/datum/reagent/medicine/regen_jelly/on_mob_life(mob/living/carbon/M)
M.adjustBruteLoss(-1.5*REM, 0)
M.adjustFireLoss(-1.5*REM, 0)
M.adjustOxyLoss(-1.5*REM, 0)
M.adjustBruteLoss(-1.5*REM, FALSE)
M.adjustFireLoss(-1.5*REM, FALSE)
M.adjustOxyLoss(-1.5*REM, FALSE)
M.adjustToxLoss(-1.5*REM, 0, TRUE) //heals TOXINLOVERs
. = 1
..()
@@ -1171,13 +1167,13 @@ datum/reagent/medicine/styptic_powder/overdose_start(mob/living/M)
pH = 11
/datum/reagent/medicine/syndicate_nanites/on_mob_life(mob/living/carbon/M)
M.adjustBruteLoss(-5*REM, 0) //A ton of healing - this is a 50 telecrystal investment.
M.adjustFireLoss(-5*REM, 0)
M.adjustOxyLoss(-15, 0)
M.adjustToxLoss(-5*REM, 0)
M.adjustBruteLoss(-5*REM, FALSE) //A ton of healing - this is a 50 telecrystal investment.
M.adjustFireLoss(-5*REM, FALSE)
M.adjustOxyLoss(-15, FALSE)
M.adjustToxLoss(-5*REM, FALSE)
M.adjustOrganLoss(ORGAN_SLOT_BRAIN, -15*REM)
M.adjustCloneLoss(-3*REM, 0)
M.adjustStaminaLoss(-25*REM,0)
M.adjustCloneLoss(-3*REM, FALSE)
M.adjustStaminaLoss(-25*REM,FALSE)
if(M.blood_volume < (BLOOD_VOLUME_NORMAL*M.blood_ratio))
M.blood_volume += 40 // blood fall out man bad
..()
@@ -1191,13 +1187,13 @@ datum/reagent/medicine/styptic_powder/overdose_start(mob/living/M)
pH = 11
/datum/reagent/medicine/lesser_syndicate_nanites/on_mob_life(mob/living/carbon/M)
M.adjustBruteLoss(-3*REM, 0) // hidden gold shh
M.adjustFireLoss(-3*REM, 0)
M.adjustOxyLoss(-15, 0)
M.adjustToxLoss(-3*REM, 0)
M.adjustBruteLoss(-3*REM, FALSE) // hidden gold shh
M.adjustFireLoss(-3*REM, FALSE)
M.adjustOxyLoss(-15, FALSE)
M.adjustToxLoss(-3*REM, FALSE)
M.adjustOrganLoss(ORGAN_SLOT_BRAIN, -15*REM)
M.adjustCloneLoss(-3*REM, 0)
M.adjustStaminaLoss(-20*REM,0)
M.adjustCloneLoss(-3*REM, FALSE)
M.adjustStaminaLoss(-20*REM,FALSE)
if(M.blood_volume < (BLOOD_VOLUME_NORMAL*M.blood_ratio))
M.blood_volume += 20 // blood fall out man bad
..()
@@ -1214,17 +1210,17 @@ datum/reagent/medicine/styptic_powder/overdose_start(mob/living/M)
pH = 11.8
/datum/reagent/medicine/neo_jelly/on_mob_life(mob/living/carbon/M)
M.adjustBruteLoss(-1.5*REM, 0)
M.adjustFireLoss(-1.5*REM, 0)
M.adjustOxyLoss(-1.5*REM, 0)
M.adjustBruteLoss(-1.5*REM, FALSE)
M.adjustFireLoss(-1.5*REM, FALSE)
M.adjustOxyLoss(-1.5*REM, FALSE)
M.adjustToxLoss(-1.5*REM, 0, TRUE) //heals TOXINLOVERs
. = 1
..()
/datum/reagent/medicine/neo_jelly/overdose_process(mob/living/M)
M.adjustOxyLoss(2.6*REM, 0)
M.adjustBruteLoss(3.5*REM, 0)
M.adjustFireLoss(3.5*REM, 0)
M.adjustOxyLoss(2.6*REM, FALSE)
M.adjustBruteLoss(3.5*REM, FALSE)
M.adjustFireLoss(3.5*REM, FALSE)
..()
. = 1
@@ -1236,13 +1232,13 @@ datum/reagent/medicine/styptic_powder/overdose_start(mob/living/M)
pH = 11
/datum/reagent/medicine/earthsblood/on_mob_life(mob/living/carbon/M)
M.adjustBruteLoss(-3 * REM, 0)
M.adjustFireLoss(-3 * REM, 0)
M.adjustOxyLoss(-15 * REM, 0)
M.adjustToxLoss(-3 * REM, 0, TRUE) //Heals TOXINLOVERS
M.adjustBruteLoss(-3 * REM, FALSE)
M.adjustFireLoss(-3 * REM, FALSE)
M.adjustOxyLoss(-15 * REM, FALSE)
M.adjustToxLoss(-3 * REM, FALSE, TRUE) //Heals TOXINLOVERS
M.adjustOrganLoss(ORGAN_SLOT_BRAIN, 2 * REM, 150) //This does, after all, come from ambrosia, and the most powerful ambrosia in existence, at that!
M.adjustCloneLoss(-1 * REM, 0)
M.adjustStaminaLoss(-13 * REM, 0)
M.adjustCloneLoss(-1 * REM, FALSE)
M.adjustStaminaLoss(-13 * REM, FALSE)
M.jitteriness = min(max(0, M.jitteriness + 3), 30)
M.druggy = min(max(0, M.druggy + 10), 15) //See above
..()
@@ -1250,7 +1246,7 @@ datum/reagent/medicine/styptic_powder/overdose_start(mob/living/M)
/datum/reagent/medicine/earthsblood/overdose_process(mob/living/M)
M.hallucination = min(max(0, M.hallucination + 5), 60)
M.adjustToxLoss(8 * REM, 0, TRUE) //Hurts TOXINLOVERS
M.adjustToxLoss(8 * REM, FALSE, TRUE) //Hurts TOXINLOVERS
..()
. = 1
@@ -1305,8 +1301,7 @@ datum/reagent/medicine/styptic_powder/overdose_start(mob/living/M)
/datum/reagent/medicine/changelingadrenaline/on_mob_life(mob/living/carbon/M as mob)
M.AdjustUnconscious(-20, 0)
M.AdjustStun(-20, 0)
M.AdjustKnockdown(-20, 0)
M.AdjustAllImmobility(-20, 0)
M.AdjustSleeping(-20, 0)
M.adjustStaminaLoss(-30, 0)
..()
@@ -1389,8 +1384,7 @@ datum/reagent/medicine/styptic_powder/overdose_start(mob/living/M)
/datum/reagent/medicine/modafinil/on_mob_life(mob/living/carbon/M)
if(!overdosed) // We do not want any effects on OD
overdose_threshold = overdose_threshold + rand(-10,10)/10 // for extra fun
M.AdjustStun(-5, 0)
M.AdjustKnockdown(-5, 0)
M.AdjustAllImmobility(-5, 0)
M.AdjustUnconscious(-5, 0)
M.adjustStaminaLoss(-1*REM, 0)
M.Jitter(1)
@@ -1422,7 +1416,7 @@ datum/reagent/medicine/styptic_powder/overdose_start(mob/living/M)
if(prob(20))
to_chat(M, "You have a sudden fit!")
M.emote("moan")
M.Knockdown(20, 1, 0) // you should be in a bad spot at this point unless epipen has been used
M.DefaultCombatKnockdown(20, 1, 0) // you should be in a bad spot at this point unless epipen has been used
if(81)
to_chat(M, "You feel too exhausted to continue!") // at this point you will eventually die unless you get charcoal
M.adjustOxyLoss(0.1*REM, 0)
@@ -13,7 +13,7 @@
shot_glass_icon_state = "shotglassred"
pH = 7.4
/datum/reagent/blood/reaction_mob(mob/living/L, method=TOUCH, reac_volume)
/datum/reagent/blood/reaction_mob(mob/living/L, method = TOUCH, reac_volume)
if(data && data["viruses"])
for(var/thing in data["viruses"])
var/datum/disease/D = thing
@@ -26,6 +26,18 @@
else //ingest, patch or inject
L.ForceContractDisease(D)
if(data["blood_type"] == "SY")
//Synthblood is very disgusting to bloodsuckers. They will puke it out to expel it, unless they have masquarade on
switch(reac_volume)
if(0 to 3)
disgust_bloodsucker(L, 3, FALSE, FALSE, FALSE)
if(3 to 6)
//If theres more than 8 units, they will start expelling it, even if they are masquarading.
disgust_bloodsucker(L, 5, FALSE, FALSE, TRUE)
else
//If they have too much in them, they will also puke out their blood.
disgust_bloodsucker(L, 7, -5, TRUE, TRUE)
if(iscarbon(L))
var/mob/living/carbon/C = L
var/blood_id = C.get_blood_id()
@@ -37,10 +49,8 @@
L.add_blood_DNA(list(data["blood_DNA"] = data["blood_type"]))
/datum/reagent/blood/on_mob_life(mob/living/carbon/C) //Because lethals are preferred over stamina. damnifino.
if((HAS_TRAIT(C, TRAIT_NOMARROW)))
return //We dont want vampires getting toxed from blood
var/blood_id = C.get_blood_id()
if((blood_id == /datum/reagent/blood || blood_id == /datum/reagent/blood/jellyblood))
if((blood_id in GLOB.blood_reagent_types) && !HAS_TRAIT(C, TRAIT_NOMARROW))
if(!data || !(data["blood_type"] in get_safe_blood(C.dna.blood_type))) //we only care about bloodtype here because this is where the poisoning should be
C.adjustToxLoss(rand(2,8)*REM, TRUE, TRUE) //forced to ensure people don't use it to gain beneficial toxin as slime person
..()
@@ -117,7 +127,7 @@
if(!istype(D, /datum/disease/advance))
preserve += D
data["viruses"] = preserve
return 1
return TRUE
/datum/reagent/blood/proc/get_diseases()
. = list()
@@ -142,6 +152,13 @@
taste_mult = 1.3
pH = 4
/datum/reagent/blood/tomato
data = list("donor"=null,"viruses"=null,"blood_DNA"=null, "bloodcolor" = BLOOD_COLOR_HUMAN, "blood_type"="SY","resistances"=null,"trace_chem"=null,"mind"=null,"ckey"=null,"gender"=null,"real_name"=null,"cloneable"=null,"factions"=null)
name = "Tomato Blood"
description = "This highly resembles blood, but it doesnt actually function like it, resembling more ketchup, with a more blood-like consistency."
taste_description = "sap" //Like tree sap?
pH = 7.45
/datum/reagent/blood/jellyblood/on_mob_life(mob/living/carbon/M)
if(prob(10))
if(M.dna?.species?.exotic_bloodtype != "GEL")
@@ -374,22 +391,21 @@
/datum/reagent/fuel/unholywater/on_mob_life(mob/living/carbon/M)
if(iscultist(M))
M.drowsyness = max(M.drowsyness-5, 0)
M.AdjustUnconscious(-20, 0)
M.AdjustStun(-40, 0)
M.AdjustKnockdown(-40, 0)
M.adjustStaminaLoss(-10, 0)
M.adjustToxLoss(-2, 0, TRUE)
M.adjustOxyLoss(-2, 0)
M.adjustBruteLoss(-2, 0)
M.adjustFireLoss(-2, 0)
M.AdjustUnconscious(-20, FALSE)
M.AdjustAllImmobility(-40, FALSE)
M.adjustStaminaLoss(-10, FALSE)
M.adjustToxLoss(-2, FALSE, TRUE)
M.adjustOxyLoss(-2, FALSE)
M.adjustBruteLoss(-2, FALSE)
M.adjustFireLoss(-2, FALSE)
if(ishuman(M) && M.blood_volume < (BLOOD_VOLUME_NORMAL*M.blood_ratio))
M.blood_volume += 3
else // Will deal about 90 damage when 50 units are thrown
M.adjustOrganLoss(ORGAN_SLOT_BRAIN, 3, 150)
M.adjustToxLoss(2, 0)
M.adjustFireLoss(2, 0)
M.adjustOxyLoss(2, 0)
M.adjustBruteLoss(2, 0)
M.adjustToxLoss(2, FALSE)
M.adjustFireLoss(2, FALSE)
M.adjustOxyLoss(2, FALSE)
M.adjustBruteLoss(2, FALSE)
holder.remove_reagent(type, 1)
return TRUE
@@ -401,8 +417,8 @@
/datum/reagent/hellwater/on_mob_life(mob/living/carbon/M)
M.fire_stacks = min(5,M.fire_stacks + 3)
M.IgniteMob() //Only problem with igniting people is currently the commonly availible fire suits make you immune to being on fire
M.adjustToxLoss(1, 0)
M.adjustFireLoss(1, 0) //Hence the other damages... ain't I a bastard?
M.adjustToxLoss(1, FALSE)
M.adjustFireLoss(1, FALSE) //Hence the other damages... ain't I a bastard?
M.adjustOrganLoss(ORGAN_SLOT_BRAIN, 5, 150)
holder.remove_reagent(type, 1)
pH = 0.1
@@ -415,23 +431,23 @@
/datum/reagent/fuel/holyoil/on_mob_life(mob/living/carbon/M)
if(is_servant_of_ratvar(M))
M.drowsyness = max(M.drowsyness-5, 0)
M.AdjustUnconscious(-60, 0)
M.AdjustStun(-30, 0)
M.AdjustKnockdown(-70, 0)
M.adjustStaminaLoss(-15, 0)
M.adjustToxLoss(-5, 0, TRUE)
M.adjustOxyLoss(-3, 0)
M.adjustBruteLoss(-3, 0)
M.adjustFireLoss(-5, 0)
M.AdjustUnconscious(-60, FALSE)
M.AdjustAllImmobility(-30, FALSE)
M.AdjustKnockdown(-40, FALSE)
M.adjustStaminaLoss(-15, FALSE)
M.adjustToxLoss(-5, FALSE, TRUE)
M.adjustOxyLoss(-3, FALSE)
M.adjustBruteLoss(-3, FALSE)
M.adjustFireLoss(-5, FALSE)
if(iscultist(M))
M.AdjustUnconscious(1, 0)
M.AdjustStun(10, 0)
M.AdjustKnockdown(20, 0)
M.adjustStaminaLoss(15, 0)
M.AdjustUnconscious(1, FALSE)
M.AdjustAllImmobility(10, FALSE)
M.AdjustKnockdown(10, FALSE)
M.adjustStaminaLoss(15, FALSE)
else
M.adjustToxLoss(3, 0)
M.adjustOxyLoss(2, 0)
M.adjustStaminaLoss(10, 0)
M.adjustToxLoss(3, FALSE)
M.adjustOxyLoss(2, FALSE)
M.adjustStaminaLoss(10, FALSE)
holder.remove_reagent(type, 1)
return TRUE
@@ -584,7 +600,7 @@
return
to_chat(H, "<span class='warning'><b>You crumple in agony as your flesh wildly morphs into new forms!</b></span>")
H.visible_message("<b>[H]</b> falls to the ground and screams as [H.p_their()] skin bubbles and froths!") //'froths' sounds painful when used with SKIN.
H.Knockdown(60)
H.DefaultCombatKnockdown(60)
addtimer(CALLBACK(src, .proc/mutate, H), 30)
return
@@ -890,7 +906,7 @@
taste_mult = 0 // apparently tasteless.
/datum/reagent/mercury/on_mob_life(mob/living/carbon/M)
if(M.canmove && !isspaceturf(M.loc))
if(CHECK_MOBILITY(M, MOBILITY_MOVE) && !isspaceturf(M.loc))
step(M, pick(GLOB.cardinals))
if(prob(5))
M.emote(pick("twitch","drool","moan"))
@@ -970,7 +986,7 @@
pH = 11.3
/datum/reagent/lithium/on_mob_life(mob/living/carbon/M)
if(M.canmove && !isspaceturf(M.loc))
if(CHECK_MOBILITY(M, MOBILITY_MOVE) && !isspaceturf(M.loc))
step(M, pick(GLOB.cardinals))
if(prob(5))
M.emote(pick("twitch","drool","moan"))
@@ -213,7 +213,7 @@
shock_timer++
if(shock_timer >= rand(5,30)) //Random shocks are wildly unpredictable
shock_timer = 0
M.electrocute_act(rand(5,20), "Teslium in their body", 1, 1) //Override because it's caused from INSIDE of you
M.electrocute_act(rand(5,20), "Teslium in their body", 1, SHOCK_NOGLOVES) //Override because it's caused from INSIDE of you
playsound(M, "sparks", 50, 1)
..()
@@ -227,8 +227,7 @@
/datum/reagent/teslium/energized_jelly/on_mob_life(mob/living/carbon/M)
if(isjellyperson(M))
shock_timer = 0 //immune to shocks
M.AdjustStun(-40, 0)
M.AdjustKnockdown(-40, 0)
M.AdjustAllImmobility(-40, 0)
M.AdjustUnconscious(-40, 0)
M.adjustStaminaLoss(-2, 0)
if(isluminescent(M))
@@ -504,7 +504,7 @@
toxpwr = 0
/datum/reagent/toxin/itching_powder/reaction_mob(mob/living/M, method=TOUCH, reac_volume)
if(method == TOUCH || method == VAPOR)
if((method == TOUCH || method == VAPOR) && M.reagents)
M.reagents.add_reagent(/datum/reagent/toxin/itching_powder, reac_volume)
/datum/reagent/toxin/itching_powder/on_mob_life(mob/living/carbon/M)
@@ -539,7 +539,7 @@
var/picked_option = rand(1,3)
switch(picked_option)
if(1)
C.Knockdown(60, 0)
C.DefaultCombatKnockdown(60, 0)
. = TRUE
if(2)
C.losebreath += 10
@@ -678,7 +678,7 @@
/datum/reagent/toxin/curare/on_mob_life(mob/living/carbon/M)
if(current_cycle >= 11)
M.Knockdown(60, 0)
M.DefaultCombatKnockdown(60, 0)
M.adjustOxyLoss(1*REM, 0)
. = 1
..()
@@ -843,7 +843,7 @@
holder.remove_reagent(type, actual_metaboliztion_rate * M.metabolism_efficiency)
M.adjustToxLoss(actual_toxpwr*REM, 0)
if(prob(10))
M.Knockdown(20, 0)
M.DefaultCombatKnockdown(20, 0)
. = 1
..()
@@ -76,7 +76,7 @@
for(var/mob/living/carbon/C in get_hearers_in_view(round(multiplier/48,1),get_turf(holder.my_atom)))
if(iscultist(C))
to_chat(C, "<span class='userdanger'>The divine explosion sears you!</span>")
C.Knockdown(40)
C.DefaultCombatKnockdown(40)
C.adjust_fire_stacks(5)
C.IgniteMob()
..(holder, multiplier, T)
@@ -252,7 +252,7 @@
for(var/mob/living/carbon/C in get_hearers_in_view(range, location))
if(C.flash_act())
if(get_dist(C, location) < 4)
C.Knockdown(60)
C.DefaultCombatKnockdown(60)
else
C.Stun(100)
holder.remove_reagent(/datum/reagent/flash_powder, multiplier*3)
@@ -273,7 +273,7 @@
for(var/mob/living/carbon/C in get_hearers_in_view(range, location))
if(C.flash_act())
if(get_dist(C, location) < 4)
C.Knockdown(60)
C.DefaultCombatKnockdown(60)
else
C.Stun(100)
@@ -168,7 +168,7 @@ GLOBAL_LIST_INIT(food_reagents, build_reagents_to_food()) //reagentid = related
/obj/item/paper/secretrecipe
name = "old recipe"
var/recipe_id = "secretsauce"
var/recipe_id = /datum/reagent/consumable/secretsauce
/obj/item/paper/secretrecipe/examine(mob/user) //Extra secret
if(isobserver(user))