wewwewe
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@@ -10,7 +10,8 @@
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var/quality
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var/overlay_state = "stick"
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var/mutable_appearance/overlay
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var/wielded_mult = 1
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var/wield_force = 15
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/obj/item/melee/smith/Initialize()
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..()
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@@ -23,16 +24,15 @@
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/obj/item/melee/smith/twohand
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var/wielded_mult = 1.75
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wielded_mult = 1.75
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/obj/item/melee/smith/twohand/ComponentInitialize()
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. = ..()
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/obj/item/melee/smith/twohand/Initialize()
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..()
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AddComponent(/datum/component/butchering, 100, 70) //decent in a pinch, but pretty bad.
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AddComponent(/datum/component/jousting)
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AddElement(/datum/element/sword_point)
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var/fw = force*wielded_mult
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AddComponent(/datum/component/two_handed, force_unwielded=10, force_wielded=fw, icon_wielded="[icon_state]_wield")
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AddComponent(/datum/component/two_handed, force_unwielded=force, force_wielded=wield_force, icon_wielded="[icon_state]_wield")
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///////////////////////////
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@@ -46,15 +46,15 @@
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/obj/item/pickaxe/smithed
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name = "pickaxe"
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desc = "A pickaxe that can sound rocks to find mineral deposits and stop gibtonite detonations."
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desc = "A pickaxe."
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icon = 'icons/obj/mining.dmi'
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icon_state = "pickaxe"
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/obj/item/shovel/smithed
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name = "prospector's pickaxe"
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desc = "A pickaxe that can sound rocks to find mineral deposits and stop gibtonite detonations."
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name = "shovel"
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desc = "A shovel."
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icon = 'icons/obj/mining.dmi'
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icon_state = "pickaxe"
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icon_state = "shovel"
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