From 242bff42888e22515321a5234a8c2b14ac8effba Mon Sep 17 00:00:00 2001 From: CitadelStationBot Date: Wed, 17 May 2017 05:13:47 -0500 Subject: [PATCH] Prepends object names with 'The' in speech --- code/game/objects/items/devices/radio/radio.dm | 1 - code/game/say.dm | 2 +- 2 files changed, 1 insertion(+), 2 deletions(-) diff --git a/code/game/objects/items/devices/radio/radio.dm b/code/game/objects/items/devices/radio/radio.dm index de0692d8e7..1f2f86e42a 100644 --- a/code/game/objects/items/devices/radio/radio.dm +++ b/code/game/objects/items/devices/radio/radio.dm @@ -296,7 +296,6 @@ // --- Cold, emotionless machines. --- else if(isobj(M)) jobname = "Machine" - voice = capitalize(voice) // --- Unidentifiable mob --- else diff --git a/code/game/say.dm b/code/game/say.dm index 358fc9698d..fe76000c71 100644 --- a/code/game/say.dm +++ b/code/game/say.dm @@ -143,7 +143,7 @@ GLOBAL_LIST_INIT(freqtospan, list( return "0" /atom/movable/proc/GetVoice() - return name + return "[src]" //Returns the atom's name, prepended with 'The' if it's not a proper noun /atom/movable/proc/IsVocal() return 1