Initialize Refactor
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@@ -1,9 +1,6 @@
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//Dead mobs can exist whenever. This is needful
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/mob/dead/New(loc)
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..()
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if(!initialized)
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args[1] = FALSE
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Initialize(arglist(args)) //EXIST DAMN YOU!!!
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INITIALIZE_IMMEDIATE(/mob/dead)
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/mob/dead/dust() //ghosts can't be vaporised.
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return
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@@ -0,0 +1,9 @@
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diff a/code/modules/mob/dead/new_player/new_player.dm b/code/modules/mob/dead/new_player/new_player.dm (rejected hunks)
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@@ -30,6 +30,7 @@
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loc = pick(newplayer_start)
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else
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loc = locate(1,1,1)
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+ return INITIALIZE_HINT_NORMAL
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/mob/dead/new_player/proc/new_player_panel()
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