REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
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@@ -82,7 +82,7 @@
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add_blood = bloodiness
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bloodiness -= add_blood
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S.bloody_shoes[blood_state] = min(MAX_SHOE_BLOODINESS,S.bloody_shoes[blood_state]+add_blood)
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if(length(blood_DNA))
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if(blood_DNA && blood_DNA.len)
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S.add_blood_DNA(blood_DNA)
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S.blood_state = blood_state
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update_icon()
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@@ -9,13 +9,10 @@
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color = BLOOD_COLOR_HUMAN //default so we don't have white splotches everywhere.
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/obj/effect/decal/cleanable/blood/replace_decal(obj/effect/decal/cleanable/blood/C)
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if(length(C.blood_DNA))
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if (C.blood_DNA)
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blood_DNA |= C.blood_DNA.Copy()
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if (bloodiness)
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if (C.bloodiness < MAX_SHOE_BLOODINESS)
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C.bloodiness += bloodiness
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update_icon()
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return ..()
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..()
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/obj/effect/decal/cleanable/blood/transfer_blood_dna()
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..()
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