tested? no
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@@ -211,23 +211,27 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
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/datum/preferences/proc/load_preferences()
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if(!path)
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return 0
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return FALSE
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if(world.time < loadprefcooldown)
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if(istype(parent))
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to_chat(parent, "<span class='warning'>You're attempting to load your preferences a little too fast. Wait half a second, then try again.</span>")
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return 0
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return FALSE
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loadprefcooldown = world.time + PREF_SAVELOAD_COOLDOWN
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if(!fexists(path))
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return 0
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return FALSE
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var/savefile/S = new /savefile(path)
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if(!S)
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return 0
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return FALSE
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S.cd = "/"
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var/needs_update = savefile_needs_update(S)
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if(needs_update == -2) //fatal, can't load any data
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return 0
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var/bacpath = "[path].updatebac" //todo: if the savefile version is higher then the server, check the backup, and give the player a prompt to load the backup
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if (fexists(bacpath))
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fdel(bacpath) //only keep 1 version of backup
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fcopy(S, bacpath) //byond helpfully lets you use a savefile for the first arg.
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return FALSE
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. = TRUE
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@@ -289,8 +293,14 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
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//try to fix any outdated data if necessary
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if(needs_update >= 0)
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var/bacpath = "[path].updatebac" //todo: if the savefile version is higher then the server, check the backup, and give the player a prompt to load the backup
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if (fexists(bacpath))
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fdel(bacpath) //only keep 1 version of backup
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fcopy(S, bacpath) //byond helpfully lets you use a savefile for the first arg.
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update_preferences(needs_update, S) //needs_update = savefile_version if we need an update (positive integer)
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//Sanitize
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ooccolor = sanitize_ooccolor(sanitize_hexcolor(ooccolor, 6, 1, initial(ooccolor)))
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lastchangelog = sanitize_text(lastchangelog, initial(lastchangelog))
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@@ -332,7 +342,25 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
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verify_keybindings_valid() // one of these days this will runtime and you'll be glad that i put it in a different proc so no one gets their saves wiped
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return 1
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if(needs_update >= 0) //save the updated version
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var/old_default_slot = default_slot
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var/old_max_save_slots = max_save_slots
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for (var/slot in S.dir) //but first, update all current character slots.
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if (copytext(slot, 1, 10) != "character")
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continue
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var/slotnum = text2num(copytext(slot, 10))
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if (!slotnum)
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continue
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max_save_slots = max(max_save_slots, slotnum) //so we can still update byond member slots after they lose memeber status
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default_slot = slotnum
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if (load_character()) // this updtates char slots
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save_character()
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default_slot = old_default_slot
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max_save_slots = old_max_save_slots
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save_preferences()
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return TRUE
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/datum/preferences/proc/verify_keybindings_valid()
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// Sanitize the actual keybinds to make sure they exist.
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@@ -422,17 +450,17 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
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/datum/preferences/proc/load_character(slot)
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if(!path)
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return 0
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return FALSE
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if(world.time < loadcharcooldown) //This is before the check to see if the filepath exists to ensure that BYOND can't get hung up on read attempts when the hard drive is a little slow
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if(istype(parent))
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to_chat(parent, "<span class='warning'>You're attempting to load your character a little too fast. Wait half a second, then try again.</span>")
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return "SLOW THE FUCK DOWN" //the reason this isn't null is to make sure that people don't have their character slots overridden by random chars if they accidentally double-click a slot
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loadcharcooldown = world.time + PREF_SAVELOAD_COOLDOWN
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if(!fexists(path))
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return 0
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return FALSE
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var/savefile/S = new /savefile(path)
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if(!S)
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return 0
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return FALSE
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S.cd = "/"
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if(!slot)
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slot = default_slot
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@@ -444,7 +472,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
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S.cd = "/character[slot]"
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var/needs_update = savefile_needs_update(S)
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if(needs_update == -2) //fatal, can't load any data
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return 0
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return FALSE
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. = TRUE
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@@ -462,7 +490,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
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pref_species = new newtype
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scars_index = rand(1,5)
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scars_index = rand(1,5) // WHY
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//Character
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S["real_name"] >> real_name
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@@ -616,6 +644,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
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gear_points -= init_cost
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//try to fix any outdated data if necessary
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//preference updating will handle saving the updated data for us.
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if(needs_update >= 0)
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update_character(needs_update, S) //needs_update == savefile_version if we need an update (positive integer)
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