Regularizes resisting out of containers
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CitadelStationBot
parent
ce787e7726
commit
cf07ead653
@@ -1,3 +1,4 @@
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<<<<<<< HEAD
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/obj/machinery/implantchair
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name = "mindshield implanter"
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desc = "Used to implant occupants with mindshield implants."
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@@ -185,3 +186,193 @@
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log_game("[key_name_admin(user)] brainwashed [key_name_admin(C)] with objective '[objective]'.")
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return 1
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=======
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/obj/machinery/implantchair
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name = "mindshield implanter"
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desc = "Used to implant occupants with mindshield implants."
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icon = 'icons/obj/machines/implantchair.dmi'
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icon_state = "implantchair"
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density = TRUE
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opacity = 0
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anchored = TRUE
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var/ready = TRUE
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var/replenishing = FALSE
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var/ready_implants = 5
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var/max_implants = 5
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var/injection_cooldown = 600
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var/replenish_cooldown = 6000
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var/implant_type = /obj/item/implant/mindshield
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var/auto_inject = FALSE
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var/auto_replenish = TRUE
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var/special = FALSE
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var/special_name = "special function"
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var/message_cooldown
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var/breakout_time = 1
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/obj/machinery/implantchair/Initialize()
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. = ..()
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open_machine()
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update_icon()
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/obj/machinery/implantchair/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.notcontained_state)
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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if(!ui)
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ui = new(user, src, ui_key, "implantchair", name, 375, 280, master_ui, state)
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ui.open()
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/obj/machinery/implantchair/ui_data()
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var/list/data = list()
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data["occupied"] = occupant ? 1 : 0
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data["open"] = state_open
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data["occupant"] = list()
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if(occupant)
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var/mob/living/mob_occupant = occupant
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data["occupant"]["name"] = mob_occupant.name
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data["occupant"]["stat"] = mob_occupant.stat
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data["special_name"] = special ? special_name : null
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data["ready_implants"] = ready_implants
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data["ready"] = ready
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data["replenishing"] = replenishing
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return data
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/obj/machinery/implantchair/ui_act(action, params)
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if(..())
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return
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switch(action)
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if("door")
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if(state_open)
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close_machine()
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else
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open_machine()
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. = TRUE
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if("implant")
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implant(occupant,usr)
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. = TRUE
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/obj/machinery/implantchair/proc/implant(mob/living/M,mob/user)
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if (!istype(M))
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return
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if(!ready_implants || !ready)
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return
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if(implant_action(M,user))
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ready_implants--
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if(!replenishing && auto_replenish)
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replenishing = TRUE
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addtimer(CALLBACK(src,"replenish"),replenish_cooldown)
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if(injection_cooldown > 0)
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ready = FALSE
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addtimer(CALLBACK(src,"set_ready"),injection_cooldown)
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else
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playsound(get_turf(src), 'sound/machines/buzz-sigh.ogg', 25, 1)
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update_icon()
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/obj/machinery/implantchair/proc/implant_action(mob/living/M)
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var/obj/item/implant/I = new implant_type
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if(I.implant(M))
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visible_message("<span class='warning'>[M] has been implanted by the [name].</span>")
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return 1
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/obj/machinery/implantchair/update_icon()
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icon_state = initial(icon_state)
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if(state_open)
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icon_state += "_open"
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if(occupant)
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icon_state += "_occupied"
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if(ready)
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add_overlay("ready")
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else
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cut_overlays()
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/obj/machinery/implantchair/proc/replenish()
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if(ready_implants < max_implants)
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ready_implants++
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if(ready_implants < max_implants)
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addtimer(CALLBACK(src,"replenish"),replenish_cooldown)
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else
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replenishing = FALSE
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/obj/machinery/implantchair/proc/set_ready()
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ready = TRUE
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update_icon()
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/obj/machinery/implantchair/container_resist(mob/living/user)
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user.changeNext_move(CLICK_CD_BREAKOUT)
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user.last_special = world.time + CLICK_CD_BREAKOUT
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user.visible_message("<span class='notice'>You see [user] kicking against the door of [src]!</span>", \
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"<span class='notice'>You lean on the back of [src] and start pushing the door open... (this will take about [(breakout_time<1) ? "[breakout_time*60] seconds" : "[breakout_time] minute\s"].)</span>", \
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"<span class='italics'>You hear a metallic creaking from [src].</span>")
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if(do_after(user,(breakout_time*60*10), target = src)) //minutes * 60seconds * 10deciseconds
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if(!user || user.stat != CONSCIOUS || user.loc != src || state_open)
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return
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user.visible_message("<span class='warning'>[user] successfully broke out of [src]!</span>", \
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"<span class='notice'>You successfully break out of [src]!</span>")
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open_machine()
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/obj/machinery/implantchair/relaymove(mob/user)
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if(message_cooldown <= world.time)
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message_cooldown = world.time + 50
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to_chat(user, "<span class='warning'>[src]'s door won't budge!</span>")
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/obj/machinery/implantchair/MouseDrop_T(mob/target, mob/user)
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if(user.stat || user.lying || !Adjacent(user) || !user.Adjacent(target) || !isliving(target) || !user.IsAdvancedToolUser())
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return
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close_machine(target)
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/obj/machinery/implantchair/close_machine(mob/living/user)
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if((isnull(user) || istype(user)) && state_open)
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..(user)
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if(auto_inject && ready && ready_implants > 0)
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implant(user,null)
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/obj/machinery/implantchair/genepurge
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name = "Genetic purifier"
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desc = "Used to purge human genome of foreign influences"
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special = TRUE
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special_name = "Purge genome"
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injection_cooldown = 0
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replenish_cooldown = 300
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/obj/machinery/implantchair/genepurge/implant_action(mob/living/carbon/human/H,mob/user)
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if(!istype(H))
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return 0
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H.set_species(/datum/species/human, 1)//lizards go home
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purrbation_remove(H)//remove cats
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H.dna.remove_all_mutations()//hulks out
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return 1
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/obj/machinery/implantchair/brainwash
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name = "Neural Imprinter"
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desc = "Used to <s>indoctrinate</s> rehabilitate hardened recidivists."
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special_name = "Imprint"
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injection_cooldown = 3000
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auto_inject = FALSE
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auto_replenish = FALSE
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special = TRUE
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var/objective = "Obey the law. Praise Nanotrasen."
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var/custom = FALSE
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/obj/machinery/implantchair/brainwash/implant_action(mob/living/C,mob/user)
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if(!istype(C) || !C.mind) // I don't know how this makes any sense for silicons but laws trump objectives anyway.
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return 0
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if(custom)
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if(!user || !user.Adjacent(src))
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return 0
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objective = stripped_input(usr,"What order do you want to imprint on [C]?","Enter the order","",120)
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message_admins("[key_name_admin(user)] set brainwash machine objective to '[objective]'.")
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log_game("[key_name_admin(user)] set brainwash machine objective to '[objective]'.")
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var/datum/objective/custom_objective = new/datum/objective(objective)
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custom_objective.owner = C.mind
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C.mind.objectives += custom_objective
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C.mind.announce_objectives()
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message_admins("[key_name_admin(user)] brainwashed [key_name_admin(C)] with objective '[objective]'.")
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log_game("[key_name_admin(user)] brainwashed [key_name_admin(C)] with objective '[objective]'.")
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return 1
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>>>>>>> d4d898f... Regularizes resisting out of containers (#30412)
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@@ -16,7 +16,7 @@
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integrity_failure = 50
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armor = list(melee = 20, bullet = 10, laser = 10, energy = 0, bomb = 10, bio = 0, rad = 0, fire = 70, acid = 60)
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var/breakout_time = 2
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var/lastbang
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var/message_cooldown
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var/can_weld_shut = TRUE
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var/horizontal = FALSE
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var/allow_objects = FALSE
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@@ -300,14 +300,12 @@
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/obj/structure/closet/relaymove(mob/user)
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if(user.stat || !isturf(loc) || !isliving(user))
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return
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var/mob/living/L = user
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if(!open())
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if(L.last_special <= world.time)
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container_resist(L)
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if(world.time > lastbang+5)
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lastbang = world.time
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for(var/mob/M in get_hearers_in_view(src, null))
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M.show_message("<FONT size=[max(0, 5 - get_dist(src, M))]>BANG, bang!</FONT>", 2)
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if(locked)
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if(message_cooldown <= world.time)
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message_cooldown = world.time + 50
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to_chat(user, "<span class='warning'>[src]'s door won't budge!</span>")
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return
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container_resist()
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/obj/structure/closet/attack_hand(mob/user)
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..()
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@@ -367,9 +365,10 @@
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//okay, so the closet is either welded or locked... resist!!!
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user.changeNext_move(CLICK_CD_BREAKOUT)
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user.last_special = world.time + CLICK_CD_BREAKOUT
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to_chat(user, "<span class='notice'>You lean on the back of [src] and start pushing the door open.</span>")
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visible_message("<span class='warning'>[src] begins to shake violently!</span>")
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if(do_after(user,(breakout_time * 60 * 10), target = src)) //minutes * 60seconds * 10deciseconds
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user.visible_message("<span class='warning'>[src] begins to shake violently!</span>", \
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"<span class='notice'>You lean on the back of [src] and start pushing the door open... (this will take about [(breakout_time<1) ? "[breakout_time*60] seconds" : "[breakout_time] minute\s"].)</span>", \
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"<span class='italics'>You hear banging from [src].</span>")
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if(do_after(user,(breakout_time*60*10), target = src)) //minutes * 60seconds * 10deciseconds
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if(!user || user.stat != CONSCIOUS || user.loc != src || opened || (!locked && !welded) )
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return
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//we check after a while whether there is a point of resisting anymore and whether the user is capable of resisting
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@@ -388,7 +387,7 @@
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/obj/structure/closet/AltClick(mob/user)
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..()
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if(!user.canUseTopic(src, be_close=TRUE))
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if(!user.canUseTopic(src, be_close=TRUE) || isturf(loc))
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to_chat(user, "<span class='warning'>You can't do that right now!</span>")
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return
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if(opened || !secure)
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@@ -23,6 +23,8 @@
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var/obj/structure/tray/connected = null
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var/locked = FALSE
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var/opendir = SOUTH
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var/message_cooldown
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var/breakout_time = 1
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/obj/structure/bodycontainer/Destroy()
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open()
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@@ -41,6 +43,11 @@
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/obj/structure/bodycontainer/relaymove(mob/user)
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if(user.stat || !isturf(loc))
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return
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if(locked)
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if(message_cooldown <= world.time)
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message_cooldown = world.time + 50
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to_chat(user, "<span class='warning'>[src]'s door won't budge!</span>")
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return
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open()
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/obj/structure/bodycontainer/attack_paw(mob/user)
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@@ -84,11 +91,20 @@
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qdel(src)
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/obj/structure/bodycontainer/container_resist(mob/living/user)
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open()
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/obj/structure/bodycontainer/relay_container_resist(mob/living/user, obj/O)
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to_chat(user, "<span class='notice'>You slam yourself into the side of [O].</span>")
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container_resist(user)
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if(!locked)
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open()
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return
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user.changeNext_move(CLICK_CD_BREAKOUT)
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user.last_special = world.time + CLICK_CD_BREAKOUT
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user.visible_message(null, \
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"<span class='notice'>You lean on the back of [src] and start pushing the tray open... (this will take about [(breakout_time<1) ? "[breakout_time*60] seconds" : "[breakout_time] minute\s"].)</span>", \
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"<span class='italics'>You hear a metallic creaking from [src].</span>")
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if(do_after(user,(breakout_time*60*10), target = src)) //minutes * 60seconds * 10deciseconds
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if(!user || user.stat != CONSCIOUS || user.loc != src )
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return
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user.visible_message("<span class='warning'>[user] successfully broke out of [src]!</span>", \
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"<span class='notice'>You successfully break out of [src]!</span>")
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open()
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/obj/structure/bodycontainer/proc/open()
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playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1)
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@@ -66,6 +66,9 @@
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deconstruct(FALSE)
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/obj/structure/transit_tube_pod/container_resist(mob/living/user)
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if(!user.incapacitated())
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empty_pod()
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return
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if(!moving)
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user.changeNext_move(CLICK_CD_BREAKOUT)
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user.last_special = world.time + CLICK_CD_BREAKOUT
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