diff --git a/code/game/gamemodes/clock_cult/clock_cult.dm b/code/game/gamemodes/clock_cult/clock_cult.dm
index 154d2df563..406e142a25 100644
--- a/code/game/gamemodes/clock_cult/clock_cult.dm
+++ b/code/game/gamemodes/clock_cult/clock_cult.dm
@@ -213,6 +213,9 @@ Credit where due:
var/list/slots = list("In your left pocket" = SLOT_L_STORE, "In your right pocket" = SLOT_R_STORE, "In your backpack" = SLOT_IN_BACKPACK)
if(ishuman(L))
var/mob/living/carbon/human/H = L
+ var/obj/item/clockwork/replica_fabricator/F = new
+ if(H.equip_to_slot_or_del(F, SLOT_IN_BACKPACK))
+ to_chat(H, "You have been equipped with a replica fabricator, an advanced tool that can convert objects like doors, tables or even coats into clockwork equivalents.")
slot = H.equip_in_one_of_slots(S, slots)
if(slot == "In your backpack")
slot = "In your [H.back.name]"
diff --git a/code/modules/antagonists/clockcult/clock_items/clock_augments.dm b/code/modules/antagonists/clockcult/clock_items/clock_augments.dm
new file mode 100644
index 0000000000..9957840c44
--- /dev/null
+++ b/code/modules/antagonists/clockcult/clock_items/clock_augments.dm
@@ -0,0 +1,30 @@
+//This file is for snowflakey clock augmentations and clock-themed cybernetic implants.
+
+//The base clockie arm implant, which only clock cultist can use unless it is emagged. THIS SHOULD NEVER ACTUALLY EXIST
+/obj/item/organ/cyberimp/arm/clockwork
+ name = "clock-themed arm-mounted implant"
+ var/clockwork_desc = "According to Ratvar, this really shouldn't exist. Tell Him about this immediately."
+
+/obj/item/organ/cyberimp/arm/clockwork/ui_action_click()
+ if(is_servant_of_ratvar(owner) || (obj_flags & EMAGGED)) //If you somehow manage to steal a clockie's implant AND have an emag AND manage to get it implanted for yourself, good on ya!
+ return ..()
+ to_chat(owner, "The implant refuses to activate..")
+
+/obj/item/organ/cyberimp/arm/clockwork/examine(mob/user)
+ if((is_servant_of_ratvar(user) || isobserver(user)) && clockwork_desc)
+ desc = clockwork_desc
+ . = ..()
+ desc = initial(desc)
+
+/obj/item/organ/cyberimp/arm/clockwork/emag_act()
+ if(obj_flags & EMAGGED)
+ return
+ obj_flags |= EMAGGED
+ to_chat(usr, "You swipe the emag on [src], hoping it'll achieve something..")
+
+//Brass claw implant. Holds the brass claw from brass_claw.dm and can extend / retract it at will.
+/obj/item/organ/cyberimp/arm/clockwork/claw
+ name = "brass claw implant"
+ desc = "Yikes, the claw attached to this looks pretty darn sharp."
+ clockwork_desc = "This implant, when added to a servant's arm, allows them to extend and retract a claw at will. It will refuse to work for any non-servants."
+ contents = newlist(/obj/item/clockwork/brass_claw)
diff --git a/code/modules/antagonists/clockcult/clock_items/clock_weapons/brass_claw.dm b/code/modules/antagonists/clockcult/clock_items/clock_weapons/brass_claw.dm
new file mode 100644
index 0000000000..e96ba62ac6
--- /dev/null
+++ b/code/modules/antagonists/clockcult/clock_items/clock_weapons/brass_claw.dm
@@ -0,0 +1,23 @@
+//Brass claw, a armbladelike weapon used by an clock implant. Stealthy if retracted, very obvious if active. Simillar to an armblade strength-wise but has some funky stuff
+
+/obj/item/clockwork/brass_claw
+ name = "brass claw"
+ desc = "A highly sharp claw made out of brass."
+ clockwork_desc = "A incredibly sharp claw made out of brass. It is quite effective at crippling enemies, though incredibly obvious aswell."
+ icon_state = "brass_claw" //TODO
+ item_state = "brass_claw" //TODO
+ lefthand_file = 'icons/mob/inhands/antag/clockwork_lefthand.dmi' //TODO
+ righthand_file = 'icons/mob/inhands/antag/clockwork_righthand.dmi' //TODO
+ //item_flags = NEEDS_PERMIT | ABSTRACT | DROPDEL
+ w_class = WEIGHT_CLASS_HUGE
+ force = 15 //Doesn't generate vitality like the spear does / has somewhat less damage, but quite good at wounding and gets through armor pretty well.
+ throwforce = 0 //haha yes lets be safe about this
+ throw_range = 0
+ throw_speed = 0
+ armour_penetration = 20
+ hitsound = 'sound/weapons/bladeslice.ogg' //POSSIBLY TODO
+ attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
+ sharpness = IS_SHARP
+ wound_bonus = 5
+ bare_wound_bonus = 15
+ total_mass = TOTAL_MASS_HAND_REPLACEMENT
diff --git a/code/modules/antagonists/clockcult/clock_items/clock_weapons/ratvarian_spear.dm b/code/modules/antagonists/clockcult/clock_items/clock_weapons/ratvarian_spear.dm
index 527745b81a..22b0913b2f 100644
--- a/code/modules/antagonists/clockcult/clock_items/clock_weapons/ratvarian_spear.dm
+++ b/code/modules/antagonists/clockcult/clock_items/clock_weapons/ratvarian_spear.dm
@@ -12,6 +12,8 @@
attack_verb = list("stabbed", "poked", "slashed")
hitsound = 'sound/weapons/bladeslice.ogg'
w_class = WEIGHT_CLASS_BULKY
+ block_parry_data = /datum/block_parry_data/ratvarian_spear
+ item_flags = ITEM_CAN_PARRY
var/bonus_burn = 5
/obj/item/clockwork/weapon/ratvarian_spear/ratvar_act()
@@ -80,3 +82,15 @@
new /obj/effect/temp_visual/ratvar/spearbreak(T)
action.weapon_reset(RATVARIAN_WEAPON_COOLDOWN)
+//A very short, very effective parry that counts on you predicting when the enemy will attack.
+/datum/block_parry_data/ratvarian_spear
+ parry_time_windup = 0 //Very good for predicting
+ parry_time_active = 3 //Very short
+ parry_time_spindown = 1
+ parry_time_perfect = 2
+ parry_efficiency_perfect = 110 //Very low leeway for counterattacks...
+ parry_efficiency_considered_successful = 0.8
+ parry_efficiency_to_counterattack = 1
+ parry_cooldown = 15 //But also very low cooldown..
+ parry_failed_stagger_duration = 2 SECONDS //And relatively small penalties for failing.
+ parry_failed_clickcd_duration = 1 SECONDS
diff --git a/icons/mob/inhands/antag/clockwork_lefthand.dmi b/icons/mob/inhands/antag/clockwork_lefthand.dmi
index 88bd8ab710..ff8d6aafe4 100644
Binary files a/icons/mob/inhands/antag/clockwork_lefthand.dmi and b/icons/mob/inhands/antag/clockwork_lefthand.dmi differ
diff --git a/icons/mob/inhands/antag/clockwork_righthand.dmi b/icons/mob/inhands/antag/clockwork_righthand.dmi
index 20190e4add..efc69e7261 100644
Binary files a/icons/mob/inhands/antag/clockwork_righthand.dmi and b/icons/mob/inhands/antag/clockwork_righthand.dmi differ
diff --git a/icons/obj/clockwork_objects.dmi b/icons/obj/clockwork_objects.dmi
index ae919d85a4..156d4fa0c6 100644
Binary files a/icons/obj/clockwork_objects.dmi and b/icons/obj/clockwork_objects.dmi differ
diff --git a/tgstation.dme b/tgstation.dme
index b33277b4c0..05154aad92 100644
--- a/tgstation.dme
+++ b/tgstation.dme
@@ -1526,6 +1526,7 @@
#include "code\modules\antagonists\clockcult\clock_helpers\ratvarian_language.dm"
#include "code\modules\antagonists\clockcult\clock_helpers\scripture_checks.dm"
#include "code\modules\antagonists\clockcult\clock_helpers\slab_abilities.dm"
+#include "code\modules\antagonists\clockcult\clock_items\clock_augments.dm"
#include "code\modules\antagonists\clockcult\clock_items\clock_components.dm"
#include "code\modules\antagonists\clockcult\clock_items\clockwork_armor.dm"
#include "code\modules\antagonists\clockcult\clock_items\clockwork_slab.dm"
@@ -1537,6 +1538,7 @@
#include "code\modules\antagonists\clockcult\clock_items\soul_vessel.dm"
#include "code\modules\antagonists\clockcult\clock_items\wraith_spectacles.dm"
#include "code\modules\antagonists\clockcult\clock_items\clock_weapons\_call_weapon.dm"
+#include "code\modules\antagonists\clockcult\clock_items\clock_weapons\brass_claw.dm"
#include "code\modules\antagonists\clockcult\clock_items\clock_weapons\ratvarian_shield.dm"
#include "code\modules\antagonists\clockcult\clock_items\clock_weapons\ratvarian_spear.dm"
#include "code\modules\antagonists\clockcult\clock_mobs\_eminence.dm"