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@@ -108,7 +108,7 @@
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toggle_lock(user)
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else
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to_chat(user, "<span class='warning'>Access denied.</span>")
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else if(istype(W, /obj/item/weldingtool) && user.a_intent == INTENT_HELP && !broken)
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else if(W.tool_behaviour == TOOL_WELDER && user.a_intent == INTENT_HELP && !broken)
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if(obj_integrity < max_integrity)
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if(!W.tool_start_check(user, amount=5))
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return
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@@ -121,7 +121,7 @@
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else
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to_chat(user, "<span class='warning'>[src] is already in good condition!</span>")
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return
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else if(!alert && istype(W, /obj/item/crowbar) && openable) //Only applies to the lab cage and player made display cases
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else if(!alert && W.tool_behaviour == TOOL_CROWBAR && openable) //Only applies to the lab cage and player made display cases
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if(broken)
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if(showpiece)
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to_chat(user, "<span class='notice'>Remove the displayed object first.</span>")
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@@ -187,7 +187,7 @@
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/obj/structure/displaycase_chassis/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/wrench)) //The player can only deconstruct the wooden frame
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if(I.tool_behaviour == TOOL_WRENCH) //The player can only deconstruct the wooden frame
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to_chat(user, "<span class='notice'>You start disassembling [src]...</span>")
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I.play_tool_sound(src)
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if(I.use_tool(src, user, 30))
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