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@@ -107,7 +107,7 @@
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return
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switch(stage)
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if(1)
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if(istype(W, /obj/item/wrench))
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if(W.tool_behaviour == TOOL_WRENCH)
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to_chat(usr, "<span class='notice'>You begin deconstructing [src]...</span>")
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if (W.use_tool(src, user, 30, volume=50))
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new /obj/item/stack/sheet/metal(drop_location(), sheets_refunded)
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@@ -127,11 +127,11 @@
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to_chat(user, "<span class='warning'>You need one length of cable to wire [src]!</span>")
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return
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if(2)
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if(istype(W, /obj/item/wrench))
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if(W.tool_behaviour == TOOL_WRENCH)
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to_chat(usr, "<span class='warning'>You have to remove the wires first!</span>")
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return
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if(istype(W, /obj/item/wirecutters))
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if(W.tool_behaviour == TOOL_WIRECUTTER)
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stage = 1
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icon_state = "[fixture_type]-construct-stage1"
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new /obj/item/stack/cable_coil(drop_location(), 1, "red")
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@@ -140,7 +140,7 @@
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W.play_tool_sound(src, 100)
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return
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if(istype(W, /obj/item/screwdriver))
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if(W.tool_behaviour == TOOL_SCREWDRIVER)
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user.visible_message("[user.name] closes [src]'s casing.", \
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"<span class='notice'>You close [src]'s casing.</span>", "<span class='italics'>You hear screwing.</span>")
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W.play_tool_sound(src, 75)
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@@ -462,7 +462,7 @@
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// attempt to stick weapon into light socket
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else if(status == LIGHT_EMPTY)
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if(istype(W, /obj/item/screwdriver)) //If it's a screwdriver open it.
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if(W.tool_behaviour == TOOL_SCREWDRIVER) //If it acts like a screwdriver, open it.
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W.play_tool_sound(src, 75)
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user.visible_message("[user.name] opens [src]'s casing.", \
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"<span class='notice'>You open [src]'s casing.</span>", "<span class='italics'>You hear a noise.</span>")
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@@ -621,7 +621,7 @@
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else
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to_chat(H, "<span class='warning'>You can't receive charge from the [fitting]!</span>")
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return
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if(H.gloves)
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var/obj/item/clothing/gloves/G = H.gloves
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if(G.max_heat_protection_temperature)
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