From cf3ef3ac549d7633d25e7c37dc581f4b96687406 Mon Sep 17 00:00:00 2001 From: Poojawa Date: Wed, 22 Nov 2017 02:41:11 -0600 Subject: [PATCH] reverts layering changes since the sprites should be a tad better --- code/__DEFINES/misc.dm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/__DEFINES/misc.dm b/code/__DEFINES/misc.dm index 425ebbf45f..b83fc3dd39 100644 --- a/code/__DEFINES/misc.dm +++ b/code/__DEFINES/misc.dm @@ -49,8 +49,8 @@ Will print: "/mob/living/carbon/human/death" (you can optionally embed it in a s #define GENITALS_BEHIND_LAYER 29 //Some genitalia needs to be behind everything, such as with taurs (Taurs use body_behind_layer #define BODY_BEHIND_LAYER 28 //certain mutantrace features (tail when looking south) that must appear behind the body parts #define BODYPARTS_LAYER 27 //Initially "AUGMENTS", this was repurposed to be a catch-all bodyparts flag -#define GENITALS_ADJ_LAYER 26 // tits do not magically override body markings. Christ -#define BODY_ADJ_LAYER 25 //certain mutantrace features (snout, body markings) that must appear above the body parts +#define BODY_ADJ_LAYER 26 //certain mutantrace features (snout, body markings) that must appear above the body parts +#define GENITALS_ADJ_LAYER 25 #define BODY_LAYER 24 //underwear, undershirts, socks, eyes, lips(makeup) #define FRONT_MUTATIONS_LAYER 23 //mutations that should appear above body, body_adj and bodyparts layer (e.g. laser eyes) #define DAMAGE_LAYER 22 //damage indicators (cuts and burns)