Merge remote-tracking branch 'upstream/master' into i-hate-mcolor

This commit is contained in:
timothyteakettle
2020-10-27 22:12:55 +00:00
80 changed files with 1671 additions and 594 deletions
+3 -1
View File
@@ -33,7 +33,9 @@
H.saved_socks = H.socks
// Mutant randomizing, doesn't affect the mob appearance unless it's the specific mutant.
H.dna.features["mcolor"] = random_short_color()
H.dna.features["mcolor"] = sanitize_hexcolor(random_short_color(), 6)
H.dna.features["mcolor2"] = sanitize_hexcolor(random_short_color(), 6)
H.dna.features["mcolor3"] = sanitize_hexcolor(random_short_color(), 6)
H.dna.features["tail_lizard"] = pick(GLOB.tails_list_lizard)
H.dna.features["snout"] = pick(GLOB.snouts_list)
H.dna.features["horns"] = pick(GLOB.horns_list)
@@ -208,7 +208,11 @@
stack_trace("[src]([REF(src)]) has one or more null gas mixtures, which may cause bugs. Null mixtures will not be considered in reconcile_air().")
return listclearnulls(.)
/datum/pipeline/proc/reconcile_air()
/datum/pipeline/proc/empty()
for(var/datum/gas_mixture/GM in get_all_connected_airs())
GM.clear()
/datum/pipeline/proc/get_all_connected_airs()
var/list/datum/gas_mixture/GL = list()
var/list/datum/pipeline/PL = list()
PL += src
@@ -233,6 +237,10 @@
var/obj/machinery/atmospherics/components/unary/portables_connector/C = atmosmch
if(C.connected_device)
GL += C.portableConnectorReturnAir()
return GL
/datum/pipeline/proc/reconcile_air()
var/list/datum/gas_mixture/GL = get_all_connected_airs()
var/total_thermal_energy = 0
var/total_heat_capacity = 0
+31 -29
View File
@@ -263,14 +263,15 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
path = "data/player_saves/[ckey[1]]/[ckey]/[filename]"
vr_path = "data/player_saves/[ckey[1]]/[ckey]/vore"
/datum/preferences/proc/load_preferences()
/datum/preferences/proc/load_preferences(bypass_cooldown = FALSE)
if(!path)
return FALSE
if(world.time < loadprefcooldown)
if(istype(parent))
to_chat(parent, "<span class='warning'>You're attempting to load your preferences a little too fast. Wait half a second, then try again.</span>")
return FALSE
loadprefcooldown = world.time + PREF_SAVELOAD_COOLDOWN
if(!bypass_cooldown)
if(world.time < loadprefcooldown)
if(istype(parent))
to_chat(parent, "<span class='warning'>You're attempting to load your preferences a little too fast. Wait half a second, then try again.</span>")
return FALSE
loadprefcooldown = world.time + PREF_SAVELOAD_COOLDOWN
if(!fexists(path))
return FALSE
@@ -355,8 +356,6 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
fcopy(S, bacpath) //byond helpfully lets you use a savefile for the first arg.
update_preferences(needs_update, S) //needs_update = savefile_version if we need an update (positive integer)
//Sanitize
ooccolor = sanitize_ooccolor(sanitize_hexcolor(ooccolor, 6, 1, initial(ooccolor)))
lastchangelog = sanitize_text(lastchangelog, initial(lastchangelog))
@@ -412,11 +411,11 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
continue
max_save_slots = max(max_save_slots, slotnum) //so we can still update byond member slots after they lose memeber status
default_slot = slotnum
if (load_character()) // this updtates char slots
save_character()
if (load_character(null, TRUE)) // this updtates char slots
save_character(TRUE)
default_slot = old_default_slot
max_save_slots = old_max_save_slots
save_preferences()
save_preferences(TRUE)
return TRUE
@@ -438,14 +437,15 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
if(!GLOB.keybindings_by_name[bindname])
modless_key_bindings -= key
/datum/preferences/proc/save_preferences()
/datum/preferences/proc/save_preferences(bypass_cooldown = FALSE)
if(!path)
return 0
if(world.time < saveprefcooldown)
if(istype(parent))
to_chat(parent, "<span class='warning'>You're attempting to save your preferences a little too fast. Wait half a second, then try again.</span>")
return 0
saveprefcooldown = world.time + PREF_SAVELOAD_COOLDOWN
if(!bypass_cooldown)
if(world.time < saveprefcooldown)
if(istype(parent))
to_chat(parent, "<span class='warning'>You're attempting to save your preferences a little too fast. Wait half a second, then try again.</span>")
return 0
saveprefcooldown = world.time + PREF_SAVELOAD_COOLDOWN
var/savefile/S = new /savefile(path)
if(!S)
return 0
@@ -506,14 +506,15 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
return 1
/datum/preferences/proc/load_character(slot)
/datum/preferences/proc/load_character(slot, bypass_cooldown = FALSE)
if(!path)
return FALSE
if(world.time < loadcharcooldown) //This is before the check to see if the filepath exists to ensure that BYOND can't get hung up on read attempts when the hard drive is a little slow
if(istype(parent))
to_chat(parent, "<span class='warning'>You're attempting to load your character a little too fast. Wait half a second, then try again.</span>")
return "SLOW THE FUCK DOWN" //the reason this isn't null is to make sure that people don't have their character slots overridden by random chars if they accidentally double-click a slot
loadcharcooldown = world.time + PREF_SAVELOAD_COOLDOWN
if(!bypass_cooldown)
if(world.time < loadcharcooldown) //This is before the check to see if the filepath exists to ensure that BYOND can't get hung up on read attempts when the hard drive is a little slow
if(istype(parent))
to_chat(parent, "<span class='warning'>You're attempting to load your character a little too fast. Wait half a second, then try again.</span>")
return "SLOW THE FUCK DOWN" //the reason this isn't null is to make sure that people don't have their character slots overridden by random chars if they accidentally double-click a slot
loadcharcooldown = world.time + PREF_SAVELOAD_COOLDOWN
if(!fexists(path))
return FALSE
var/savefile/S = new /savefile(path)
@@ -884,14 +885,15 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
return 1
/datum/preferences/proc/save_character()
/datum/preferences/proc/save_character(bypass_cooldown = FALSE)
if(!path)
return 0
if(world.time < savecharcooldown)
if(istype(parent))
to_chat(parent, "<span class='warning'>You're attempting to save your character a little too fast. Wait half a second, then try again.</span>")
return 0
savecharcooldown = world.time + PREF_SAVELOAD_COOLDOWN
if(!bypass_cooldown)
if(world.time < savecharcooldown)
if(istype(parent))
to_chat(parent, "<span class='warning'>You're attempting to save your character a little too fast. Wait half a second, then try again.</span>")
return 0
savecharcooldown = world.time + PREF_SAVELOAD_COOLDOWN
var/savefile/S = new /savefile(path)
if(!S)
return 0
+28 -20
View File
@@ -44,30 +44,38 @@
var/mob/M = loc
M.update_inv_wear_mask()
//Proc that moves gas/breath masks out of the way, disabling them and allowing pill/food consumption
/obj/item/clothing/mask/proc/adjustmask(mob/living/user)
/**
* Proc that moves gas/breath masks out of the way, disabling them and allowing pill/food consumption
* The flavor_details variable is for masks that use this function only to toggle HIDEFACE for identity.
*/
/obj/item/clothing/mask/proc/adjustmask(mob/living/user, just_flavor = FALSE)
if(user && user.incapacitated())
return
return FALSE
mask_adjusted = !mask_adjusted
if(!mask_adjusted)
src.icon_state = initial(icon_state)
gas_transfer_coefficient = initial(gas_transfer_coefficient)
permeability_coefficient = initial(permeability_coefficient)
clothing_flags |= visor_flags
if(!just_flavor)
src.icon_state = initial(icon_state)
gas_transfer_coefficient = initial(gas_transfer_coefficient)
permeability_coefficient = initial(permeability_coefficient)
slot_flags = initial(slot_flags)
flags_cover |= visor_flags_cover
clothing_flags |= visor_flags
flags_inv |= visor_flags_inv
flags_cover |= visor_flags_cover
to_chat(user, "<span class='notice'>You push \the [src] back into place.</span>")
slot_flags = initial(slot_flags)
else
icon_state += "_up"
to_chat(user, "<span class='notice'>You push \the [src] out of the way.</span>")
gas_transfer_coefficient = null
permeability_coefficient = null
clothing_flags &= ~visor_flags
if(!just_flavor)
icon_state += "_up"
gas_transfer_coefficient = null
permeability_coefficient = null
clothing_flags &= ~visor_flags
flags_cover &= ~visor_flags_cover
if(adjusted_flags)
slot_flags = adjusted_flags
flags_inv &= ~visor_flags_inv
flags_cover &= ~visor_flags_cover
if(adjusted_flags)
slot_flags = adjusted_flags
if(user)
user.wear_mask_update(src, toggle_off = mask_adjusted)
user.update_action_buttons_icon() //when mask is adjusted out, we update all buttons icon so the user's potential internal tank correctly shows as off.
if(!just_flavor)
to_chat(user, "<span class='notice'>You push \the [src] [mask_adjusted ? "out of the way" : "back into place"].</span>")
user.wear_mask_update(src, toggle_off = mask_adjusted)
user.update_action_buttons_icon() //when mask is adjusted out, we update all buttons icon so the user's potential internal tank correctly shows as off.
else
to_chat(usr, "<span class='notice'>You adjust [src], it will now [mask_adjusted ? "not" : ""] obscure your identity while worn.</span>")
return TRUE
+45 -29
View File
@@ -72,18 +72,29 @@
flags_cover = MASKCOVERSEYES
resistance_flags = FLAMMABLE
actions_types = list(/datum/action/item_action/adjust)
visor_flags_inv = HIDEFACE
dog_fashion = /datum/dog_fashion/head/clown
var/list/clownmask_designs = list()
var/static/list/clownmask_designs = list()
/obj/item/clothing/mask/gas/clown_hat/Initialize(mapload)
.=..()
clownmask_designs = list(
"True Form" = image(icon = src.icon, icon_state = "clown"),
"The Feminist" = image(icon = src.icon, icon_state = "sexyclown"),
"The Jester" = image(icon = src.icon, icon_state = "chaos"),
"The Madman" = image(icon = src.icon, icon_state = "joker"),
"The Rainbow Color" = image(icon = src.icon, icon_state = "rainbow")
)
if(!clownmask_designs)
clownmask_designs = list(
"True Form" = image(icon = src.icon, icon_state = "clown"),
"The Feminist" = image(icon = src.icon, icon_state = "sexyclown"),
"The Jester" = image(icon = src.icon, icon_state = "chaos"),
"The Madman" = image(icon = src.icon, icon_state = "joker"),
"The Rainbow Color" = image(icon = src.icon, icon_state = "rainbow")
)
/obj/item/clothing/mask/gas/clown_hat/examine(mob/user)
. = ..()
. += "<span class='info'>Alt-click to toggle identity concealment. it's currently <b>[flags_inv & HIDEFACE ? "on" : "off"]</b>.</span>"
/obj/item/clothing/mask/gas/clown_hat/AltClick(mob/user)
. = ..()
if(adjustmask(user, TRUE))
return TRUE
/obj/item/clothing/mask/gas/clown_hat/ui_action_click(mob/user)
if(!istype(user) || user.incapacitated())
@@ -103,14 +114,12 @@
to_chat(user, "<span class='notice'>Your Clown Mask has now morphed into [choice], all praise the Honkmother!</span>")
return TRUE
/obj/item/clothing/mask/gas/sexyclown
/obj/item/clothing/mask/gas/clown_hat/sexy
name = "sexy-clown wig and mask"
desc = "A feminine clown mask for the dabbling crossdressers or female entertainers."
clothing_flags = ALLOWINTERNALS
icon_state = "sexyclown"
item_state = "sexyclown"
flags_cover = MASKCOVERSEYES
resistance_flags = FLAMMABLE
actions_types = list()
/obj/item/clothing/mask/gas/mime
name = "mime mask"
@@ -121,18 +130,27 @@
flags_cover = MASKCOVERSEYES
resistance_flags = FLAMMABLE
actions_types = list(/datum/action/item_action/adjust)
var/list/mimemask_designs = list()
visor_flags_inv = HIDEFACE
var/static/list/mimemask_designs = list()
/obj/item/clothing/mask/gas/mime/examine(mob/user)
. = ..()
. += "<span class='info'>Alt-click to toggle identity concealment. it's currently <b>[flags_inv & HIDEFACE ? "on" : "off"]</b>.</span>"
/obj/item/clothing/mask/gas/mime/AltClick(mob/user)
. = ..()
if(adjustmask(user, TRUE))
return TRUE
/obj/item/clothing/mask/gas/mime/Initialize(mapload)
.=..()
mimemask_designs = list(
"Blanc" = image(icon = src.icon, icon_state = "mime"),
"Excité" = image(icon = src.icon, icon_state = "sexymime"),
"Triste" = image(icon = src.icon, icon_state = "sadmime"),
"Effrayé" = image(icon = src.icon, icon_state = "scaredmime")
)
if(!mimemask_designs)
mimemask_designs = list(
"Blanc" = image(icon = src.icon, icon_state = "mime"),
"Excité" = image(icon = src.icon, icon_state = "sexymime"),
"Triste" = image(icon = src.icon, icon_state = "sadmime"),
"Effrayé" = image(icon = src.icon, icon_state = "scaredmime")
)
/obj/item/clothing/mask/gas/mime/ui_action_click(mob/user)
if(!istype(user) || user.incapacitated())
@@ -151,6 +169,13 @@
to_chat(user, "<span class='notice'>Your Mime Mask has now morphed into [choice]!</span>")
return TRUE
/obj/item/clothing/mask/gas/mime/sexy
name = "sexy mime mask"
desc = "A traditional female mime's mask."
icon_state = "sexymime"
item_state = "sexymime"
actions_types = list()
/obj/item/clothing/mask/gas/monkeymask
name = "monkey mask"
desc = "A mask used when acting as a monkey."
@@ -160,15 +185,6 @@
flags_cover = MASKCOVERSEYES
resistance_flags = FLAMMABLE
/obj/item/clothing/mask/gas/sexymime
name = "sexy mime mask"
desc = "A traditional female mime's mask."
clothing_flags = ALLOWINTERNALS
icon_state = "sexymime"
item_state = "sexymime"
flags_cover = MASKCOVERSEYES
resistance_flags = FLAMMABLE
/obj/item/clothing/mask/gas/death_commando
name = "Death Commando Mask"
icon_state = "death_commando_mask"
+100 -15
View File
@@ -40,37 +40,115 @@
icon_state = "plasmaman-helm"
item_state = "plasmaman-helm"
strip_delay = 80
flash_protect = 2
tint = 2
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 0, "fire" = 100, "acid" = 75, "wound" = 10)
resistance_flags = FIRE_PROOF
var/brightness_on = 4 //luminosity when the light is on
var/on = FALSE
var/helmet_on = FALSE
var/smile = FALSE
var/smile_color = "#FF0000"
var/light_overlay = "envirohelm-light"
actions_types = list(/datum/action/item_action/toggle_helmet_light)
var/visor_icon = "envisor"
var/smile_state = "envirohelm_smile"
actions_types = list(/datum/action/item_action/toggle_helmet_light, /datum/action/item_action/toggle_welding_screen/plasmaman)
visor_vars_to_toggle = VISOR_FLASHPROTECT | VISOR_TINT
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
flags_cover = HEADCOVERSMOUTH|HEADCOVERSEYES
visor_flags_inv = HIDEEYES|HIDEFACE|HIDEFACIALHAIR
mutantrace_variation = NONE
/obj/item/clothing/head/helmet/space/plasmaman/Initialize()
. = ..()
visor_toggling()
update_icon()
/obj/item/clothing/head/helmet/space/plasmaman/ComponentInitialize()
. = ..()
RegisterSignal(src, COMSIG_COMPONENT_CLEAN_ACT, .proc/wipe_that_smile_off_your_face)
AddElement(/datum/element/update_icon_updates_onmob)
/obj/item/clothing/head/helmet/space/plasmaman/AltClick(mob/user)
. = ..()
if(user.canUseTopic(src, BE_CLOSE))
toggle_welding_screen(user)
return TRUE
/obj/item/clothing/head/helmet/space/plasmaman/proc/toggle_welding_screen(mob/living/user)
if(weldingvisortoggle(user))
if(helmet_on)
to_chat(user, "<span class='notice'>Your helmet's torch can't pass through your welding visor!</span>")
helmet_on = FALSE
set_light(0)
playsound(src, 'sound/mecha/mechmove03.ogg', 50, TRUE) //Visors don't just come from nothing
update_icon()
/obj/item/clothing/head/helmet/space/plasmaman/update_overlays()
. = ..()
if(!up)
. += visor_icon
if(helmet_on)
. += light_overlay
if(smile)
var/mutable_appearance/M = mutable_appearance(icon, smile_state)
M.color = smile_color
. += M
/obj/item/clothing/head/helmet/space/plasmaman/attackby(obj/item/C, mob/living/user)
. = ..()
if(istype(C, /obj/item/toy/crayon))
if(!smile)
var/obj/item/toy/crayon/CR = C
to_chat(user, "<span class='notice'>You start drawing a smiley face on the helmet's visor..</span>")
if(do_after(user, 25, target = src))
smile = TRUE
smile_color = CR.paint_color
to_chat(user, "You draw a smiley on the helmet visor.")
update_icon()
else
to_chat(user, "<span class='warning'>Seems like someone already drew something on this helmet's visor!</span>")
///gets called when receiving the CLEAN_ACT signal from something, i.e soap or a shower. exists to remove any smiley faces drawn on the helmet.
/obj/item/clothing/head/helmet/space/plasmaman/proc/wipe_that_smile_off_your_face()
if(smile)
smile = FALSE
update_icon()
/obj/item/clothing/head/helmet/space/plasmaman/attack_self(mob/user)
if(!light_overlay)
return
on = !on
if(!on)
cut_overlay(light_overlay)
else
add_overlay(light_overlay)
user.update_inv_head() //So the mob overlay updates
if(!up)
to_chat(user, "<span class='notice'>Your helmet's torch can't pass through your welding visor!</span>")
return
helmet_on = !helmet_on
if(on)
if(helmet_on)
set_light(brightness_on, 0.8, "#FFCC66")
else
set_light(0)
for(var/X in actions)
var/datum/action/A=X
A.UpdateButtonIcon()
update_icon()
/obj/item/clothing/head/helmet/space/plasmaman/visor_toggling() //handles all the actual toggling of flags
up = !up
clothing_flags ^= visor_flags
flags_inv ^= visor_flags_inv
if(visor_vars_to_toggle & VISOR_FLASHPROTECT)
flash_protect ^= initial(flash_protect)
if(visor_vars_to_toggle & VISOR_TINT)
tint ^= initial(tint)
/obj/item/clothing/head/helmet/space/plasmaman/worn_overlays(isinhands, icon_file, used_state, style_flags = NONE)
. = ..()
if(!isinhands && on)
. += mutable_appearance(icon_file, light_overlay)
if(!isinhands)
if(smile)
var/mutable_appearance/M = mutable_appearance(icon_file, smile_state)
M.color = smile_color
. += M
if(!up)
. += mutable_appearance(icon_file, visor_icon)
if(helmet_on)
. += mutable_appearance(icon_file, light_overlay)
/obj/item/clothing/head/helmet/space/plasmaman/security
name = "security plasma envirosuit helmet"
@@ -170,6 +248,7 @@
desc = "A khaki helmet given to plasmamen miners operating on lavaland."
icon_state = "explorer_envirohelm"
item_state = "explorer_envirohelm"
visor_icon = "explorer_envisor"
/obj/item/clothing/head/helmet/space/plasmaman/chaplain
name = "chaplain's plasma envirosuit helmet"
@@ -202,7 +281,9 @@
icon_state = "prototype_envirohelm"
item_state = "prototype_envirohelm"
light_overlay = null
actions_types = list()
actions_types = list(/datum/action/item_action/toggle_welding_screen/plasmaman)
smile_state = "prototype_smile"
visor_icon = "prototype_envisor"
/obj/item/clothing/head/helmet/space/plasmaman/botany
name = "botany plasma envirosuit helmet"
@@ -222,6 +303,7 @@
icon_state = "mime_envirohelm"
item_state = "mime_envirohelm"
light_overlay = "mime_envirohelm-light"
visor_icon = "mime_envisor"
/obj/item/clothing/head/helmet/space/plasmaman/clown
name = "clown envirosuit helmet"
@@ -229,3 +311,6 @@
icon_state = "clown_envirohelm"
item_state = "clown_envirohelm"
light_overlay = "clown_envirohelm-light"
item_state = "clown_envirohelm"
visor_icon = "clown_envisor"
smile_state = "clown_smile"
+1
View File
@@ -321,6 +321,7 @@ mob/living/carbon/human/dummy/travelling_trader/animal_hunter/Initialize()
var/new_implant = new chosen_implant
var/obj/item/autosurgeon/reward = new(get_turf(src))
reward.insert_organ(new_implant)
reward.uses = 1
/datum/outfit/otherworldly_surgeon
name = "Otherworldly Surgeon"
+8
View File
@@ -100,6 +100,14 @@
return held_items.Find(I)
///Find number of held items, multihand compatible
/mob/proc/get_num_held_items()
. = 0
for(var/i in 1 to held_items.len)
if(held_items[i])
.++
//Sad that this will cause some overhead, but the alias seems necessary
//*I* may be happy with a million and one references to "indexes" but others won't be
/mob/proc/is_holding(obj/item/I)
@@ -453,14 +453,14 @@
/mob/living/carbon/getBruteLoss_nonProsthetic()
var/amount = 0
for(var/obj/item/bodypart/BP in bodyparts)
if (BP.status < 2)
if (BP.is_organic_limb())
amount += BP.brute_dam
return amount
/mob/living/carbon/getFireLoss_nonProsthetic()
var/amount = 0
for(var/obj/item/bodypart/BP in bodyparts)
if (BP.status < 2)
if (BP.is_organic_limb())
amount += BP.burn_dam
return amount
@@ -10,5 +10,5 @@
damage_overlay_type = "synth"
mutanttongue = /obj/item/organ/tongue/robot
species_language_holder = /datum/language_holder/synthetic
limbs_id = "synth"
limbs_id = SPECIES_SYNTH
species_category = SPECIES_CATEGORY_ROBOT
@@ -7,7 +7,7 @@
use_skintones = USE_SKINTONES_GRAYSCALE_CUSTOM
no_equip = list(SLOT_BACK)
blacklisted = 1
limbs_id = "human"
limbs_id = SPECIES_HUMAN
skinned_type = /obj/item/stack/sheet/animalhide/human
species_category = SPECIES_CATEGORY_BASIC //they're a kind of human
@@ -130,7 +130,7 @@
/datum/species/angel/proc/ToggleFlight(mob/living/carbon/human/H,flight)
if(flight && CanFly(H))
stunmod = 2
speedmod = -0.35
speedmod = -0.1
H.setMovetype(H.movement_type | FLYING)
override_float = TRUE
H.pass_flags |= PASSTABLE
@@ -1,6 +1,6 @@
/datum/species/arachnid
name = "Arachnid"
id = "arachnid"
id = SPECIES_ARACHNID
override_bp_icon = 'icons/mob/arachnid_parts.dmi'
say_mod = "chitters"
default_color = "00FF00"
@@ -59,10 +59,10 @@
SW?.Remove(H)
/datum/action/innate/spin_web
name = "Spin Web"
check_flags = AB_CHECK_RESTRAINED|AB_CHECK_STUN|AB_CHECK_CONSCIOUS
icon_icon = 'icons/mob/actions/actions_animal.dmi'
button_icon_state = "lay_web"
name = "Spin Web"
check_flags = AB_CHECK_RESTRAINED|AB_CHECK_STUN|AB_CHECK_CONSCIOUS
icon_icon = 'icons/mob/actions/actions_animal.dmi'
button_icon_state = "lay_web"
/datum/action/innate/spin_cocoon
name = "Spin Cocoon"
@@ -152,4 +152,4 @@
else
A.forceMove(C)
H.visible_message("<span class='danger'>[H] wraps [A] into a cocoon!</span>")
return
return
@@ -11,7 +11,7 @@
mutanttongue = /obj/item/organ/tongue/dullahan
mutantears = /obj/item/organ/ears/dullahan
blacklisted = TRUE
limbs_id = "human"
limbs_id = SPECIES_HUMAN
skinned_type = /obj/item/stack/sheet/animalhide/human
has_field_of_vision = FALSE //Too much of a trouble, their vision is already bound to their severed head.
species_category = SPECIES_CATEGORY_UNDEAD
@@ -2,7 +2,7 @@
/datum/species/human/felinid
name = "Felinid"
id = SPECIES_FELINID
limbs_id = "human"
limbs_id = SPECIES_HUMAN
mutant_bodyparts = list("mam_tail" = "Cat", "mam_ears" = "Cat", "deco_wings" = "None")
@@ -468,7 +468,7 @@
/datum/species/jelly/roundstartslime
name = "Xenobiological Slime Hybrid"
id = SPECIES_SLIME_HYBRID
limbs_id = "slime"
limbs_id = SPECIES_SLIME
default_color = "00FFFF"
species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR)
inherent_traits = list(TRAIT_TOXINLOVER)
@@ -480,7 +480,7 @@
heatmod = 1
burnmod = 1
allowed_limb_ids = list("slime","stargazer","lum")
allowed_limb_ids = list(SPECIES_SLIME,SPECIES_STARGAZER,SPECIES_SLIME_LUMI)
/datum/action/innate/slime_change
name = "Alter Form"
@@ -28,7 +28,7 @@
tail_type = "tail_lizard"
wagging_type = "waggingtail_lizard"
species_category = "lizard"
species_category = SPECIES_CATEGORY_LIZARD
/datum/species/lizard/random_name(gender,unique,lastname)
if(unique)
@@ -47,7 +47,7 @@
/datum/species/lizard/ashwalker
name = "Ash Walker"
id = SPECIES_ASHWALKER
limbs_id = "lizard"
limbs_id = SPECIES_LIZARD
species_traits = list(MUTCOLORS,EYECOLOR,LIPS,DIGITIGRADE)
inherent_traits = list(TRAIT_CHUNKYFINGERS)
mutantlungs = /obj/item/organ/lungs/ashwalker
@@ -69,7 +69,7 @@
id = SPECIES_POD_WEAK
species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS,MUTCOLORS)
mutant_bodyparts = list("mcolor" = "FFFFFF","mcolor2" = "FFFFFF","mcolor3" = "FFFFFF", "mam_snouts" = "Husky", "mam_tail" = "Husky", "mam_ears" = "Husky", "mam_body_markings" = "Husky", "taur" = "None", "legs" = "Normal Legs")
limbs_id = "pod"
limbs_id = SPECIES_POD
light_nutrition_gain_factor = 3
light_bruteheal = -0.2
light_burnheal = -0.2
@@ -33,7 +33,7 @@
/datum/species/shadow/nightmare
name = "Nightmare"
id = SPECIES_NIGHTMARE
limbs_id = "shadow"
limbs_id = SPECIES_SHADOW
burnmod = 1.5
blacklisted = TRUE
no_equip = list(SLOT_WEAR_MASK, SLOT_WEAR_SUIT, SLOT_GLOVES, SLOT_SHOES, SLOT_W_UNIFORM, SLOT_S_STORE)
@@ -141,7 +141,7 @@
playsound(owner,'sound/effects/singlebeat.ogg',40,1)
if(respawn_progress >= HEART_RESPAWN_THRESHHOLD)
owner.revive(full_heal = TRUE)
if(!(owner.dna.species.id == "shadow" || owner.dna.species.id == "nightmare"))
if(!(owner.dna.species.id == SPECIES_SHADOW || owner.dna.species.id == SPECIES_NIGHTMARE))
var/mob/living/carbon/old_owner = owner
Remove(HEART_SPECIAL_SHADOWIFY)
old_owner.set_species(/datum/species/shadow)
@@ -32,7 +32,7 @@
/datum/species/skeleton/space
name = "Spooky Spacey Skeleton"
id = SPECIES_SKELETON_SPACE
limbs_id = "skeleton"
limbs_id = SPECIES_SKELETON
blacklisted = 1
inherent_traits = list(TRAIT_RESISTHEAT,TRAIT_NOBREATH,TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NOHUNGER,TRAIT_EASYDISMEMBER,TRAIT_LIMBATTACHMENT, TRAIT_FAKEDEATH, TRAIT_CALCIUM_HEALER)
@@ -11,7 +11,7 @@
meat = null
gib_types = /obj/effect/gibspawner/robot
damage_overlay_type = "synth"
limbs_id = "synth"
limbs_id = SPECIES_SYNTH
var/list/initial_species_traits = list(NOTRANSSTING) //for getting these values back for assume_disguise()
var/list/initial_inherent_traits = list(TRAIT_VIRUSIMMUNE,TRAIT_NODISMEMBER,TRAIT_NOLIMBDISABLE,TRAIT_NOHUNGER,TRAIT_NOBREATH)
var/disguise_fail_health = 75 //When their health gets to this level their synthflesh partially falls off
@@ -80,7 +80,7 @@
qdel(fake_species)
fake_species = null
meat = initial(meat)
limbs_id = "synth"
limbs_id = SPECIES_SYNTH
use_skintones = FALSE
sexes = 0
fixed_mut_color = ""
@@ -11,7 +11,7 @@
mutant_heart = /obj/item/organ/heart/vampire
mutanttongue = /obj/item/organ/tongue/vampire
blacklisted = TRUE
limbs_id = "human"
limbs_id = SPECIES_HUMAN
skinned_type = /obj/item/stack/sheet/animalhide/human
var/info_text = "You are a <span class='danger'>Vampire</span>. You will slowly but constantly lose blood if outside of a coffin. If inside a coffin, you will slowly heal. You may gain more blood by grabbing a live victim and using your drain ability."
species_category = SPECIES_CATEGORY_UNDEAD
@@ -153,16 +153,33 @@
to_chat(caster, "<span class='warning'>You're already shapeshifted!</span>")
return
if(!ishuman(caster))
to_chat(caster, "<span class='warning'>You need to be humanoid to be able to do this!</span>")
return
var/mob/living/carbon/human/human_caster = caster
var/mob/living/shape = new shapeshift_type(caster.loc)
H = new(shape,src,caster)
H = new(shape,src,human_caster)
if(istype(H, /mob/living/simple_animal))
var/mob/living/simple_animal/SA = H
if((caster.blood_volume >= (BLOOD_VOLUME_BAD*caster.blood_ratio)) || (ventcrawl_nude_only && length(caster.get_equipped_items(include_pockets = TRUE))))
if((human_caster.blood_volume <= (BLOOD_VOLUME_BAD*human_caster.blood_ratio)) || (ventcrawl_nude_only && length(human_caster.get_equipped_items(include_pockets = TRUE))))
SA.ventcrawler = FALSE
if(transfer_name)
H.name = caster.name
H.name = human_caster.name
clothes_req = NONE
mobs_whitelist = null
mobs_blacklist = null
/obj/effect/proc_holder/spell/targeted/shapeshift/bat/cast(list/targets, mob/user = usr)
if(!(locate(/obj/shapeshift_holder) in targets[1]))
if(!ishuman(user))
to_chat(user, "<span class='warning'>You need to be humanoid to be able to do this!</span>")
return
var/mob/living/carbon/human/human_user = user
if(!(human_user.dna?.species?.id == SPECIES_VAMPIRE))
to_chat(user, "<span class='warning'>You don't seem to be able to shapeshift..</span>")
return
return ..()
@@ -3,7 +3,7 @@
/datum/species/zombie
// 1spooky
name = "High-Functioning Zombie"
id = "zombie"
id = SPECIES_ZOMBIE
say_mod = "moans"
sexes = 0
blacklisted = 1
@@ -19,7 +19,7 @@
/datum/species/zombie/notspaceproof
id = "notspaceproofzombie"
limbs_id = "zombie"
limbs_id = SPECIES_ZOMBIE
blacklisted = 0
inherent_traits = list(TRAIT_RESISTCOLD,TRAIT_RADIMMUNE,TRAIT_EASYDISMEMBER,TRAIT_LIMBATTACHMENT,TRAIT_NOBREATH,TRAIT_NODEATH,TRAIT_FAKEDEATH)
@@ -31,7 +31,7 @@
/datum/species/zombie/infectious
name = "Infectious Zombie"
id = "memezombies"
limbs_id = "zombie"
limbs_id = SPECIES_ZOMBIE
inherent_traits = list(TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_RADIMMUNE,TRAIT_EASYDISMEMBER,TRAIT_LIMBATTACHMENT,TRAIT_NOBREATH,TRAIT_NODEATH,TRAIT_NOSOFTCRIT, TRAIT_FAKEDEATH)
mutanthands = /obj/item/zombie_hand
armor = 20 // 120 damage to KO a zombie, which kills it
@@ -100,7 +100,7 @@
/datum/species/krokodil_addict
name = SPECIES_HUMAN
id = "goofzombies"
limbs_id = "zombie" //They look like zombies
limbs_id = SPECIES_ZOMBIE //They look like zombies
sexes = 0
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/zombie
mutanttongue = /obj/item/organ/tongue/zombie
+2 -9
View File
@@ -59,15 +59,8 @@ GLOBAL_LIST_INIT(ventcrawl_machinery, typecacheof(list(
if(!client)
return
if(iscarbon(src) && ventcrawler < 2)//It must have atleast been 1 to get this far
var/failed = 0
var/list/items_list = get_equipped_items(include_pockets = TRUE)
if(items_list.len)
failed = 1
for(var/obj/item/I in held_items)
failed = 1
break
if(failed)
if(iscarbon(src) && ventcrawler == VENTCRAWLER_NUDE)
if(length(get_equipped_items(include_pockets = TRUE)) || get_num_held_items())
to_chat(src, "<span class='warning'>You can't crawl around in the ventilation ducts with items!</span>")
return
+3 -3
View File
@@ -1,13 +1,13 @@
/datum/movespeed_modifier/jetpack
conflicts_with = MOVE_CONFLICT_JETPACK
movetypes = FLOATING
multiplicative_slowdown = -1
multiplicative_slowdown = -0.2
/datum/movespeed_modifier/jetpack/cybernetic
multiplicative_slowdown = -1.25
multiplicative_slowdown = -0.27
/datum/movespeed_modifier/jetpack/fullspeed
multiplicative_slowdown = -1.5
multiplicative_slowdown = -0.27
/datum/movespeed_modifier/die_of_fate
multiplicative_slowdown = 1
+34 -2
View File
@@ -897,6 +897,10 @@
ui.open()
/obj/machinery/power/apc/ui_data(mob/user)
var/obj/item/implant/hijack/H = user.getImplant(/obj/item/implant/hijack)
var/abilitiesavail = FALSE
if(H && !H.stealthmode && H.toggled)
abilitiesavail = TRUE
var/list/data = list(
"locked" = locked,
"failTime" = failure_timer,
@@ -911,7 +915,11 @@
"malfStatus" = get_malf_status(user),
"emergencyLights" = !emergency_lights,
"nightshiftLights" = nightshift_lights,
"hijackable" = HAS_TRAIT(user, TRAIT_HIJACKER),
"hijacked" = hijacker && hasSiliconAccessInArea(hijacker),
"hijacker" = hijacker == user ? TRUE : FALSE,
"drainavail" = cell && cell.percent() >= 85 && abilitiesavail,
"lockdownavail" = cell && cell.percent() >= 35 && abilitiesavail,
"powerChannels" = list(
list(
"title" = "Equipment",
@@ -1009,7 +1017,12 @@
. = UI_INTERACTIVE
/obj/machinery/power/apc/ui_act(action, params)
if(..() || !can_use(usr, 1) || (locked && !area.hasSiliconAccessInArea(usr, PRIVILEDGES_SILICON|PRIVILEDGES_DRONE) && !failure_timer && action != "toggle_nightshift" && (!integration_cog || !(is_servant_of_ratvar(usr)))))
if(..() || !can_use(usr, 1))
return
if(action == "hijack" && can_use(usr, 1)) //don't need auth for hijack button
hijack(usr)
return
if(locked && !area.hasSiliconAccessInArea(usr, PRIVILEDGES_SILICON|PRIVILEDGES_DRONE) && !failure_timer && action != "toggle_nightshift" && (!integration_cog || !(is_servant_of_ratvar(usr))))
return
switch(action)
if("lock")
@@ -1056,6 +1069,25 @@
if("hack")
if(get_malf_status(usr))
malfhack(usr)
if("drain")
cell.use(cell.charge)
hijacker.toggleSiliconAccessArea(area)
hijacker = null
set_hijacked_lighting()
update_icon()
var/obj/item/implant/hijack/H = usr.getImplant(/obj/item/implant/hijack)
H.stealthcooldown = world.time + 2 MINUTES
energy_fail(30 SECONDS * (cell.charge / cell.maxcharge))
if("lockdown")
var/celluse = rand(20,35)
celluse = celluse /100
for (var/obj/machinery/door/D in GLOB.airlocks)
if (get_area(D) == area)
INVOKE_ASYNC(D,/obj/machinery/door.proc/hostile_lockdown,usr, FALSE)
addtimer(CALLBACK(D,/obj/machinery/door.proc/disable_lockdown, FALSE), 30 SECONDS)
cell.charge -= cell.maxcharge*celluse
var/obj/item/implant/hijack/H = usr.getImplant(/obj/item/implant/hijack)
H.stealthcooldown = world.time + 3 MINUTES
if("occupy")
if(get_malf_status(usr))
malfoccupy(usr)
@@ -107,7 +107,7 @@
data["beakerMaxVolume"] = beaker ? beaker.volume : null
//purity and pH accuracy
for(var/obj/item/stock_parts/micro_laser/M in component_parts)
data["partRating"]= 10**(M.rating-1)
data["partRating"]= M.rating
if(M.rating == 4)
data["showPurity"] = 1
else
@@ -2279,15 +2279,16 @@ All effects don't start immediately, but rather get worse over time; the rate is
////////////////////
/datum/reagent/consumable/ethanol/species_drink
var/species_required
var/disgust = 25
var/disgust = 26
boozepwr = 50
/datum/reagent/consumable/ethanol/species_drink/on_mob_life(mob/living/carbon/C)
if(C.dna.species && C.dna.species.species_category == species_required) //species have a species_category variable that refers to one of the drinks
quality = RACE_DRINK
else
C.adjust_disgust(disgust)
return ..()
/datum/reagent/consumable/ethanol/species_drink/reaction_mob(mob/living/carbon/C, method=TOUCH)
if(method == INGEST)
if(C?.dna?.species?.species_category == species_required) //species have a species_category variable that refers to one of the drinks
quality = RACE_DRINK
else
C.adjust_disgust(disgust)
return ..()
/datum/reagent/consumable/ethanol/species_drink/coldscales
name = "Coldscales"
@@ -11,7 +11,7 @@
return FALSE
if(iscarbon(host_mob))
var/mob/living/carbon/C = host_mob
var/list/parts = C.get_damaged_bodyparts(TRUE,TRUE, status = BODYPART_ORGANIC)
var/list/parts = C.get_damaged_bodyparts(TRUE,TRUE, status = list(BODYPART_ORGANIC))
if(!parts.len)
return FALSE
return ..()
@@ -19,7 +19,7 @@
/datum/nanite_program/regenerative/active_effect()
if(iscarbon(host_mob))
var/mob/living/carbon/C = host_mob
var/list/parts = C.get_damaged_bodyparts(TRUE,TRUE, status = BODYPART_ORGANIC)
var/list/parts = C.get_damaged_bodyparts(TRUE,TRUE, status = list(BODYPART_ORGANIC))
if(!parts.len)
return
for(var/obj/item/bodypart/L in parts)
@@ -121,7 +121,7 @@
if(iscarbon(host_mob))
var/mob/living/carbon/C = host_mob
var/list/parts = C.get_damaged_bodyparts(TRUE, TRUE, status = BODYPART_ROBOTIC | BODYPART_HYBRID)
var/list/parts = C.get_damaged_bodyparts(TRUE, TRUE, status = list(BODYPART_ROBOTIC, BODYPART_HYBRID))
if(!parts.len)
return FALSE
else
@@ -132,7 +132,7 @@
/datum/nanite_program/repairing/active_effect(mob/living/M)
if(iscarbon(host_mob))
var/mob/living/carbon/C = host_mob
var/list/parts = C.get_damaged_bodyparts(TRUE, TRUE, status = BODYPART_ROBOTIC | BODYPART_HYBRID)
var/list/parts = C.get_damaged_bodyparts(TRUE, TRUE, status = list(BODYPART_ROBOTIC, BODYPART_HYBRID))
if(!parts.len)
return
var/update = FALSE
@@ -176,7 +176,7 @@
/datum/nanite_program/regenerative_advanced/active_effect()
if(iscarbon(host_mob))
var/mob/living/carbon/C = host_mob
var/list/parts = C.get_damaged_bodyparts(TRUE,TRUE, status = BODYPART_ORGANIC)
var/list/parts = C.get_damaged_bodyparts(TRUE,TRUE, status = list(BODYPART_ORGANIC))
if(!parts.len)
return
var/update = FALSE
+2 -2
View File
@@ -74,9 +74,9 @@
/obj/item/staff = 3,
/obj/item/clothing/under/rank/civilian/mime/skirt = 1,
/obj/item/clothing/under/rank/captain/suit/skirt = 1,
/obj/item/clothing/mask/gas/sexyclown = 1,
/obj/item/clothing/mask/gas/clown_hat/sexy = 1,
/obj/item/clothing/under/rank/civilian/clown/sexy = 1,
/obj/item/clothing/mask/gas/sexymime = 1,
/obj/item/clothing/mask/gas/mime/sexy = 1,
/obj/item/clothing/under/rank/civilian/mime/sexy = 1,
/obj/item/clothing/mask/rat/bat = 1,
/obj/item/clothing/mask/rat/bee = 1,