12/21 modernizations from TG live (#103)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes
This commit is contained in:
Poojawa
2016-12-22 03:57:55 -06:00
committed by GitHub
parent f5e143a452
commit cf59ac1c3d
2215 changed files with 707445 additions and 87041 deletions
+17 -7
View File
@@ -1,17 +1,19 @@
//shuttle mode defines
#define SHUTTLE_IDLE 0
#define SHUTTLE_RECALL 1
#define SHUTTLE_CALL 2
#define SHUTTLE_DOCKED 3
#define SHUTTLE_STRANDED 4
#define SHUTTLE_ESCAPE 5
#define SHUTTLE_ENDGAME 6
#define SHUTTLE_IDLE "idle"
#define SHUTTLE_IGNITING "igniting"
#define SHUTTLE_RECALL "recall"
#define SHUTTLE_CALL "call"
#define SHUTTLE_DOCKED "docked"
#define SHUTTLE_STRANDED "stranded"
#define SHUTTLE_ESCAPE "escape"
#define SHUTTLE_ENDGAME "endgame: game over"
#define EMERGENCY_IDLE_OR_RECALLED (SSshuttle.emergency && ((SSshuttle.emergency.mode == SHUTTLE_IDLE) || (SSshuttle.emergency.mode == SHUTTLE_RECALL)))
#define EMERGENCY_ESCAPED_OR_ENDGAMED (SSshuttle.emergency && ((SSshuttle.emergency.mode == SHUTTLE_ESCAPE) || (SSshuttle.emergency.mode == SHUTTLE_ENDGAME)))
#define EMERGENCY_AT_LEAST_DOCKED (SSshuttle.emergency && SSshuttle.emergency.mode != SHUTTLE_IDLE && SSshuttle.emergency.mode != SHUTTLE_RECALL && SSshuttle.emergency.mode != SHUTTLE_CALL)
// Shuttle return values
#define SHUTTLE_CAN_DOCK "can_dock"
#define SHUTTLE_NOT_A_DOCKING_PORT "not_a_docking_port"
#define SHUTTLE_DWIDTH_TOO_LARGE "docking_width_too_large"
#define SHUTTLE_WIDTH_TOO_LARGE "width_too_large"
@@ -29,3 +31,11 @@
// Ripples, effects that signal a shuttle's arrival
#define SHUTTLE_RIPPLE_TIME 100
#define SHUTTLE_RIPPLE_FADEIN 50
#define TRANSIT_REQUEST 1
#define TRANSIT_READY 2
#define TRANSIT_FULL 3
#define SHUTTLE_TRANSIT_BORDER 8
#define PARALLAX_LOOP_TIME 25