12/21 modernizations from TG live (#103)
* sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes
This commit is contained in:
@@ -29,6 +29,12 @@ var/global/comms_allowed = 0 //By default, the server does not allow messages to
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//Cross server communications
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var/global/cross_address = "byond://" //This needs to be global as the message sent contains the comms key.
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var/global/cross_allowed = 0 //Don't bother attempting to send if the address wasn't set.
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var/global/panic_address = "byond://" //Reconnect a player this linked server if this server isn't accepting new players
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var/global/medal_hub = null
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var/global/medal_pass = " "
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var/global/medals_enabled = TRUE //will be auto set to false if the game fails contacting the medal hub to prevent unneeded calls.
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//This was a define, but I changed it to a variable so it can be changed in-game.(kept the all-caps definition because... code...) -Errorage
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var/MAX_EX_DEVESTATION_RANGE = 3
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@@ -36,4 +42,5 @@ var/MAX_EX_HEAVY_RANGE = 7
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var/MAX_EX_LIGHT_RANGE = 14
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var/MAX_EX_FLASH_RANGE = 14
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var/MAX_EX_FLAME_RANGE = 14
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var/DYN_EX_SCALE = 0.5
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@@ -25,6 +25,7 @@ var/global/list/snouts_list = list()
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var/global/list/horns_list = list()
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var/global/list/frills_list = list()
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var/global/list/spines_list = list()
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var/global/list/legs_list = list()
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var/global/list/animated_spines_list = list()
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//Mutant Human bits
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@@ -64,3 +64,5 @@ var/list/datum/map_template/lava_ruins_templates = list()
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var/list/datum/map_template/shuttle_templates = list()
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var/list/datum/map_template/shelter_templates = list()
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var/list/transit_markers = list()
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@@ -2,7 +2,8 @@ var/list/clients = list() //all clients
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var/list/admins = list() //all clients whom are admins
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var/list/deadmins = list() //all clients who have used the de-admin verb.
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var/list/directory = list() //all ckeys with associated client
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var/list/stealthminID = list() //reference list with IDs that store ckeys, for stealthmins
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var/list/stealthminID = list() //reference list with IDs that store ckeys, for stealthmins
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var/global/list/current_watchlist = list() //stores players that are currently online and in the watchlist
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//Since it didn't really belong in any other category, I'm putting this here
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//This is for procs to replace all the goddamn 'in world's that are chilling around the code
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@@ -12,4 +13,5 @@ var/global/list/mob_list = list() //all mobs, including clientless
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var/global/list/living_mob_list = list() //all alive mobs, including clientless. Excludes /mob/new_player
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var/global/list/dead_mob_list = list() //all dead mobs, including clientless. Excludes /mob/new_player
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var/global/list/joined_player_list = list() //all clients that have joined the game at round-start or as a latejoin.
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var/global/list/silicon_mobs = list() //all silicon mobs
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var/global/list/silicon_mobs = list() //all silicon mobs
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var/global/list/pai_list = list()
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@@ -13,6 +13,7 @@ var/list/clown_names = file2list("config/names/clown.txt")
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var/list/mime_names = file2list("config/names/mime.txt")
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var/list/carp_names = file2list("config/names/carp.txt")
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var/list/golem_names = file2list("config/names/golem.txt")
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var/list/plasmaman_names = file2list("config/names/plasmaman.txt")
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var/list/verbs = file2list("config/names/verbs.txt")
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@@ -6,10 +6,12 @@ var/global/list/shuttle_caller_list = list() //list of all communication cons
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var/global/list/machines = list() //NOTE: this is a list of ALL machines now. The processing machines list is SSmachine.processing !
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var/global/list/syndicate_shuttle_boards = list() //important to keep track of for managing nukeops war declarations.
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var/global/list/navbeacons = list() //list of all bot nagivation beacons, used for patrolling.
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var/global/list/teleportbeacons = list() //list of all tracking beacons used by teleporters
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var/global/list/deliverybeacons = list() //list of all MULEbot delivery beacons.
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var/global/list/deliverybeacontags = list() //list of all tags associated with delivery beacons.
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var/global/list/nuke_list = list()
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var/global/list/nuke_tiles = list() //list of all turfs that turn to animated red grids when a nuke is triggered
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var/global/list/alarmdisplay = list() //list of all machines or programs that can display station alerts
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var/global/list/chemical_reactions_list //list of all /datum/chemical_reaction datums. Used during chemical reactions
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var/global/list/chemical_reagents_list //list of all /datum/reagent datums indexed by reagent id. Used by chemistry stuff
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@@ -20,7 +22,8 @@ var/global/list/crafting_recipes = list() //list of all table craft recipes
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var/global/list/rcd_list = list() //list of Rapid Construction Devices.
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var/global/list/apcs_list = list() //list of all Area Power Controller machines, seperate from machines for powernet speeeeeeed.
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var/global/list/tracked_implants = list() //list of all current implants that are tracked to work out what sort of trek everyone is on. Sadly not on lavaworld not implemented...
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var/global/list/tracked_chem_implants = list() //list of implants the prisoner console can track and send inject commands too
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var/global/list/poi_list = list() //list of points of interest for observe/follow
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var/global/list/pinpointer_list = list() //list of all pinpointers. Used to change stuff they are pointing to all at once.
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// A list of all zombie_infection organs, for any mass "animation"
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var/global/list/zombie_infection_list = list()
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var/global/list/zombie_infection_list = list() // A list of all zombie_infection organs, for any mass "animation"
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var/global/list/meteor_list = list() // List of all meteors.
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@@ -0,0 +1,6 @@
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//Each lists stores ckeys for "Never for this round" option category
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#define POLL_IGNORE_PAI "pai"
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#define POLL_IGNORE_SENTIENCE_POTION "sentience_potion"
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var/list/poll_ignore = list()
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@@ -0,0 +1,9 @@
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//please store common type caches here.
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//type caches should only be stored here if used in mutiple places or likely to be used in mutiple places.
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//Note: typecache can only replace istype if you know for sure the thing is at least a datum.
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var/list/typecache_mob = typecacheof(list(/mob))
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