12/21 modernizations from TG live (#103)
* sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes
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@@ -6,10 +6,12 @@ var/global/list/shuttle_caller_list = list() //list of all communication cons
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var/global/list/machines = list() //NOTE: this is a list of ALL machines now. The processing machines list is SSmachine.processing !
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var/global/list/syndicate_shuttle_boards = list() //important to keep track of for managing nukeops war declarations.
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var/global/list/navbeacons = list() //list of all bot nagivation beacons, used for patrolling.
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var/global/list/teleportbeacons = list() //list of all tracking beacons used by teleporters
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var/global/list/deliverybeacons = list() //list of all MULEbot delivery beacons.
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var/global/list/deliverybeacontags = list() //list of all tags associated with delivery beacons.
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var/global/list/nuke_list = list()
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var/global/list/nuke_tiles = list() //list of all turfs that turn to animated red grids when a nuke is triggered
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var/global/list/alarmdisplay = list() //list of all machines or programs that can display station alerts
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var/global/list/chemical_reactions_list //list of all /datum/chemical_reaction datums. Used during chemical reactions
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var/global/list/chemical_reagents_list //list of all /datum/reagent datums indexed by reagent id. Used by chemistry stuff
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@@ -20,7 +22,8 @@ var/global/list/crafting_recipes = list() //list of all table craft recipes
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var/global/list/rcd_list = list() //list of Rapid Construction Devices.
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var/global/list/apcs_list = list() //list of all Area Power Controller machines, seperate from machines for powernet speeeeeeed.
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var/global/list/tracked_implants = list() //list of all current implants that are tracked to work out what sort of trek everyone is on. Sadly not on lavaworld not implemented...
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var/global/list/tracked_chem_implants = list() //list of implants the prisoner console can track and send inject commands too
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var/global/list/poi_list = list() //list of points of interest for observe/follow
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var/global/list/pinpointer_list = list() //list of all pinpointers. Used to change stuff they are pointing to all at once.
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// A list of all zombie_infection organs, for any mass "animation"
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var/global/list/zombie_infection_list = list()
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var/global/list/zombie_infection_list = list() // A list of all zombie_infection organs, for any mass "animation"
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var/global/list/meteor_list = list() // List of all meteors.
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