12/21 modernizations from TG live (#103)
* sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes
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var/datum/subsystem/augury/SSaugury
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/datum/subsystem/augury
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name = "Augury"
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flags = SS_NO_INIT
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var/list/watchers = list()
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var/list/doombringers = list()
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var/list/observers_given_action = list()
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/datum/subsystem/augury/New()
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NEW_SS_GLOBAL(SSaugury)
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/datum/subsystem/augury/stat_entry(msg)
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..("W:[watchers.len]|D:[doombringers.len]")
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/datum/subsystem/augury/proc/register_doom(atom/A, severity)
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doombringers[A] = severity
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/datum/subsystem/augury/fire()
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var/biggest_doom = null
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var/biggest_threat = null
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for(var/d in doombringers)
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if(!d || qdeleted(d))
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doombringers -= d
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continue
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var/threat = doombringers[d]
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if((biggest_threat == null) || (biggest_threat < threat))
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biggest_doom = d
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biggest_threat = threat
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if(doombringers.len)
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for(var/i in player_list)
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if(isobserver(i) && (!(observers_given_action[i])))
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var/datum/action/innate/augury/A = new
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A.Grant(i)
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observers_given_action[i] = TRUE
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else
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for(var/i in observers_given_action)
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if(observers_given_action[i] && isobserver(i))
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var/mob/dead/observer/O = i
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for(var/datum/action/innate/augury/A in O.actions)
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qdel(A)
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observers_given_action -= i
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for(var/w in watchers)
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if(!w)
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watchers -= w
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continue
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var/mob/dead/observer/O = w
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if(biggest_doom && (!O.orbiting || O.orbiting.orbiting != biggest_doom))
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O.ManualFollow(biggest_doom)
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/datum/action/innate/augury
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name = "Auto Follow Debris"
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icon_icon = 'icons/obj/meteor.dmi'
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button_icon_state = "flaming"
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background_icon_state = ACTION_BUTTON_DEFAULT_BACKGROUND
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/datum/action/innate/augury/Destroy()
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if(owner)
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SSaugury.watchers -= owner
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return ..()
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/datum/action/innate/augury/Activate()
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SSaugury.watchers += owner
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owner << "<span class='notice'>You are now auto-following debris.</span>"
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active = TRUE
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UpdateButtonIcon()
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/datum/action/innate/augury/Deactivate()
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SSaugury.watchers -= owner
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owner << "<span class='notice'>You are no longer auto-following debris.</span>"
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active = FALSE
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UpdateButtonIcon()
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/datum/action/innate/augury/UpdateButtonIcon()
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..()
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if(active)
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button.icon_state = "template_active"
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else
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button.icon_state = "template"
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