12/21 modernizations from TG live (#103)
* sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes
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@@ -0,0 +1,42 @@
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var/datum/subsystem/fire_burning/SSfire_burning
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/datum/subsystem/fire_burning
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name = "Fire Burning"
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priority = 40
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flags = SS_NO_INIT|SS_BACKGROUND
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var/list/currentrun = list()
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var/list/processing = list()
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/datum/subsystem/fire_burning/New()
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NEW_SS_GLOBAL(SSfire_burning)
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/datum/subsystem/fire_burning/stat_entry()
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..("P:[processing.len]")
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/datum/subsystem/fire_burning/fire(resumed = 0)
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if (!resumed)
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src.currentrun = processing.Copy()
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//cache for sanic speed (lists are references anyways)
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var/list/currentrun = src.currentrun
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while(currentrun.len)
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var/obj/O = currentrun[currentrun.len]
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currentrun.len--
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if (!O || qdeleted(O))
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processing -= O
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if (MC_TICK_CHECK)
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return
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continue
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if(O.resistance_flags & ON_FIRE)
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O.take_damage(20, BURN, "fire", 0)
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else
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processing -= O
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if (MC_TICK_CHECK)
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return
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