12/21 modernizations from TG live (#103)
* sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes
This commit is contained in:
68
code/controllers/subsystem/processing/objects.dm
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68
code/controllers/subsystem/processing/objects.dm
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@@ -0,0 +1,68 @@
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var/datum/subsystem/objects/SSobj
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/datum/var/isprocessing = 0
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/datum/proc/process()
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set waitfor = 0
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STOP_PROCESSING(SSobj, src)
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return 0
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/datum/subsystem/objects
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name = "Objects"
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init_order = 12
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priority = 40
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var/list/atom_spawners = list()
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var/list/processing = list()
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var/list/currentrun = list()
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/datum/subsystem/objects/New()
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NEW_SS_GLOBAL(SSobj)
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/datum/subsystem/objects/Initialize(timeofdayl)
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trigger_atom_spawners()
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setupGenetics() //to set the mutations' place in structural enzymes, so monkey.initialize() knows where to put the monkey mutation.
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for(var/thing in world)
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var/atom/A = thing
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A.initialize()
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CHECK_TICK
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. = ..()
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/datum/subsystem/objects/proc/trigger_atom_spawners(zlevel, ignore_z=FALSE)
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for(var/V in atom_spawners)
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var/atom/A = V
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if (!ignore_z && (zlevel && A.z != zlevel))
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continue
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A.spawn_atom_to_world()
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/datum/subsystem/objects/stat_entry()
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..("P:[processing.len]")
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/datum/subsystem/objects/fire(resumed = 0)
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if (!resumed)
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src.currentrun = processing.Copy()
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//cache for sanic speed (lists are references anyways)
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var/list/currentrun = src.currentrun
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while(currentrun.len)
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var/datum/thing = currentrun[currentrun.len]
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currentrun.len--
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if(thing)
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thing.process(wait)
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else
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SSobj.processing -= thing
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if (MC_TICK_CHECK)
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return
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/datum/subsystem/objects/proc/setup_template_objects(list/objects)
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trigger_atom_spawners(0, ignore_z=TRUE)
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for(var/A in objects)
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var/atom/B = A
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B.initialize()
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/datum/subsystem/objects/Recover()
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if (istype(SSobj.atom_spawners))
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atom_spawners = SSobj.atom_spawners
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if (istype(SSobj.processing))
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processing = SSobj.processing
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