12/21 modernizations from TG live (#103)
* sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes
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@@ -0,0 +1,37 @@
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var/datum/subsystem/stickyban/SSstickyban
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/datum/subsystem/stickyban
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name = "Sticky Ban"
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init_order = -10
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flags = SS_NO_FIRE
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var/list/cache = list()
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/datum/subsystem/stickyban/New()
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NEW_SS_GLOBAL(SSstickyban)
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/datum/subsystem/stickyban/Initialize(timeofday)
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var/list/bannedkeys = world.GetConfig("ban")
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//sanitize the sticky ban list
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for (var/bannedkey in bannedkeys)
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var/ckey = ckey(bannedkey)
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var/list/ban = stickyban2list(world.GetConfig("ban", bannedkey))
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//byond stores sticky bans by key, that can end up confusing things
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//i also remove it here so that if any stickybans cause a runtime, they just stop existing
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world.SetConfig("ban", bannedkey, null)
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if (!ban["ckey"])
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ban["ckey"] = ckey
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//storing these can break things and isn't needed for sticky ban tracking
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ban -= "IP"
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ban -= "computer_id"
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ban["matches_this_round"] = list()
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ban["existing_user_matches_this_round"] = list()
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ban["admin_matches_this_round"] = list()
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cache[ckey] = ban
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for (var/bannedckey in cache)
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world.SetConfig("ban", bannedckey, list2stickyban(cache[bannedckey]))
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