12/21 modernizations from TG live (#103)
* sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes
This commit is contained in:
@@ -19,9 +19,6 @@
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if(!(type in D.viable_mobtypes))
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return 0
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if(count_by_type(viruses, /datum/disease/advance) >= 3)
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return 0
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return 1
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@@ -32,23 +29,30 @@
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/mob/proc/AddDisease(datum/disease/D)
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var/datum/disease/DD = new D.type(1, D, 0)
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viruses += DD
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DD.affected_mob = src
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DD.holder = src
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for(var/datum/disease/advance/P in viruses)
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if(istype(D, /datum/disease/advance))
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var/datum/disease/advance/DD = D
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if (P.totalResistance() < DD.totalTransmittable()) //Overwrite virus if the attacker's Transmission is lower than the defender's Resistance. This does not grant immunity to the lost virus.
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P.remove_virus()
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//Copy properties over. This is so edited diseases persist.
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var/list/skipped = list("affected_mob","holder","carrier","stage","type","parent_type","vars","transformed")
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for(var/V in DD.vars)
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if(V in skipped)
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continue
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if(istype(DD.vars[V],/list))
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var/list/L = D.vars[V]
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DD.vars[V] = L.Copy()
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else
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DD.vars[V] = D.vars[V]
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if (!viruses.len) //Only add the new virus if it defeated the existing one
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var/datum/disease/DD = new D.type(1, D, 0)
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viruses += DD
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DD.affected_mob = src
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DD.holder = src
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DD.affected_mob.med_hud_set_status()
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//Copy properties over. This is so edited diseases persist.
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var/list/skipped = list("affected_mob","holder","carrier","stage","type","parent_type","vars","transformed")
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for(var/V in DD.vars)
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if(V in skipped)
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continue
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if(istype(DD.vars[V],/list))
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var/list/L = D.vars[V]
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DD.vars[V] = L.Copy()
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else
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DD.vars[V] = D.vars[V]
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DD.affected_mob.med_hud_set_status()
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/mob/living/carbon/ContractDisease(datum/disease/D)
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@@ -82,7 +86,7 @@
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var/target_zone = pick(head_ch;1,body_ch;2,hands_ch;3,feet_ch;4)
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if(istype(src, /mob/living/carbon/human))
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if(ishuman(src))
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var/mob/living/carbon/human/H = src
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switch(target_zone)
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@@ -93,6 +97,9 @@
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if(passed && isobj(H.wear_mask))
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Cl = H.wear_mask
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passed = prob((Cl.permeability_coefficient*100) - 1)
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if(passed && isobj(H.wear_neck))
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Cl = H.wear_neck
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passed = prob((Cl.permeability_coefficient*100) - 1)
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if(2)
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if(isobj(H.wear_suit))
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Cl = H.wear_suit
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@@ -117,7 +124,7 @@
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Cl = H.shoes
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passed = prob((Cl.permeability_coefficient*100) - 1)
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else if(istype(src, /mob/living/carbon/monkey))
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else if(ismonkey(src))
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var/mob/living/carbon/monkey/M = src
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switch(target_zone)
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if(1)
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@@ -140,6 +147,6 @@
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/mob/living/carbon/human/CanContractDisease(datum/disease/D)
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if(dna && (VIRUSIMMUNE in dna.species.specflags))
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if(dna && (VIRUSIMMUNE in dna.species.species_traits))
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return 0
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return ..()
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@@ -7,6 +7,8 @@
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*/
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#define SYMPTOM_LIMIT 8
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var/list/archive_diseases = list()
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// The order goes from easy to cure to hard to cure.
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@@ -34,7 +36,7 @@ var/list/advance_cures = list(
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viable_mobtypes = list(/mob/living/carbon/human, /mob/living/carbon/monkey)
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// NEW VARS
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var/list/properties = list()
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var/list/symptoms = list() // The symptoms of the disease.
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var/id = ""
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var/processing = 0
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@@ -162,8 +164,8 @@ var/list/advance_cures = list(
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/datum/disease/advance/proc/Refresh(new_name = 0)
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//world << "[src.name] \ref[src] - REFRESH!"
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var/list/properties = GenerateProperties()
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AssignProperties(properties)
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GenerateProperties()
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AssignProperties()
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id = null
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if(!archive_diseases[GetDiseaseID()])
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@@ -182,26 +184,24 @@ var/list/advance_cures = list(
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CRASH("We did not have any symptoms before generating properties.")
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return
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var/list/properties = list("resistance" = 1, "stealth" = 1, "stage_rate" = 1, "transmittable" = 1, "severity" = 0)
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properties = list("resistance" = 0, "stealth" = 0, "stage_rate" = 0, "transmittable" = 0, "severity" = 0)
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for(var/datum/symptom/S in symptoms)
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properties["resistance"] += S.resistance
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properties["stealth"] += S.stealth
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properties["stage_rate"] += S.stage_speed
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properties["transmittable"] += S.transmittable
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properties["severity"] = max(properties["severity"], S.severity) // severity is based on the highest severity symptom
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return properties
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return
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// Assign the properties that are in the list.
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/datum/disease/advance/proc/AssignProperties(list/properties = list())
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/datum/disease/advance/proc/AssignProperties()
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if(properties && properties.len)
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switch(properties["stealth"])
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if(2)
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if(2,3)
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visibility_flags = HIDDEN_SCANNER
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if(3 to INFINITY)
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if(4 to INFINITY)
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visibility_flags = HIDDEN_SCANNER|HIDDEN_PANDEMIC
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// The more symptoms we have, the less transmittable it is but some symptoms can make up for it.
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@@ -252,7 +252,7 @@ var/list/advance_cures = list(
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// Will generate a random cure, the less resistance the symptoms have, the harder the cure.
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/datum/disease/advance/proc/GenerateCure(list/properties = list())
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/datum/disease/advance/proc/GenerateCure()
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if(properties && properties.len)
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var/res = Clamp(properties["resistance"] - (symptoms.len / 2), 1, advance_cures.len)
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//world << "Res = [res]"
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@@ -306,7 +306,7 @@ var/list/advance_cures = list(
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if(HasSymptom(S))
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return
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if(symptoms.len < 5 + rand(-1, 1))
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if(symptoms.len < (SYMPTOM_LIMIT - 1) + rand(-1, 1))
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symptoms += S
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else
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RemoveSymptom(pick(symptoms))
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@@ -372,7 +372,7 @@ var/list/advance_cures = list(
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if(!user)
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return
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var/i = 5
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var/i = SYMPTOM_LIMIT
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var/datum/disease/advance/D = new(0, null)
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D.symptoms = list()
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@@ -426,31 +426,15 @@ var/list/advance_cures = list(
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/datum/disease/advance/proc/totalStageSpeed()
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var/total_stage_speed = 0
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for(var/i in symptoms)
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var/datum/symptom/S = i
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total_stage_speed += S.stage_speed
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return total_stage_speed
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return properties["stage_rate"]
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/datum/disease/advance/proc/totalStealth()
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var/total_stealth = 0
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for(var/i in symptoms)
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var/datum/symptom/S = i
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total_stealth += S.stealth
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return total_stealth
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return properties["stealth"]
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/datum/disease/advance/proc/totalResistance()
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var/total_resistance = 0
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for(var/i in symptoms)
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var/datum/symptom/S = i
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total_resistance += S.resistance
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return total_resistance
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return properties["resistance"]
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/datum/disease/advance/proc/totalTransmittable()
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var/total_transmittable = 0
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for(var/i in symptoms)
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var/datum/symptom/S = i
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total_transmittable += S.transmittable
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return total_transmittable
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return properties["transmittable"]
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#undef RANDOM_STARTING_LEVEL
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@@ -28,7 +28,7 @@ BONUS
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..()
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if(prob(SYMPTOM_ACTIVATION_PROB))
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var/mob/living/M = A.affected_mob
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if(istype(M, /mob/living/carbon/human))
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
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switch(A.stage)
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if(1, 2)
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@@ -43,11 +43,73 @@ Bonus
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return
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/datum/symptom/choking/proc/Choke_stage_3_4(mob/living/M, datum/disease/advance/A)
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var/get_damage = sqrt(21+A.totalStageSpeed()*0.5)+sqrt(16+A.totalStealth())
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var/get_damage = sqrt(21+A.totalStageSpeed()*0.5)+sqrt(max(16+A.totalStealth(),0))
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M.adjustOxyLoss(get_damage)
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return 1
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/datum/symptom/choking/proc/Choke(mob/living/M, datum/disease/advance/A)
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var/get_damage = sqrt(21+A.totalStageSpeed()*0.5)+sqrt(16+A.totalStealth()*5)
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var/get_damage = sqrt(21+A.totalStageSpeed()*0.5)+sqrt(max(16+A.totalStealth()*5,0))
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M.adjustOxyLoss(get_damage)
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return 1
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return 1
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/*
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//////////////////////////////////////
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Asphyxiation
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Very very noticable.
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Decreases stage speed.
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Decreases transmittablity.
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Bonus
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Inflicts large spikes of oxyloss
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Introduces Asphyxiating drugs to the system
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Causes cardiac arrest on dying victims.
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//////////////////////////////////////
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*/
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/datum/symptom/asphyxiation
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name = "Acute respiratory distress syndrome"
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stealth = -2
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resistance = -0
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stage_speed = -1
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transmittable = -2
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level = 7
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severity = 3
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/datum/symptom/asphyxiation/Activate(datum/disease/advance/A)
|
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..()
|
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if(prob(SYMPTOM_ACTIVATION_PROB))
|
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var/mob/living/M = A.affected_mob
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switch(A.stage)
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if(3, 4)
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M << "<span class='warning'><b>[pick("Your windpipe feels thin.", "Your lungs feel small.")]</span>"
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Asphyxiate_stage_3_4(M, A)
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M.emote("gasp")
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else
|
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M << "<span class='userdanger'>[pick("Your lungs hurt!", "It hurts to breathe!")]</span>"
|
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Asphyxiate(M, A)
|
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M.emote("gasp")
|
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if(M.getOxyLoss() >= 120)
|
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M.visible_message("<span class='warning'>[M] stops breathing, as if their lungs have totally collapsed!</span>")
|
||||
Asphyxiate_death(M, A)
|
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return
|
||||
|
||||
/datum/symptom/asphyxiation/proc/Asphyxiate_stage_3_4(mob/living/M, datum/disease/advance/A)
|
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var/get_damage = sqrt(abs(21+A.totalStageSpeed()*0.7))+sqrt(abs(16+A.totalStealth()))
|
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M.adjustOxyLoss(get_damage)
|
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return 1
|
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|
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/datum/symptom/asphyxiation/proc/Asphyxiate(mob/living/M, datum/disease/advance/A)
|
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var/get_damage = sqrt(abs(21+A.totalStageSpeed()))+sqrt(abs(16+A.totalStealth()*5))
|
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M.adjustOxyLoss(get_damage)
|
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M.reagents.add_reagent_list(list("pancuronium" = 2, "sodium_thiopental" = 2))
|
||||
return 1
|
||||
|
||||
/datum/symptom/asphyxiation/proc/Asphyxiate_death(mob/living/M, datum/disease/advance/A)
|
||||
var/get_damage = sqrt(abs(21+A.totalStageSpeed()*1.5))+sqrt(abs(16+A.totalStealth()*7))
|
||||
M.adjustOxyLoss(get_damage)
|
||||
M.adjustBrainLoss(get_damage/2)
|
||||
return 1
|
||||
|
||||
@@ -34,7 +34,7 @@ BONUS
|
||||
M << "<span notice='warning'>[pick("You swallow excess mucus.", "You lightly cough.")]</span>"
|
||||
else
|
||||
M.emote("cough")
|
||||
var/obj/item/I = M.get_active_hand()
|
||||
if(I && I.w_class == 1)
|
||||
var/obj/item/I = M.get_active_held_item()
|
||||
if(I && I.w_class == WEIGHT_CLASS_TINY)
|
||||
M.drop_item()
|
||||
return
|
||||
return
|
||||
|
||||
@@ -36,6 +36,6 @@ Bonus
|
||||
return
|
||||
|
||||
/datum/symptom/fever/proc/Heat(mob/living/M, datum/disease/advance/A)
|
||||
var/get_heat = (sqrt(21+A.totalTransmittable()*2))+(sqrt(20+A.totalStageSpeed()*3))
|
||||
var/get_heat = (sqrt(max(21,21+A.totalTransmittable()*2)))+(sqrt(max(21,20+A.totalStageSpeed()*3)))
|
||||
M.bodytemperature = min(M.bodytemperature + (get_heat * A.stage), BODYTEMP_HEAT_DAMAGE_LIMIT - 1)
|
||||
return 1
|
||||
return 1
|
||||
|
||||
@@ -54,4 +54,69 @@ Bonus
|
||||
var/get_stacks = (sqrt(20+A.totalStageSpeed()*3))-(sqrt(16+A.totalStealth()))
|
||||
M.adjust_fire_stacks(get_stacks)
|
||||
M.adjustFireLoss(get_stacks)
|
||||
return 1
|
||||
|
||||
/*
|
||||
//////////////////////////////////////
|
||||
|
||||
Alkali perspiration
|
||||
|
||||
Hidden.
|
||||
Lowers resistance.
|
||||
Decreases stage speed.
|
||||
Decreases transmittablity.
|
||||
Fatal Level.
|
||||
|
||||
Bonus
|
||||
Ignites infected mob.
|
||||
Explodes mob on contact with water.
|
||||
|
||||
//////////////////////////////////////
|
||||
*/
|
||||
|
||||
/datum/symptom/alkali
|
||||
|
||||
name = "Alkali perspiration"
|
||||
stealth = 2
|
||||
resistance = -2
|
||||
stage_speed = -2
|
||||
transmittable = -2
|
||||
level = 7
|
||||
severity = 6
|
||||
|
||||
/datum/symptom/alkali/Activate(datum/disease/advance/A)
|
||||
..()
|
||||
if(prob(SYMPTOM_ACTIVATION_PROB))
|
||||
var/mob/living/M = A.affected_mob
|
||||
switch(A.stage)
|
||||
if(3)
|
||||
M << "<span class='warning'>[pick("Your veins boil.", "You feel hot.", "You smell meat cooking.")]</span>"
|
||||
if(4)
|
||||
Alkali_fire_stage_4(M, A)
|
||||
M.IgniteMob()
|
||||
M << "<span class='userdanger'>Your sweat bursts into flames!</span>"
|
||||
M.emote("scream")
|
||||
if(5)
|
||||
Alkali_fire_stage_5(M, A)
|
||||
M.IgniteMob()
|
||||
M << "<span class='userdanger'>Your skin erupts into an inferno!</span>"
|
||||
M.emote("scream")
|
||||
if(M.fire_stacks < 0)
|
||||
M.visible_message("<span class='warning'>[M]'s sweat sizzles and pops on contact with water!</span>")
|
||||
explosion(M.loc,0,0,2)
|
||||
Alkali_fire_stage_5(M, A)
|
||||
return
|
||||
|
||||
/datum/symptom/alkali/proc/Alkali_fire_stage_4(mob/living/M, datum/disease/advance/A)
|
||||
var/get_stacks = (sqrt(20+A.totalStageSpeed()*5))
|
||||
M.adjust_fire_stacks(get_stacks)
|
||||
M.adjustFireLoss(get_stacks/2)
|
||||
M.reagents.add_reagent("clf3", 1)
|
||||
return 1
|
||||
|
||||
/datum/symptom/alkali/proc/Alkali_fire_stage_5(mob/living/M, datum/disease/advance/A)
|
||||
var/get_stacks = (sqrt(20+A.totalStageSpeed()*8))
|
||||
M.adjust_fire_stacks(get_stacks)
|
||||
M.adjustFireLoss(get_stacks)
|
||||
M.reagents.add_reagent_list(list("napalm" = 3, "clf3" = 3))
|
||||
return 1
|
||||
@@ -40,4 +40,49 @@ Bonus
|
||||
/datum/symptom/flesh_eating/proc/Flesheat(mob/living/M, datum/disease/advance/A)
|
||||
var/get_damage = ((sqrt(16-A.totalStealth()))*5)
|
||||
M.adjustBruteLoss(get_damage)
|
||||
return 1
|
||||
|
||||
/*
|
||||
//////////////////////////////////////
|
||||
|
||||
Autophagocytosis (AKA Programmed mass cell death)
|
||||
|
||||
Very noticable.
|
||||
Lowers resistance.
|
||||
Fast stage speed.
|
||||
Decreases transmittablity.
|
||||
Fatal Level.
|
||||
|
||||
Bonus
|
||||
Deals brute damage over time.
|
||||
|
||||
//////////////////////////////////////
|
||||
*/
|
||||
|
||||
/datum/symptom/flesh_death
|
||||
|
||||
name = "Autophagocytosis Necrosis"
|
||||
stealth = -2
|
||||
resistance = -2
|
||||
stage_speed = 1
|
||||
transmittable = -2
|
||||
level = 7
|
||||
severity = 6
|
||||
|
||||
/datum/symptom/flesh_death/Activate(datum/disease/advance/A)
|
||||
..()
|
||||
if(prob(SYMPTOM_ACTIVATION_PROB))
|
||||
var/mob/living/M = A.affected_mob
|
||||
switch(A.stage)
|
||||
if(2,3)
|
||||
M << "<span class='warning'>[pick("You feel your body break apart.", "Your skin rubs off like dust.")]</span>"
|
||||
if(4,5)
|
||||
M << "<span class='userdanger'>[pick("You feel your muscles weakening.", "Your skin begins detaching itself.", "You feel sandy.")]</span>"
|
||||
Flesh_death(M, A)
|
||||
return
|
||||
|
||||
/datum/symptom/flesh_death/proc/Flesh_death(mob/living/M, datum/disease/advance/A)
|
||||
var/get_damage = ((sqrt(16-A.totalStealth()))*6)
|
||||
M.adjustBruteLoss(get_damage)
|
||||
M.reagents.add_reagent_list(list("heparin" = 5, "lipolicide" = 5))
|
||||
return 1
|
||||
@@ -29,15 +29,15 @@ Bonus
|
||||
|
||||
/datum/symptom/genetic_mutation/Activate(datum/disease/advance/A)
|
||||
..()
|
||||
if(prob(SYMPTOM_ACTIVATION_PROB * 5)) // 15% chance
|
||||
var/mob/living/carbon/M = A.affected_mob
|
||||
if(!M.has_dna())
|
||||
if(prob(SYMPTOM_ACTIVATION_PROB * 3)) // 15% chance
|
||||
var/mob/living/carbon/C = A.affected_mob
|
||||
if(!C.has_dna())
|
||||
return
|
||||
switch(A.stage)
|
||||
if(4, 5)
|
||||
M << "<span class='warning'>[pick("Your skin feels itchy.", "You feel light headed.")]</span>"
|
||||
M.dna.remove_mutation_group(possible_mutations)
|
||||
randmut(M, possible_mutations)
|
||||
C << "<span class='warning'>[pick("Your skin feels itchy.", "You feel light headed.")]</span>"
|
||||
C.dna.remove_mutation_group(possible_mutations)
|
||||
C.randmut(possible_mutations)
|
||||
return
|
||||
|
||||
// Archive their DNA before they were infected.
|
||||
|
||||
@@ -36,6 +36,6 @@ Bonus
|
||||
M << "<span class='danger'>[pick("Something is following you.", "You are being watched.", "You hear a whisper in your ear.", "Thumping footsteps slam toward you from nowhere.")]</span>"
|
||||
else
|
||||
M << "<span class='userdanger'>[pick("Oh, your head...", "Your head pounds.", "They're everywhere! Run!", "Something in the shadows...")]</span>"
|
||||
M.hallucination += 5
|
||||
M.hallucination += 25
|
||||
|
||||
return
|
||||
|
||||
@@ -26,99 +26,231 @@ Bonus
|
||||
|
||||
/datum/symptom/heal/Activate(datum/disease/advance/A)
|
||||
..()
|
||||
if(prob(SYMPTOM_ACTIVATION_PROB * 10))
|
||||
var/mob/living/M = A.affected_mob
|
||||
switch(A.stage)
|
||||
if(4, 5)
|
||||
Heal(M, A)
|
||||
//100% chance to activate for slow but consistent healing
|
||||
var/mob/living/M = A.affected_mob
|
||||
switch(A.stage)
|
||||
if(4, 5)
|
||||
Heal(M, A)
|
||||
return
|
||||
|
||||
/datum/symptom/heal/proc/Heal(mob/living/M, datum/disease/advance/A)
|
||||
var/get_damage = (sqrt(20+A.totalStageSpeed())*(1+rand()))
|
||||
M.adjustToxLoss(-get_damage)
|
||||
var/heal_amt = 0.5
|
||||
if(M.toxloss > 0 && prob(20))
|
||||
PoolOrNew(/obj/effect/overlay/temp/heal, list(get_turf(M), "#66FF99"))
|
||||
M.adjustToxLoss(-heal_amt)
|
||||
return 1
|
||||
|
||||
/*
|
||||
//////////////////////////////////////
|
||||
|
||||
Metabolism
|
||||
Apoptosis
|
||||
|
||||
Little bit hidden.
|
||||
Lowers resistance.
|
||||
Decreases stage speed.
|
||||
Decreases transmittablity temrendously.
|
||||
High Level.
|
||||
Decreases transmittablity.
|
||||
|
||||
Bonus
|
||||
Cures all diseases (except itself) and creates anti-bodies for them until the symptom dies.
|
||||
Heals toxins in the affected mob's blood stream faster.
|
||||
|
||||
//////////////////////////////////////
|
||||
*/
|
||||
|
||||
/datum/symptom/heal/metabolism
|
||||
/datum/symptom/heal/plus
|
||||
|
||||
name = "Anti-Bodies Metabolism"
|
||||
stealth = -1
|
||||
resistance = -1
|
||||
stage_speed = -1
|
||||
transmittable = -4
|
||||
level = 3
|
||||
var/list/cured_diseases = list()
|
||||
name = "Apoptoxin filter"
|
||||
stealth = 0
|
||||
resistance = -2
|
||||
stage_speed = -2
|
||||
transmittable = -2
|
||||
level = 8
|
||||
|
||||
/datum/symptom/heal/metabolism/Heal(mob/living/M, datum/disease/advance/A)
|
||||
var/cured = 0
|
||||
for(var/datum/disease/D in M.viruses)
|
||||
if(D != A)
|
||||
cured = 1
|
||||
cured_diseases += D.GetDiseaseID()
|
||||
D.cure()
|
||||
if(cured)
|
||||
M << "<span class='notice'>You feel much better.</span>"
|
||||
|
||||
/datum/symptom/heal/metabolism/End(datum/disease/advance/A)
|
||||
// Remove all the diseases we cured.
|
||||
var/mob/living/M = A.affected_mob
|
||||
if(istype(M))
|
||||
if(cured_diseases.len)
|
||||
for(var/res in M.resistances)
|
||||
if(res in cured_diseases)
|
||||
M.resistances -= res
|
||||
M << "<span class='warning'>You feel weaker.</span>"
|
||||
/datum/symptom/heal/plus/Heal(mob/living/M, datum/disease/advance/A)
|
||||
var/heal_amt = 1
|
||||
if(M.toxloss > 0 && prob(20))
|
||||
PoolOrNew(/obj/effect/overlay/temp/heal, list(get_turf(M), "#00FF00"))
|
||||
M.adjustToxLoss(-heal_amt)
|
||||
return 1
|
||||
|
||||
/*
|
||||
//////////////////////////////////////
|
||||
|
||||
Longevity
|
||||
Regeneration
|
||||
|
||||
Medium hidden boost.
|
||||
Large resistance boost.
|
||||
Large stage speed boost.
|
||||
Large transmittablity boost.
|
||||
High Level.
|
||||
Little bit hidden.
|
||||
Lowers resistance tremendously.
|
||||
Decreases stage speed tremendously.
|
||||
Decreases transmittablity temrendously.
|
||||
Fatal Level.
|
||||
|
||||
Bonus
|
||||
After a certain amount of time the symptom will cure itself.
|
||||
Heals brute damage slowly over time.
|
||||
|
||||
//////////////////////////////////////
|
||||
*/
|
||||
|
||||
/datum/symptom/heal/longevity
|
||||
/datum/symptom/heal/brute
|
||||
|
||||
name = "Longevity"
|
||||
stealth = 3
|
||||
resistance = 4
|
||||
stage_speed = 4
|
||||
transmittable = 4
|
||||
level = 3
|
||||
var/longevity = 30
|
||||
name = "Regeneration"
|
||||
stealth = 1
|
||||
resistance = -4
|
||||
stage_speed = -4
|
||||
transmittable = -4
|
||||
level = 6
|
||||
|
||||
/datum/symptom/heal/longevity/Heal(mob/living/M, datum/disease/advance/A)
|
||||
longevity -= 1
|
||||
if(!longevity)
|
||||
A.cure()
|
||||
/datum/symptom/heal/brute/Heal(mob/living/carbon/M, datum/disease/advance/A)
|
||||
var/heal_amt = 1
|
||||
|
||||
var/list/parts = M.get_damaged_bodyparts(1,1) //1,1 because it needs inputs.
|
||||
|
||||
if(!parts.len)
|
||||
return
|
||||
|
||||
for(var/obj/item/bodypart/L in parts)
|
||||
if(L.heal_damage(heal_amt/parts.len, 0))
|
||||
M.update_damage_overlays()
|
||||
|
||||
if(prob(20))
|
||||
PoolOrNew(/obj/effect/overlay/temp/heal, list(get_turf(M), "#FF3333"))
|
||||
|
||||
return 1
|
||||
|
||||
|
||||
/*
|
||||
//////////////////////////////////////
|
||||
|
||||
Flesh Mending
|
||||
|
||||
No resistance change.
|
||||
Decreases stage speed.
|
||||
Decreases transmittablity.
|
||||
Fatal Level.
|
||||
|
||||
Bonus
|
||||
Heals brute damage over time. Turns cloneloss into burn damage.
|
||||
|
||||
//////////////////////////////////////
|
||||
*/
|
||||
|
||||
/datum/symptom/heal/brute/plus
|
||||
|
||||
name = "Flesh Mending"
|
||||
stealth = 0
|
||||
resistance = 0
|
||||
stage_speed = -2
|
||||
transmittable = -2
|
||||
level = 8
|
||||
|
||||
/datum/symptom/heal/brute/plus/Heal(mob/living/carbon/M, datum/disease/advance/A)
|
||||
var/heal_amt = 2
|
||||
|
||||
var/list/parts = M.get_damaged_bodyparts(1,1) //1,1 because it needs inputs.
|
||||
|
||||
if(M.getCloneLoss() > 0)
|
||||
M.adjustCloneLoss(-1)
|
||||
M.take_bodypart_damage(0, 1) //Deals BURN damage, which is not cured by this symptom
|
||||
PoolOrNew(/obj/effect/overlay/temp/heal, list(get_turf(M), "#33FFCC"))
|
||||
|
||||
if(!parts.len)
|
||||
return
|
||||
|
||||
for(var/obj/item/bodypart/L in parts)
|
||||
if(L.heal_damage(heal_amt/parts.len, 0))
|
||||
M.update_damage_overlays()
|
||||
|
||||
if(prob(20))
|
||||
PoolOrNew(/obj/effect/overlay/temp/heal, list(get_turf(M), "#CC1100"))
|
||||
|
||||
return 1
|
||||
|
||||
/*
|
||||
//////////////////////////////////////
|
||||
|
||||
Tissue Regrowth
|
||||
|
||||
Little bit hidden.
|
||||
Lowers resistance tremendously.
|
||||
Decreases stage speed tremendously.
|
||||
Decreases transmittablity temrendously.
|
||||
Fatal Level.
|
||||
|
||||
Bonus
|
||||
Heals burn damage slowly over time.
|
||||
|
||||
//////////////////////////////////////
|
||||
*/
|
||||
|
||||
/datum/symptom/heal/burn
|
||||
|
||||
name = "Tissue Regrowth"
|
||||
stealth = 1
|
||||
resistance = -4
|
||||
stage_speed = -4
|
||||
transmittable = -4
|
||||
level = 6
|
||||
|
||||
/datum/symptom/heal/burn/Heal(mob/living/carbon/M, datum/disease/advance/A)
|
||||
var/heal_amt = 1
|
||||
|
||||
var/list/parts = M.get_damaged_bodyparts(1,1) //1,1 because it needs inputs.
|
||||
|
||||
if(!parts.len)
|
||||
return
|
||||
|
||||
for(var/obj/item/bodypart/L in parts)
|
||||
if(L.heal_damage(0, heal_amt/parts.len))
|
||||
M.update_damage_overlays()
|
||||
|
||||
if(prob(20))
|
||||
PoolOrNew(/obj/effect/overlay/temp/heal, list(get_turf(M), "#FF9933"))
|
||||
return 1
|
||||
|
||||
|
||||
/*
|
||||
//////////////////////////////////////
|
||||
|
||||
Heat Resistance //Needs a better name
|
||||
|
||||
No resistance change.
|
||||
Decreases stage speed.
|
||||
Decreases transmittablity.
|
||||
Fatal Level.
|
||||
|
||||
Bonus
|
||||
Heals burn damage over time, and helps stabilize body temperature.
|
||||
|
||||
//////////////////////////////////////
|
||||
*/
|
||||
|
||||
/datum/symptom/heal/burn/plus
|
||||
|
||||
name = "Heat Resistance"
|
||||
stealth = 0
|
||||
resistance = 0
|
||||
stage_speed = -2
|
||||
transmittable = -2
|
||||
level = 8
|
||||
|
||||
/datum/symptom/heal/burn/plus/Heal(mob/living/carbon/M, datum/disease/advance/A)
|
||||
var/heal_amt = 2
|
||||
|
||||
var/list/parts = M.get_damaged_bodyparts(1,1) //1,1 because it needs inputs.
|
||||
|
||||
if(M.bodytemperature > 310)
|
||||
M.bodytemperature = max(310, M.bodytemperature - (10 * heal_amt * TEMPERATURE_DAMAGE_COEFFICIENT))
|
||||
else if(M.bodytemperature < 311)
|
||||
M.bodytemperature = min(310, M.bodytemperature + (10 * heal_amt * TEMPERATURE_DAMAGE_COEFFICIENT))
|
||||
|
||||
if(!parts.len)
|
||||
return
|
||||
|
||||
for(var/obj/item/bodypart/L in parts)
|
||||
if(L.heal_damage(0, heal_amt/parts.len))
|
||||
M.update_damage_overlays()
|
||||
|
||||
if(prob(20))
|
||||
PoolOrNew(/obj/effect/overlay/temp/heal, list(get_turf(M), "#CC6600"))
|
||||
return 1
|
||||
|
||||
/datum/symptom/heal/longevity/Start(datum/disease/advance/A)
|
||||
longevity = rand(initial(longevity) - 5, initial(longevity) + 5)
|
||||
|
||||
/*
|
||||
//////////////////////////////////////
|
||||
@@ -147,12 +279,10 @@ Bonus
|
||||
level = 5
|
||||
|
||||
/datum/symptom/heal/dna/Heal(mob/living/carbon/M, datum/disease/advance/A)
|
||||
var/stage_speed = max( 20 + A.totalStageSpeed(), 0)
|
||||
var/stealth_amount = max( 16 + A.totalStealth(), 0)
|
||||
var/amt_healed = (sqrt(stage_speed*(3+rand())))-(sqrt(stealth_amount*rand()))
|
||||
var/amt_healed = 1
|
||||
M.adjustBrainLoss(-amt_healed)
|
||||
//Non-power mutations, excluding race, so the virus does not force monkey -> human transformations.
|
||||
var/list/unclean_mutations = (not_good_mutations|bad_mutations) - mutations_list[RACEMUT]
|
||||
M.dna.remove_mutation_group(unclean_mutations)
|
||||
M.radiation = max(M.radiation - 3, 0)
|
||||
M.radiation = max(M.radiation - (2 * amt_healed), 0)
|
||||
return 1
|
||||
|
||||
@@ -26,13 +26,13 @@ Bonus
|
||||
|
||||
/datum/symptom/oxygen/Activate(datum/disease/advance/A)
|
||||
..()
|
||||
if(prob(SYMPTOM_ACTIVATION_PROB * 5))
|
||||
var/mob/living/M = A.affected_mob
|
||||
switch(A.stage)
|
||||
if(4, 5)
|
||||
if (M.reagents.get_reagent_amount("salbutamol") < 20)
|
||||
M.reagents.add_reagent("salbutamol", 20)
|
||||
else
|
||||
if(prob(SYMPTOM_ACTIVATION_PROB * 5))
|
||||
M << "<span class='notice'>[pick("Your lungs feel great.", "You realize you haven't been breathing.", "You don't feel the need to breathe.")]</span>"
|
||||
var/mob/living/M = A.affected_mob
|
||||
switch(A.stage)
|
||||
if(4, 5)
|
||||
M.adjustOxyLoss(-3, 0)
|
||||
if(M.losebreath >= 4)
|
||||
M.losebreath -= 2
|
||||
else
|
||||
if(prob(SYMPTOM_ACTIVATION_PROB * 3))
|
||||
M << "<span class='notice'>[pick("Your lungs feel great.", "You realize you haven't been breathing.", "You don't feel the need to breathe.")]</span>"
|
||||
return
|
||||
|
||||
@@ -26,24 +26,30 @@ Bonus
|
||||
|
||||
/datum/symptom/sensory_restoration/Activate(var/datum/disease/advance/A)
|
||||
..()
|
||||
if(prob(SYMPTOM_ACTIVATION_PROB * 3))
|
||||
var/mob/living/M = A.affected_mob
|
||||
switch(A.stage)
|
||||
if(2)
|
||||
if(M.reagents.get_reagent_amount("inacusiate")<10)
|
||||
M.reagents.add_reagent("inacusiate", 10)
|
||||
M << "<span class='notice'>Your hearing feels clearer and crisp.</span>"
|
||||
if(3)
|
||||
if(M.reagents.get_reagent_amount("antihol") < 10 && M.reagents.get_reagent_amount("inacusiate") < 10 )
|
||||
M.reagents.add_reagent_list(list("antihol"=10, "inacusiate"=10))
|
||||
M << "<span class='notice'>You feel sober.</span>"
|
||||
if(4)
|
||||
if(M.reagents.get_reagent_amount("antihol") < 10 && M.reagents.get_reagent_amount("inacusiate") < 10 && M.reagents.get_reagent_amount("synaphydramine") < 10)
|
||||
M.reagents.add_reagent_list(list("antihol"=10, "inacusiate"=10, "synaphydramine"=5))
|
||||
M << "<span class='notice'>You feel focused.</span>"
|
||||
if(5)
|
||||
if(M.reagents.get_reagent_amount("antihol") < 10 && M.reagents.get_reagent_amount("inacusiate") < 10 && M.reagents.get_reagent_amount("synaphydramine") < 10 && M.reagents.get_reagent_amount("mannitol") < 10)
|
||||
M.reagents.add_reagent_list(list("mannitol"=10, "antihol"=10, "inacusiate"=10, "synaphydramine"=10))
|
||||
var/mob/living/M = A.affected_mob
|
||||
if(A.stage >= 2)
|
||||
M.setEarDamage(0,0)
|
||||
|
||||
if(A.stage >= 3)
|
||||
M.dizziness = 0
|
||||
M.drowsyness = 0
|
||||
M.slurring = 0
|
||||
M.confused = 0
|
||||
M.reagents.remove_all_type(/datum/reagent/consumable/ethanol, 3)
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
H.drunkenness = max(H.drunkenness - 10, 0)
|
||||
|
||||
if(A.stage >= 4)
|
||||
M.drowsyness = max(M.drowsyness-5, 0)
|
||||
if(M.reagents.has_reagent("mindbreaker"))
|
||||
M.reagents.remove_reagent("mindbreaker", 5)
|
||||
if(M.reagents.has_reagent("histamine"))
|
||||
M.reagents.remove_reagent("histamine", 5)
|
||||
M.hallucination = max(0, M.hallucination - 10)
|
||||
|
||||
if(A.stage >= 5)
|
||||
M.adjustBrainLoss(-3)
|
||||
return
|
||||
|
||||
/*
|
||||
@@ -72,30 +78,54 @@ Bonus
|
||||
transmittable = -4
|
||||
level = 6
|
||||
severity = 5
|
||||
var/sleepy = 0
|
||||
var/sleepy_ticks = 0
|
||||
|
||||
/datum/symptom/sensory_destruction/Activate(var/datum/disease/advance/A)
|
||||
..()
|
||||
var/mob/living/M = A.affected_mob
|
||||
if(prob(SYMPTOM_ACTIVATION_PROB))
|
||||
var/mob/living/M = A.affected_mob
|
||||
switch(A.stage)
|
||||
if(1)
|
||||
M << "<span class='warning'>You can't feel anything.</span>"
|
||||
if(2)
|
||||
M << "<span class='warning'>You feel absolutely hammered.</span>"
|
||||
if(prob(10))
|
||||
M.reagents.add_reagent("morphine",rand(5,7))
|
||||
sleepy_ticks += rand(10,14)
|
||||
if(3)
|
||||
M.reagents.add_reagent("ethanol",rand(5,7))
|
||||
M << "<span class='warning'>You try to focus on not dying.</span>"
|
||||
if(prob(15))
|
||||
M.reagents.add_reagent("morphine",rand(5,7))
|
||||
sleepy_ticks += rand(10,14)
|
||||
if(4)
|
||||
M.reagents.add_reagent_list(list("ethanol" = rand(7,15), "mindbreaker" = rand(5,10)))
|
||||
M.reagents.add_reagent("ethanol",rand(6,10))
|
||||
M << "<span class='warning'>u can count 2 potato!</span>"
|
||||
if(prob(20))
|
||||
M.reagents.add_reagent("morphine",rand(5,7))
|
||||
sleepy_ticks += rand(10,14)
|
||||
if(5)
|
||||
M.reagents.add_reagent_list(list("impedrezene" = rand(5,15), "ethanol" = rand(7,20), "mindbreaker" = rand(5,15)))
|
||||
M.reagents.add_reagent("ethanol",rand(7,13))
|
||||
if(prob(25))
|
||||
M.reagents.add_reagent("morphine",rand(5,7))
|
||||
sleepy_ticks += rand(10,14)
|
||||
|
||||
if(sleepy_ticks)
|
||||
if(A.stage>=4)
|
||||
M.hallucination = min(M.hallucination + 10, 50)
|
||||
if(A.stage>=5)
|
||||
if(prob(80))
|
||||
M.adjustBrainLoss(1)
|
||||
if(prob(50))
|
||||
M.drowsyness = max(M.drowsyness, 3)
|
||||
sleepy++
|
||||
sleepy_ticks--
|
||||
else
|
||||
sleepy = 0
|
||||
|
||||
switch(sleepy) //Works like morphine
|
||||
if(11)
|
||||
M << "<span class='warning'>You start to feel tired...</span>"
|
||||
if(12 to 24)
|
||||
M.drowsyness += 1
|
||||
if(24 to INFINITY)
|
||||
M.Sleeping(2, 0)
|
||||
|
||||
return
|
||||
|
||||
@@ -29,7 +29,7 @@ BONUS
|
||||
if(prob(SYMPTOM_ACTIVATION_PROB))
|
||||
var/mob/living/M = A.affected_mob
|
||||
M << "<span class='warning'>[pick("Your scalp itches.", "Your skin feels flakey.")]</span>"
|
||||
if(istype(M, /mob/living/carbon/human))
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
switch(A.stage)
|
||||
if(3, 4)
|
||||
|
||||
@@ -28,7 +28,7 @@ BONUS
|
||||
..()
|
||||
if(prob(SYMPTOM_ACTIVATION_PROB))
|
||||
var/mob/living/M = A.affected_mob
|
||||
if(istype(M, /mob/living/carbon/human))
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(H.skin_tone == "albino")
|
||||
return
|
||||
@@ -72,7 +72,7 @@ BONUS
|
||||
..()
|
||||
if(prob(SYMPTOM_ACTIVATION_PROB))
|
||||
var/mob/living/M = A.affected_mob
|
||||
if(istype(M, /mob/living/carbon/human))
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(H.skin_tone == "african2")
|
||||
return
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
var/list/list_symptoms = subtypesof(/datum/symptom)
|
||||
var/list/dictionary_symptoms = list()
|
||||
|
||||
var/global/const/SYMPTOM_ACTIVATION_PROB = 3
|
||||
var/global/const/SYMPTOM_ACTIVATION_PROB = 5
|
||||
|
||||
/datum/symptom
|
||||
// Buffs/Debuffs the symptom has to the overall engineered disease.
|
||||
|
||||
@@ -62,4 +62,46 @@ BONUS
|
||||
if(1)
|
||||
M << "<span class='notice'>You feel better, but no different from before.</span>"
|
||||
if(5)
|
||||
M << "<span class='notice'>You feel off, but nothing interesting happens.</span>"
|
||||
M << "<span class='notice'>You feel off, but nothing interesting happens.</span>"
|
||||
|
||||
/*
|
||||
//////////////////////////////////////
|
||||
|
||||
Viral aggressive metabolism (ex-Longevity)
|
||||
|
||||
No stealth.
|
||||
Small resistance boost.
|
||||
Reduced stage speed.
|
||||
Large transmittablity boost.
|
||||
High Level.
|
||||
|
||||
Bonus
|
||||
The virus starts at stage 5 and decrease over time until it self cures.
|
||||
Stages still increase naturally with stage speed.
|
||||
|
||||
//////////////////////////////////////
|
||||
*/
|
||||
|
||||
/datum/symptom/viralreverse
|
||||
|
||||
name = "Viral aggressive metabolism"
|
||||
stealth = 0
|
||||
resistance = 1
|
||||
stage_speed = -2
|
||||
transmittable = 3
|
||||
level = 3
|
||||
|
||||
/datum/symptom/viralreverse/Activate(datum/disease/advance/A)
|
||||
..()
|
||||
if(prob(SYMPTOM_ACTIVATION_PROB))
|
||||
var/mob/living/M = A.affected_mob
|
||||
Heal(M, A)
|
||||
return
|
||||
|
||||
/datum/symptom/viralreverse/proc/Heal(mob/living/M, datum/disease/advance/A)
|
||||
A.stage -= 1
|
||||
if(A.stage < 2)
|
||||
A.cure()
|
||||
|
||||
/datum/symptom/viralreverse/Start(datum/disease/advance/A)
|
||||
A.stage = 5
|
||||
|
||||
@@ -75,13 +75,27 @@ Bonus
|
||||
|
||||
/datum/symptom/visionaid/Activate(datum/disease/advance/A)
|
||||
..()
|
||||
if(prob(SYMPTOM_ACTIVATION_PROB * 5))
|
||||
var/mob/living/M = A.affected_mob
|
||||
switch(A.stage)
|
||||
if(4, 5)
|
||||
if (M.reagents.get_reagent_amount("oculine") < 20)
|
||||
M.reagents.add_reagent("oculine", 20)
|
||||
else
|
||||
if(prob(SYMPTOM_ACTIVATION_PROB * 5))
|
||||
M << "<span class='notice'>[pick("Your eyes feel great.", "You are now blinking manually.", "You don't feel the need to blink.")]</span>"
|
||||
var/mob/living/M = A.affected_mob
|
||||
switch(A.stage)
|
||||
if(4, 5) //basically oculine
|
||||
if(M.disabilities & BLIND)
|
||||
if(prob(20))
|
||||
M << "<span class='warning'>Your vision slowly returns...</span>"
|
||||
M.cure_blind()
|
||||
M.cure_nearsighted()
|
||||
M.blur_eyes(35)
|
||||
|
||||
else if(M.disabilities & NEARSIGHT)
|
||||
M << "<span class='warning'>The blackness in your peripheral vision fades.</span>"
|
||||
M.cure_nearsighted()
|
||||
M.blur_eyes(10)
|
||||
|
||||
else if(M.eye_blind || M.eye_blurry)
|
||||
M.set_blindness(0)
|
||||
M.set_blurriness(0)
|
||||
else if(M.eye_damage > 0)
|
||||
M.adjust_eye_damage(-1)
|
||||
else
|
||||
if(prob(SYMPTOM_ACTIVATION_PROB * 3))
|
||||
M << "<span class='notice'>[pick("Your eyes feel great.", "You are now blinking manually.", "You don't feel the need to blink.")]</span>"
|
||||
return
|
||||
|
||||
@@ -28,7 +28,7 @@ BONUS
|
||||
..()
|
||||
if(prob(SYMPTOM_ACTIVATION_PROB * 2))
|
||||
var/mob/living/M = A.affected_mob
|
||||
if(istype(M, /mob/living/carbon/human))
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
switch(A.stage)
|
||||
if(1)
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
..()
|
||||
if(!affected_mob.dna)
|
||||
cure()
|
||||
if(NOTRANSSTING in affected_mob.dna.species.specflags) //Only species that can be spread by transformation sting can be spread by the retrovirus
|
||||
if(NOTRANSSTING in affected_mob.dna.species.species_traits) //Only species that can be spread by transformation sting can be spread by the retrovirus
|
||||
cure()
|
||||
|
||||
if(!strain_data["dna"])
|
||||
@@ -38,7 +38,7 @@
|
||||
if(prob(1))
|
||||
affected_mob << "<span class='danger'>Your muscles ache.</span>"
|
||||
if(prob(20))
|
||||
affected_mob.take_organ_damage(1)
|
||||
affected_mob.take_bodypart_damage(1)
|
||||
if(prob(1))
|
||||
affected_mob << "<span class='danger'>Your stomach hurts.</span>"
|
||||
if(prob(20))
|
||||
|
||||
@@ -26,7 +26,7 @@
|
||||
if(prob(1))
|
||||
affected_mob << "<span class='danger'>Your muscles ache.</span>"
|
||||
if(prob(20))
|
||||
affected_mob.take_organ_damage(1)
|
||||
affected_mob.take_bodypart_damage(1)
|
||||
if(prob(1))
|
||||
affected_mob << "<span class='danger'>Your stomach hurts.</span>"
|
||||
if(prob(20))
|
||||
@@ -45,7 +45,7 @@
|
||||
if(prob(1))
|
||||
affected_mob << "<span class='danger'>Your muscles ache.</span>"
|
||||
if(prob(20))
|
||||
affected_mob.take_organ_damage(1)
|
||||
affected_mob.take_bodypart_damage(1)
|
||||
if(prob(1))
|
||||
affected_mob << "<span class='danger'>Your stomach hurts.</span>"
|
||||
if(prob(20))
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
affected_mob.emote("cough")
|
||||
if(prob(1))
|
||||
affected_mob << "<span class='danger'>You're burning in your own skin!</span>"
|
||||
affected_mob.take_organ_damage(0,5)
|
||||
affected_mob.take_bodypart_damage(0,5)
|
||||
|
||||
if(3)
|
||||
affected_mob.bodytemperature += 20
|
||||
@@ -32,5 +32,5 @@
|
||||
affected_mob.emote("cough")
|
||||
if(prob(5))
|
||||
affected_mob << "<span class='danger'>You're burning in your own skin!</span>"
|
||||
affected_mob.take_organ_damage(0,5)
|
||||
affected_mob.take_bodypart_damage(0,5)
|
||||
return
|
||||
|
||||
@@ -22,7 +22,8 @@
|
||||
if(!M.anchored && (M.flags & CONDUCT))
|
||||
step_towards(M,affected_mob)
|
||||
for(var/mob/living/silicon/S in orange(2,affected_mob))
|
||||
if(istype(S, /mob/living/silicon/ai)) continue
|
||||
if(isAI(S))
|
||||
continue
|
||||
step_towards(S,affected_mob)
|
||||
if(3)
|
||||
if(prob(2))
|
||||
@@ -37,7 +38,8 @@
|
||||
for(i=0,i<iter,i++)
|
||||
step_towards(M,affected_mob)
|
||||
for(var/mob/living/silicon/S in orange(4,affected_mob))
|
||||
if(istype(S, /mob/living/silicon/ai)) continue
|
||||
if(isAI(S))
|
||||
continue
|
||||
var/i
|
||||
var/iter = rand(1,2)
|
||||
for(i=0,i<iter,i++)
|
||||
@@ -55,7 +57,8 @@
|
||||
for(i=0,i<iter,i++)
|
||||
step_towards(M,affected_mob)
|
||||
for(var/mob/living/silicon/S in orange(6,affected_mob))
|
||||
if(istype(S, /mob/living/silicon/ai)) continue
|
||||
if(isAI(S))
|
||||
continue
|
||||
var/i
|
||||
var/iter = rand(1,3)
|
||||
for(i=0,i<iter,i++)
|
||||
|
||||
@@ -0,0 +1,27 @@
|
||||
/datum/disease/parrot_possession
|
||||
name = "Parrot Possession"
|
||||
max_stages = 1
|
||||
spread_text = "Paranormal"
|
||||
spread_flags = SPECIAL
|
||||
disease_flags = CURABLE
|
||||
cure_text = "Holy Water."
|
||||
cures = list("holywater")
|
||||
cure_chance = 20
|
||||
agent = "Avian Vengence"
|
||||
viable_mobtypes = list(/mob/living/carbon/human)
|
||||
desc = "Subject is possesed by the vengeful spirit of a parrot. Call the priest."
|
||||
severity = MEDIUM
|
||||
var/mob/living/simple_animal/parrot/Poly/ghost/parrot
|
||||
|
||||
/datum/disease/parrot_possession/stage_act()
|
||||
..()
|
||||
if(!parrot || parrot.loc != affected_mob)
|
||||
cure()
|
||||
else if(prob(parrot.speak_chance))
|
||||
affected_mob.say(pick(parrot.speech_buffer))
|
||||
|
||||
/datum/disease/parrot_possession/cure()
|
||||
if(parrot && parrot.loc == affected_mob)
|
||||
parrot.loc = affected_mob.loc
|
||||
affected_mob.visible_message("<span class='danger'>[parrot] is violently driven out of [affected_mob]!</span>", "<span class='userdanger'>[parrot] bursts out of your chest!</span>")
|
||||
..()
|
||||
@@ -12,21 +12,17 @@
|
||||
|
||||
/datum/disease/rhumba_beat/stage_act()
|
||||
..()
|
||||
if(affected_mob.ckey == "rosham")
|
||||
src.cure()
|
||||
return
|
||||
switch(stage)
|
||||
if(1)
|
||||
if(affected_mob.ckey == "rosham")
|
||||
src.cure()
|
||||
if(2)
|
||||
if(affected_mob.ckey == "rosham")
|
||||
src.cure()
|
||||
if(prob(45))
|
||||
affected_mob.adjustToxLoss(5)
|
||||
affected_mob.updatehealth()
|
||||
if(prob(1))
|
||||
affected_mob << "<span class='danger'>You feel strange...</span>"
|
||||
if(3)
|
||||
if(affected_mob.ckey == "rosham")
|
||||
src.cure()
|
||||
if(prob(5))
|
||||
affected_mob << "<span class='danger'>You feel the urge to dance...</span>"
|
||||
else if(prob(5))
|
||||
@@ -34,8 +30,6 @@
|
||||
else if(prob(10))
|
||||
affected_mob << "<span class='danger'>You feel the need to chick chicky boom...</span>"
|
||||
if(4)
|
||||
if(affected_mob.ckey == "rosham")
|
||||
src.cure()
|
||||
if(prob(10))
|
||||
affected_mob.emote("gasp")
|
||||
affected_mob << "<span class='danger'>You feel a burning beat inside...</span>"
|
||||
@@ -43,10 +37,8 @@
|
||||
affected_mob.adjustToxLoss(5)
|
||||
affected_mob.updatehealth()
|
||||
if(5)
|
||||
if(affected_mob.ckey == "rosham")
|
||||
src.cure()
|
||||
affected_mob << "<span class='danger'>Your body is unable to contain the Rhumba Beat...</span>"
|
||||
if(prob(50))
|
||||
affected_mob.gib()
|
||||
else
|
||||
return
|
||||
return
|
||||
|
||||
@@ -45,16 +45,13 @@
|
||||
if(affected_mob.notransform)
|
||||
return
|
||||
affected_mob.notransform = 1
|
||||
for(var/obj/item/W in affected_mob)
|
||||
if(istype(W, /obj/item/weapon/implant))
|
||||
qdel(W)
|
||||
continue
|
||||
W.layer = initial(W.layer)
|
||||
W.loc = affected_mob.loc
|
||||
W.dropped(affected_mob)
|
||||
for(var/obj/item/W in affected_mob.get_equipped_items())
|
||||
affected_mob.unEquip(W)
|
||||
for(var/obj/item/I in affected_mob.held_items)
|
||||
affected_mob.unEquip(I)
|
||||
var/mob/living/new_mob = new new_form(affected_mob.loc)
|
||||
if(istype(new_mob))
|
||||
new_mob.a_intent = "harm"
|
||||
new_mob.a_intent = INTENT_HARM
|
||||
if(affected_mob.mind)
|
||||
affected_mob.mind.transfer_to(new_mob)
|
||||
else
|
||||
@@ -239,4 +236,4 @@
|
||||
stage3 = list("<span class='danger'>Your appendages are melting away.</span>", "<span class='danger'>Your limbs begin to lose their shape.</span>")
|
||||
stage4 = list("<span class='danger'>You're ravenous.</span>")
|
||||
stage5 = list("<span class='danger'>You have become a morph.</span>")
|
||||
new_form = /mob/living/simple_animal/hostile/morph
|
||||
new_form = /mob/living/simple_animal/hostile/morph
|
||||
|
||||
@@ -55,7 +55,7 @@ STI KALY - blind
|
||||
|
||||
|
||||
/datum/disease/wizarditis/proc/spawn_wizard_clothes(chance = 0)
|
||||
if(istype(affected_mob, /mob/living/carbon/human))
|
||||
if(ishuman(affected_mob))
|
||||
var/mob/living/carbon/human/H = affected_mob
|
||||
if(prob(chance))
|
||||
if(!istype(H.head, /obj/item/clothing/head/wizard))
|
||||
@@ -70,20 +70,17 @@ STI KALY - blind
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/suit/wizrobe(H), slot_wear_suit)
|
||||
return
|
||||
if(prob(chance))
|
||||
if(!istype(H.shoes, /obj/item/clothing/shoes/sandal))
|
||||
if(!istype(H.shoes, /obj/item/clothing/shoes/sandal/magic))
|
||||
if(!H.unEquip(H.shoes))
|
||||
qdel(H.shoes)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/sandal(H), slot_shoes)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/sandal/magic(H), slot_shoes)
|
||||
return
|
||||
else
|
||||
var/mob/living/carbon/H = affected_mob
|
||||
if(prob(chance))
|
||||
if(!istype(H.r_hand, /obj/item/weapon/staff))
|
||||
H.drop_r_hand()
|
||||
H.put_in_r_hand( new /obj/item/weapon/staff(H) )
|
||||
return
|
||||
return
|
||||
|
||||
var/obj/item/weapon/staff/S = new(H)
|
||||
if(!H.put_in_hands(S))
|
||||
qdel(S)
|
||||
|
||||
|
||||
/datum/disease/wizarditis/proc/teleport()
|
||||
|
||||
Reference in New Issue
Block a user