12/21 modernizations from TG live (#103)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes
This commit is contained in:
Poojawa
2016-12-22 03:57:55 -06:00
committed by GitHub
parent f5e143a452
commit cf59ac1c3d
2215 changed files with 707445 additions and 87041 deletions
+8 -8
View File
@@ -75,7 +75,7 @@ var/global/max_secret_rooms = 6
floortypes = list(/turf/open/floor/plasteel/cult)
treasureitems = list(/obj/item/device/soulstone/anybody=1, /obj/item/clothing/suit/space/hardsuit/cult=1, /obj/item/weapon/bedsheet/cult=2,
/obj/item/clothing/suit/cultrobes=2, /mob/living/simple_animal/hostile/creature=3)
fluffitems = list(/obj/effect/gateway=1,/obj/effect/gibspawner=1,/obj/structure/cult/talisman=1,/obj/item/toy/crayon/red=2,
fluffitems = list(/obj/effect/gateway=1,/obj/effect/gibspawner=1,/obj/structure/destructible/cult/talisman=1,/obj/item/toy/crayon/red=2,
/obj/item/organ/heart=2, /obj/effect/decal/cleanable/blood=4,/obj/structure/table/wood=2,/obj/item/weapon/ectoplasm=3,
/obj/item/clothing/shoes/cult=1)
@@ -92,7 +92,7 @@ var/global/max_secret_rooms = 6
theme = "cavein"
walltypes = list(/turf/closed/mineral/random/high_chance=1)
floortypes = list(/turf/open/floor/plating/asteroid/basalt, /turf/open/floor/plating/beach/sand)
treasureitems = list(/obj/mecha/working/ripley/mining=1, /obj/item/weapon/pickaxe/drill/diamonddrill=2,/obj/item/weapon/gun/energy/kinetic_accelerator/hyper=1,
treasureitems = list(/obj/mecha/working/ripley/mining=1, /obj/item/weapon/pickaxe/drill/diamonddrill=2,
/obj/item/weapon/resonator/upgraded=1, /obj/item/weapon/pickaxe/drill/jackhammer=5)
fluffitems = list(/obj/effect/decal/cleanable/blood=3,/obj/effect/decal/remains/human=1,/obj/item/clothing/under/overalls=1,
/obj/item/weapon/reagent_containers/food/snacks/grown/chili=1,/obj/item/weapon/tank/internals/oxygen/red=2)
@@ -117,7 +117,7 @@ var/global/max_secret_rooms = 6
if("speakeasy")
theme = "speakeasy"
floortypes = list(/turf/open/floor/plasteel,/turf/open/floor/wood)
treasureitems = list(/obj/item/weapon/melee/energy/sword/pirate=1,/obj/item/weapon/gun/projectile/revolver/doublebarrel=1,/obj/item/weapon/storage/backpack/satchel_flat=1,
treasureitems = list(/obj/item/weapon/melee/energy/sword/pirate=1,/obj/item/weapon/gun/ballistic/revolver/doublebarrel=1,/obj/item/weapon/storage/backpack/satchel/flat=1,
/obj/machinery/reagentgrinder=2, /obj/machinery/computer/security/wooden_tv=4, /obj/machinery/vending/coffee=3)
fluffitems = list(/obj/structure/table/wood=2,/obj/structure/reagent_dispensers/beerkeg=1,/obj/item/stack/spacecash/c500=4,
/obj/item/weapon/reagent_containers/food/drinks/shaker=1,/obj/item/weapon/reagent_containers/food/drinks/bottle/wine=3,
@@ -126,9 +126,9 @@ var/global/max_secret_rooms = 6
if("plantlab")
theme = "plantlab"
treasureitems = list(/obj/item/weapon/gun/energy/floragun=1,/obj/item/seeds/sunflower/novaflower=2,/obj/item/seeds/tomato/blue/bluespace=2,/obj/item/seeds/tomato/blue=2,
/obj/item/seeds/coffee/robusta=2, /obj/item/seeds/cash=2)
/obj/item/seeds/coffee/robusta=2, /obj/item/seeds/firelemon=2)
fluffitems = list(/obj/item/weapon/twohanded/required/kirbyplants=1,/obj/structure/table/reinforced=2,/obj/machinery/hydroponics/constructable=1,
/obj/effect/glowshroom/single=2,/obj/item/weapon/reagent_containers/syringe/charcoal=2,
/obj/structure/glowshroom/single=2,/obj/item/weapon/reagent_containers/syringe/charcoal=2,
/obj/item/weapon/reagent_containers/glass/bottle/diethylamine=3,/obj/item/weapon/reagent_containers/glass/bottle/ammonia=3)
/*if("poly")
@@ -174,13 +174,13 @@ var/global/max_secret_rooms = 6
if(!T)
return 0
room = spawn_room(T,x_size,y_size,walltypes,floor,) //WE'RE FINALLY CREATING THE ROOM
room = spawn_room(T,x_size,y_size,walltypes,floor) //WE'RE FINALLY CREATING THE ROOM
if(room)//time to fill it with stuff
var/list/emptyturfs = room["floors"]
T = pick(emptyturfs)
if(T)
new /obj/effect/glowshroom/single(T) //Just to make it a little more visible
new /obj/structure/glowshroom/single(T) //Just to make it a little more visible
var/surprise = null
surprise = pickweight(treasureitems)
new surprise(T)//here's the prize
@@ -195,4 +195,4 @@ var/global/max_secret_rooms = 6
emptyturfs -= T
//world.log << "The [theme] themed [T.loc] has been created!"
return 1
return 1