12/21 modernizations from TG live (#103)
* sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes
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@@ -1,41 +1,38 @@
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/obj/effect/blob/node
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/obj/structure/blob/node
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name = "blob node"
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icon = 'icons/mob/blob.dmi'
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icon_state = "blank_blob"
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desc = "A large, pulsating yellow mass."
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health = 200
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maxhealth = 200
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obj_integrity = 200
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max_integrity = 200
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 65, acid = 90)
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health_regen = 3
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point_return = 25
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atmosblock = 1
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/obj/effect/blob/node/New(loc, var/h = 100)
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/obj/structure/blob/node/New(loc)
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blob_nodes += src
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START_PROCESSING(SSobj, src)
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..(loc, h)
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..()
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/obj/effect/blob/node/scannerreport()
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/obj/structure/blob/node/scannerreport()
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return "Gradually expands and sustains nearby blob spores and blobbernauts."
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/obj/effect/blob/node/update_icon()
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/obj/structure/blob/node/update_icon()
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cut_overlays()
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color = null
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var/image/I = new('icons/mob/blob.dmi', "blob")
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if(overmind)
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I.color = overmind.blob_reagent_datum.color
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src.add_overlay(I)
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add_overlay(I)
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var/image/C = new('icons/mob/blob.dmi', "blob_node_overlay")
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src.add_overlay(C)
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add_overlay(C)
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/obj/effect/blob/node/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
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return
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/obj/effect/blob/node/Destroy()
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/obj/structure/blob/node/Destroy()
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blob_nodes -= src
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STOP_PROCESSING(SSobj, src)
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return ..()
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/obj/effect/blob/node/Life()
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/obj/structure/blob/node/Life()
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Pulse_Area(overmind, 10, 3, 2)
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color = null
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