12/21 modernizations from TG live (#103)
* sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes
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@@ -0,0 +1,43 @@
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/datum/game_mode/devil/devil_agents
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name = "Devil Agents"
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config_tag = "devil_agents"
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required_players = 25
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required_enemies = 3
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recommended_enemies = 8
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reroll_friendly = 0
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traitors_possible = 10 //hard limit on traitors if scaling is turned off
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num_modifier = 4
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objective_count = 2
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var/list/target_list = list()
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var/list/late_joining_list = list()
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minimum_devils = 3
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announce_text = "There are devil agents onboard the station, trying to outbid each other!\n\
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+ <span class='danger'>Devils</span>: Purchase souls and interfere with your rivals!\n\
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+ <span class='notice'>Crew</span>: Resist the lure of sin and remain pure!"
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/datum/game_mode/devil/devil_agents/post_setup()
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var/i = 0
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for(var/datum/mind/devil in devils)
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i++
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if(i + 1 > devils.len)
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i = 0
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target_list[devil] = devils[i + 1]
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..()
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/datum/game_mode/devil/devil_agents/add_devil_objectives(datum/mind/devil_mind, quantity)
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..(devil_mind, quantity - give_outsell_objective(devil_mind))
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/datum/game_mode/devil/devil_agents/proc/give_outsell_objective(datum/mind/devil)
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//If you override this method, have it return the number of objectives added.
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if(target_list.len && target_list[devil]) // Is a double agent
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var/datum/mind/target_mind = target_list[devil]
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var/datum/objective/devil/outsell/outsellobjective = new
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outsellobjective.owner = devil
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outsellobjective.target = target_mind
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outsellobjective.update_explanation_text()
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devil.objectives += outsellobjective
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return 1
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return 0
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