12/21 modernizations from TG live (#103)
* sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes
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@@ -4,10 +4,12 @@
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return 1
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return 0
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/mob/living/carbon/true_devil/proc/update_inv_hands()
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/mob/living/carbon/true_devil/update_inv_hands()
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//TODO LORDPIDEY: Figure out how to make the hands line up properly. the l/r_hand_image should use the down sprite when facing down, left, or right, and the up sprite when facing up.
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remove_overlay(DEVIL_HANDS_LAYER)
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var/list/hands_overlays = list()
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var/obj/item/l_hand = get_item_for_held_index(1) //hardcoded 2-hands only, for now.
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var/obj/item/r_hand = get_item_for_held_index(2)
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if(r_hand)
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@@ -21,7 +23,8 @@
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if(client && hud_used && hud_used.hud_version != HUD_STYLE_NOHUD)
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r_hand.layer = ABOVE_HUD_LAYER
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r_hand.screen_loc = ui_rhand
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r_hand.plane = ABOVE_HUD_PLANE
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r_hand.screen_loc = ui_hand_position(get_held_index_of_item(r_hand))
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client.screen |= r_hand
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if(l_hand)
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@@ -36,19 +39,13 @@
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if(client && hud_used && hud_used.hud_version != HUD_STYLE_NOHUD)
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l_hand.layer = ABOVE_HUD_LAYER
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l_hand.screen_loc = ui_lhand
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l_hand.plane = ABOVE_HUD_PLANE
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l_hand.screen_loc = ui_hand_position(get_held_index_of_item(l_hand))
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client.screen |= l_hand
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if(hands_overlays.len)
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devil_overlays[DEVIL_HANDS_LAYER] = hands_overlays
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apply_overlay(DEVIL_HANDS_LAYER)
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/mob/living/carbon/true_devil/update_inv_l_hand()
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update_inv_hands()
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/mob/living/carbon/true_devil/update_inv_r_hand()
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update_inv_hands()
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/mob/living/carbon/true_devil/remove_overlay(cache_index)
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if(devil_overlays[cache_index])
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overlays -= devil_overlays[cache_index]
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