12/21 modernizations from TG live (#103)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes
This commit is contained in:
Poojawa
2016-12-22 03:57:55 -06:00
committed by GitHub
parent f5e143a452
commit cf59ac1c3d
2215 changed files with 707445 additions and 87041 deletions
+4 -4
View File
@@ -9,13 +9,13 @@
traitors_possible = 10 //hard limit on traitors if scaling is turned off
num_modifier = 6 // Six additional traitors
announce_text = "There are double agents trying to kill each other!\n\
<span class='danger'>Traitors</span>: Eliminate your targets and protect yourself!\n\
<span class='notice'>Crew</span>: Stop the double agents before they can cause too much mayhem."
var/list/target_list = list()
var/list/late_joining_list = list()
/datum/game_mode/traitor/double_agents/announce()
world << "<B>The current game mode is - Double Agents!</B>"
world << "<B>There are double agents killing eachother! Do not let them succeed!</B>"
/datum/game_mode/traitor/double_agents/post_setup()
var/i = 0
for(var/datum/mind/traitor in traitors)
+16 -16
View File
@@ -17,15 +17,15 @@
reroll_friendly = 1
enemy_minimum_age = 0
announce_span = "danger"
announce_text = "There are Syndicate agents on the station!\n\
<span class='danger'>Traitors</span>: Accomplish your objectives.\n\
<span class='notice'>Crew</span>: Do not let the traitors succeed!"
var/traitors_possible = 4 //hard limit on traitors if scaling is turned off
var/num_modifier = 0 // Used for gamemodes, that are a child of traitor, that need more than the usual.
/datum/game_mode/traitor/announce()
world << "<B>The current game mode is - Traitor!</B>"
world << "<B>There are syndicate traitors on the station. Do not let the traitors succeed!</B>"
/datum/game_mode/traitor/pre_setup()
if(config.protect_roles_from_antagonist)
@@ -85,7 +85,7 @@
/datum/game_mode/proc/forge_traitor_objectives(datum/mind/traitor)
if(istype(traitor.current, /mob/living/silicon))
if(issilicon(traitor.current))
var/objective_count = 0
if(prob(30))
@@ -195,15 +195,12 @@
/datum/game_mode/proc/greet_traitor(datum/mind/traitor)
traitor.current << "<B><font size=3 color=red>You are the [traitor_name].</font></B>"
var/obj_count = 1
for(var/datum/objective/objective in traitor.objectives)
traitor.current << "<B>Objective #[obj_count]</B>: [objective.explanation_text]"
obj_count++
traitor.announce_objectives()
return
/datum/game_mode/proc/finalize_traitor(var/datum/mind/traitor)
if (istype(traitor.current, /mob/living/silicon))
if(issilicon(traitor.current))
add_law_zero(traitor.current)
else
equip_traitor(traitor.current)
@@ -237,6 +234,12 @@
killer.add_malf_picker()
killer.show_laws()
/datum/game_mode/proc/add_law_sixsixsix(mob/living/silicon/devil)
var/laws = list("You may not use violence to coerce someone into selling their soul.", "You may not directly and knowingly physically harm a devil, other than yourself.", lawlorify[LAW][devil.mind.devilinfo.ban], lawlorify[LAW][devil.mind.devilinfo.obligation], "Accomplish your objectives at all costs.")
devil.set_law_sixsixsix(laws)
devil << "<b>Your laws have been changed!</b>"
devil.show_laws()
/datum/game_mode/proc/auto_declare_completion_traitor()
if(traitors.len)
var/text = "<br><font size=3><b>The [traitor_name]s were:</b></font>"
@@ -327,7 +330,7 @@
traitor_mob.mind.store_memory("<B>Radio Frequency:</B> [format_frequency(R.traitor_frequency)] ([R.name] [loc]).")
else if(istype(I, /obj/item/device/pda))
var/obj/item/device/pda/P = I
P.lock_code = "[rand(100,999)] [pick("Alpha","Bravo","Delta","Omega")]"
P.lock_code = "[rand(100,999)] [pick("Alpha","Bravo","Charlie","Delta","Echo","Foxtrot","Golf","Hotel","India","Juliet","Kilo","Lima","Mike","November","Oscar","Papa","Quebec","Romeo","Sierra","Tango","Uniform","Victor","Whiskey","X-ray","Yankee","Zulu")]"
traitor_mob << "The Syndicate have cunningly disguised a Syndicate Uplink as your [P.name] [loc]. Simply enter the code \"[P.lock_code]\" into the ringtone select to unlock its hidden features."
traitor_mob.mind.store_memory("<B>Uplink Passcode:</B> [P.lock_code] ([P.name] [loc]).")
@@ -364,9 +367,7 @@
var/list/slots = list (
"backpack" = slot_in_backpack,
"left pocket" = slot_l_store,
"right pocket" = slot_r_store,
"left hand" = slot_l_hand,
"right hand" = slot_r_hand,
"right pocket" = slot_r_store
)
var/where = "At your feet"
@@ -374,7 +375,6 @@
if (equipped_slot)
where = "In your [equipped_slot]"
mob << "<BR><BR><span class='info'>[where] is a folder containing <b>secret documents</b> that another Syndicate group wants. We have set up a meeting with one of their agents on station to make an exchange. Exercise extreme caution as they cannot be trusted and may be hostile.</span><BR>"
mob.update_icons()
/datum/game_mode/proc/update_traitor_icons_added(datum/mind/traitor_mind)
var/datum/atom_hud/antag/traitorhud = huds[ANTAG_HUD_TRAITOR]