12/21 modernizations from TG live (#103)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes
This commit is contained in:
Poojawa
2016-12-22 03:57:55 -06:00
committed by GitHub
parent f5e143a452
commit cf59ac1c3d
2215 changed files with 707445 additions and 87041 deletions
+13 -28
View File
@@ -11,13 +11,13 @@
recommended_enemies = 1
enemy_minimum_age = 14
round_ends_with_antag_death = 1
announce_span = "danger"
announce_text = "There is a space wizard attacking the station!\n\
<span class='danger'>Wizard</span>: Accomplish your objectives and cause mayhem on the station.\n\
<span class='notice'>Crew</span>: Eliminate the wizard before they can succeed!"
var/use_huds = 0
var/finished = 0
/datum/game_mode/wizard/announce()
world << "<B>The current game mode is - Wizard!</B>"
world << "<B>There is a <span class='danger'>SPACE WIZARD</span>\black on the station. You can't let him achieve his objective!</B>"
/datum/game_mode/wizard/pre_setup()
var/datum/mind/wizard = pick(antag_candidates)
@@ -118,10 +118,7 @@
wizard.current << "<span class='boldannounce'>You are the Space Wizard!</span>"
wizard.current << "<B>The Space Wizards Federation has given you the following tasks:</B>"
var/obj_count = 1
for(var/datum/objective/objective in wizard.objectives)
wizard.current << "<B>Objective #[obj_count]</B>: [objective.explanation_text]"
obj_count++
wizard.announce_objectives()
return
@@ -140,14 +137,16 @@
qdel(wizard_mob.wear_suit)
qdel(wizard_mob.head)
qdel(wizard_mob.shoes)
qdel(wizard_mob.r_hand)
for(var/obj/item/I in wizard_mob.held_items)
wizard_mob.unEquip(I)
qdel(I)
qdel(wizard_mob.r_store)
qdel(wizard_mob.l_store)
wizard_mob.set_species(/datum/species/human)
wizard_mob.equip_to_slot_or_del(new /obj/item/device/radio/headset(wizard_mob), slot_ears)
wizard_mob.equip_to_slot_or_del(new /obj/item/clothing/under/color/lightpurple(wizard_mob), slot_w_uniform)
wizard_mob.equip_to_slot_or_del(new /obj/item/clothing/shoes/sandal(wizard_mob), slot_shoes)
wizard_mob.equip_to_slot_or_del(new /obj/item/clothing/shoes/sandal/magic(wizard_mob), slot_shoes)
wizard_mob.equip_to_slot_or_del(new /obj/item/clothing/suit/wizrobe(wizard_mob), slot_wear_suit)
wizard_mob.equip_to_slot_or_del(new /obj/item/clothing/head/wizard(wizard_mob), slot_head)
wizard_mob.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(wizard_mob), slot_back)
@@ -155,13 +154,12 @@
wizard_mob.equip_to_slot_or_del(new /obj/item/weapon/teleportation_scroll(wizard_mob), slot_r_store)
var/obj/item/weapon/spellbook/spellbook = new /obj/item/weapon/spellbook(wizard_mob)
spellbook.owner = wizard_mob
wizard_mob.equip_to_slot_or_del(spellbook, slot_r_hand)
wizard_mob.put_in_hands_or_del(spellbook)
wizard_mob << "You will find a list of available spells in your spell book. Choose your magic arsenal carefully."
wizard_mob << "The spellbook is bound to you, and others cannot use it."
wizard_mob << "In your pockets you will find a teleport scroll. Use it as needed."
wizard_mob.mind.store_memory("<B>Remember:</B> do not forget to prepare your spells.")
wizard_mob.update_icons()
return 1
@@ -181,6 +179,9 @@
if(finished)
feedback_set_details("round_end_result","loss - wizard killed")
world << "<span class='userdanger'>The wizard[(wizards.len>1)?"s":""] has been killed by the crew! The Space Wizards Federation has been taught a lesson they will not soon forget!</span>"
ticker.news_report = WIZARD_KILLED
..()
return 1
@@ -245,22 +246,6 @@
qdel(spell_to_remove)
mind.spell_list -= spell_to_remove
/*Checks if the wizard can cast spells.
Made a proc so this is not repeated 14 (or more) times.*/
/mob/proc/casting()
//Removed the stat check because not all spells require clothing now.
if(!istype(usr:wear_suit, /obj/item/clothing/suit/wizrobe))
usr << "I don't feel strong enough without my robe."
return 0
if(!istype(usr:shoes, /obj/item/clothing/shoes/sandal))
usr << "I don't feel strong enough without my sandals."
return 0
if(!istype(usr:head, /obj/item/clothing/head/wizard))
usr << "I don't feel strong enough without my hat."
return 0
else
return 1
//returns whether the mob is a wizard (or apprentice)
/proc/iswizard(mob/living/M)
return istype(M) && M.mind && ticker && ticker.mode && ((M.mind in ticker.mode.wizards) || (M.mind in ticker.mode.apprentices))