12/21 modernizations from TG live (#103)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes
This commit is contained in:
Poojawa
2016-12-22 03:57:55 -06:00
committed by GitHub
parent f5e143a452
commit cf59ac1c3d
2215 changed files with 707445 additions and 87041 deletions
+6 -9
View File
@@ -8,8 +8,6 @@
var/list/network = list("SS13")
var/mapping = 0//For the overview file, interesting bit of code.
var/list/watchers = list() //who's using the console, associated with the camera they're on.
light_color = LIGHT_COLOR_RED
/obj/machinery/computer/security/check_eye(mob/user)
if( (stat & (NOPOWER|BROKEN)) || user.incapacitated() || user.eye_blind )
@@ -29,7 +27,7 @@
if(!Adjacent(user))
user.unset_machine()
return
else if(isrobot(user))
else if(iscyborg(user))
var/list/viewing = viewers(src)
if(!viewing.Find(user))
user.unset_machine()
@@ -70,7 +68,7 @@
if(!(user in watchers))
user.unset_machine() // no usable camera on the network, we disconnect the user from the computer.
return
playsound(src, 'sound/machines/terminal_displaying.ogg', 25, 0)
playsound(src, 'sound/machines/terminal_prompt.ogg', 25, 0)
use_camera_console(user)
/obj/machinery/computer/security/proc/use_camera_console(mob/user)
@@ -93,7 +91,7 @@
var/camera_fail = 0
if(!C.can_use() || user.machine != src || user.eye_blind || user.incapacitated())
camera_fail = 1
else if(isrobot(user))
else if(iscyborg(user))
var/list/viewing = viewers(src)
if(!viewing.Find(user))
camera_fail = 1
@@ -105,18 +103,18 @@
user.unset_machine()
return 0
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 25, 0)
if(isAI(user))
var/mob/living/silicon/ai/A = user
A.eyeobj.setLoc(get_turf(C))
A.client.eye = A.eyeobj
else
user.reset_perspective(C)
user.overlay_fullscreen("flash", /obj/screen/fullscreen/flash/noise)
user.overlay_fullscreen("flash", /obj/screen/fullscreen/flash/static)
user.clear_fullscreen("flash", 5)
watchers[user] = C
use_power(50)
addtimer(src, "use_camera_console", 5, FALSE, user)
playsound(src, 'sound/machines/terminal_select.ogg', 25, 0)
addtimer(src, "use_camera_console", 5, TIMER_NORMAL, user)
else
user.unset_machine()
@@ -155,7 +153,6 @@
density = 0
circuit = null
clockwork = TRUE //it'd look very weird
use_auto_lights = 0
/obj/machinery/computer/security/telescreen/update_icon()
icon_state = initial(icon_state)