12/21 modernizations from TG live (#103)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes
This commit is contained in:
Poojawa
2016-12-22 03:57:55 -06:00
committed by GitHub
parent f5e143a452
commit cf59ac1c3d
2215 changed files with 707445 additions and 87041 deletions
+23 -13
View File
@@ -2,12 +2,15 @@
desc = "Autonomous Power Loader Unit. This newer model is refitted with powerful armour against the dangers of the EVA mining process."
name = "\improper APLU \"Ripley\""
icon_state = "ripley"
step_in = 5
step_in = 4 //Move speed, lower is faster.
var/hi_pres_step_in = 4 //step_in while in high pressure.
var/lo_pres_step_in = 2 //step_in while in low/zero pressure.
max_temperature = 20000
health = 200
obj_integrity = 200
max_integrity = 200
lights_power = 7
deflect_chance = 15
damage_absorption = list("brute"=0.6,"fire"=1,"bullet"=0.8,"laser"=0.9,"energy"=1,"bomb"=0.6)
armor = list(melee = 40, bullet = 20, laser = 10, energy = 20, bomb = 40, bio = 0, rad = 0, fire = 100, acid = 100)
max_equip = 6
wreckage = /obj/structure/mecha_wreckage/ripley
var/list/cargo = new
@@ -26,9 +29,8 @@
/obj/mecha/working/ripley/Destroy()
for(var/i=1, i <= hides, i++)
new /obj/item/stack/sheet/animalhide/goliath_hide(loc) //If a goliath-plated ripley gets killed, all the plates drop
damage_absorption["brute"] = initial(damage_absorption["brute"])
for(var/atom/movable/A in cargo)
A.loc = loc
A.forceMove(loc)
step_rand(A)
cargo.Cut()
return ..()
@@ -60,10 +62,11 @@
name = "\improper APLU \"Firefighter\""
icon_state = "firefighter"
max_temperature = 65000
health = 250
burn_state = LAVA_PROOF
obj_integrity = 250
max_integrity = 250
resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
lights_power = 7
damage_absorption = list("brute"=0.6,"fire"=0.5,"bullet"=0.7,"laser"=0.7,"energy"=1,"bomb"=0.4)
armor = list(melee = 40, bullet = 30, laser = 30, energy = 30, bomb = 60, bio = 0, rad = 0, fire = 100, acid = 100)
max_equip = 5 // More armor, less tools
wreckage = /obj/structure/mecha_wreckage/ripley/firefighter
@@ -72,7 +75,7 @@
desc = "OH SHIT IT'S THE DEATHSQUAD WE'RE ALL GONNA DIE"
name = "\improper DEATH-RIPLEY"
icon_state = "deathripley"
step_in = 3
hi_pres_step_in = 3
opacity=0
lights_power = 7
wreckage = /obj/structure/mecha_wreckage/ripley/deathripley
@@ -109,7 +112,7 @@
//Attach hydraulic clamp
var/obj/item/mecha_parts/mecha_equipment/hydraulic_clamp/HC = new /obj/item/mecha_parts/mecha_equipment/hydraulic_clamp
HC.attach(src)
for(var/obj/item/mecha_parts/mecha_tracking/B in src.contents)//Deletes the beacon so it can't be found easily
for(var/obj/item/mecha_parts/mecha_tracking/B in trackers)//Deletes the beacon so it can't be found easily
qdel(B)
var/obj/item/mecha_parts/mecha_equipment/mining_scanner/scanner = new /obj/item/mecha_parts/mecha_equipment/mining_scanner
@@ -126,12 +129,19 @@
var/obj/O = locate(href_list["drop_from_cargo"])
if(O && O in src.cargo)
src.occupant_message("<span class='notice'>You unload [O].</span>")
O.loc = loc
O.forceMove(loc)
src.cargo -= O
src.log_message("Unloaded [O]. Cargo compartment capacity: [cargo_capacity - src.cargo.len]")
return
/obj/mecha/working/ripley/contents_explosion(severity, target)
for(var/X in cargo)
var/obj/O = X
if(prob(30/severity))
cargo -= O
O.forceMove(loc)
. = ..()
/obj/mecha/working/ripley/get_stats_part()
var/output = ..()
@@ -150,11 +160,11 @@
var/pressure = environment.return_pressure()
if(pressure < 40)
step_in = 3
step_in = lo_pres_step_in
for(var/obj/item/mecha_parts/mecha_equipment/drill/drill in equipment)
drill.equip_cooldown = initial(drill.equip_cooldown)/2
else
step_in = 5
step_in = hi_pres_step_in
for(var/obj/item/mecha_parts/mecha_equipment/drill/drill in equipment)
drill.equip_cooldown = initial(drill.equip_cooldown)
+1 -2
View File
@@ -3,5 +3,4 @@
/obj/mecha/working/New()
..()
new /obj/item/mecha_parts/mecha_tracking(src)
return
trackers += new /obj/item/mecha_parts/mecha_tracking(src)