12/21 modernizations from TG live (#103)
* sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes
This commit is contained in:
@@ -2,12 +2,15 @@
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desc = "Autonomous Power Loader Unit. This newer model is refitted with powerful armour against the dangers of the EVA mining process."
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name = "\improper APLU \"Ripley\""
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icon_state = "ripley"
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step_in = 5
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step_in = 4 //Move speed, lower is faster.
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var/hi_pres_step_in = 4 //step_in while in high pressure.
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var/lo_pres_step_in = 2 //step_in while in low/zero pressure.
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max_temperature = 20000
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health = 200
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obj_integrity = 200
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max_integrity = 200
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lights_power = 7
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deflect_chance = 15
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damage_absorption = list("brute"=0.6,"fire"=1,"bullet"=0.8,"laser"=0.9,"energy"=1,"bomb"=0.6)
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armor = list(melee = 40, bullet = 20, laser = 10, energy = 20, bomb = 40, bio = 0, rad = 0, fire = 100, acid = 100)
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max_equip = 6
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wreckage = /obj/structure/mecha_wreckage/ripley
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var/list/cargo = new
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@@ -26,9 +29,8 @@
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/obj/mecha/working/ripley/Destroy()
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for(var/i=1, i <= hides, i++)
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new /obj/item/stack/sheet/animalhide/goliath_hide(loc) //If a goliath-plated ripley gets killed, all the plates drop
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damage_absorption["brute"] = initial(damage_absorption["brute"])
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for(var/atom/movable/A in cargo)
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A.loc = loc
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A.forceMove(loc)
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step_rand(A)
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cargo.Cut()
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return ..()
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@@ -60,10 +62,11 @@
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name = "\improper APLU \"Firefighter\""
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icon_state = "firefighter"
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max_temperature = 65000
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health = 250
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burn_state = LAVA_PROOF
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obj_integrity = 250
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max_integrity = 250
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resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
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lights_power = 7
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damage_absorption = list("brute"=0.6,"fire"=0.5,"bullet"=0.7,"laser"=0.7,"energy"=1,"bomb"=0.4)
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armor = list(melee = 40, bullet = 30, laser = 30, energy = 30, bomb = 60, bio = 0, rad = 0, fire = 100, acid = 100)
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max_equip = 5 // More armor, less tools
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wreckage = /obj/structure/mecha_wreckage/ripley/firefighter
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@@ -72,7 +75,7 @@
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desc = "OH SHIT IT'S THE DEATHSQUAD WE'RE ALL GONNA DIE"
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name = "\improper DEATH-RIPLEY"
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icon_state = "deathripley"
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step_in = 3
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hi_pres_step_in = 3
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opacity=0
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lights_power = 7
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wreckage = /obj/structure/mecha_wreckage/ripley/deathripley
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@@ -109,7 +112,7 @@
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//Attach hydraulic clamp
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var/obj/item/mecha_parts/mecha_equipment/hydraulic_clamp/HC = new /obj/item/mecha_parts/mecha_equipment/hydraulic_clamp
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HC.attach(src)
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for(var/obj/item/mecha_parts/mecha_tracking/B in src.contents)//Deletes the beacon so it can't be found easily
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for(var/obj/item/mecha_parts/mecha_tracking/B in trackers)//Deletes the beacon so it can't be found easily
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qdel(B)
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var/obj/item/mecha_parts/mecha_equipment/mining_scanner/scanner = new /obj/item/mecha_parts/mecha_equipment/mining_scanner
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@@ -126,12 +129,19 @@
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var/obj/O = locate(href_list["drop_from_cargo"])
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if(O && O in src.cargo)
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src.occupant_message("<span class='notice'>You unload [O].</span>")
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O.loc = loc
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O.forceMove(loc)
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src.cargo -= O
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src.log_message("Unloaded [O]. Cargo compartment capacity: [cargo_capacity - src.cargo.len]")
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return
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/obj/mecha/working/ripley/contents_explosion(severity, target)
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for(var/X in cargo)
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var/obj/O = X
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if(prob(30/severity))
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cargo -= O
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O.forceMove(loc)
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. = ..()
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/obj/mecha/working/ripley/get_stats_part()
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var/output = ..()
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@@ -150,11 +160,11 @@
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var/pressure = environment.return_pressure()
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if(pressure < 40)
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step_in = 3
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step_in = lo_pres_step_in
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for(var/obj/item/mecha_parts/mecha_equipment/drill/drill in equipment)
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drill.equip_cooldown = initial(drill.equip_cooldown)/2
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else
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step_in = 5
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step_in = hi_pres_step_in
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for(var/obj/item/mecha_parts/mecha_equipment/drill/drill in equipment)
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drill.equip_cooldown = initial(drill.equip_cooldown)
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@@ -3,5 +3,4 @@
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/obj/mecha/working/New()
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..()
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new /obj/item/mecha_parts/mecha_tracking(src)
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return
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trackers += new /obj/item/mecha_parts/mecha_tracking(src)
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