12/21 modernizations from TG live (#103)
* sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes
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@@ -3,15 +3,9 @@
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desc = "Graffiti. Damn kids."
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icon = 'icons/effects/crayondecal.dmi'
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icon_state = "rune1"
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layer = ABOVE_NORMAL_TURF_LAYER
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gender = NEUTER
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var/do_icon_rotate = TRUE
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/obj/effect/decal/cleanable/crayon/examine()
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set src in view(2)
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..()
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return
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/obj/effect/decal/cleanable/crayon/New(location, main = "#FFFFFF", var/type = "rune1", var/e_name = "rune", var/rotation = 0, var/alt_icon = null)
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..()
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loc = location
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@@ -30,7 +24,7 @@
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M.Turn(rotation)
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src.transform = M
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color = main
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add_atom_colour(main, FIXED_COLOUR_PRIORITY)
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/obj/effect/decal/cleanable/crayon/gang
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@@ -43,14 +37,12 @@
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qdel(src)
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var/area/territory = get_area(location)
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var/color
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gang = G
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color = G.color_hex
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var/newcolor = G.color_hex
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icon_state = G.name
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G.territory_new |= list(territory.type = territory.name)
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..(location, color, icon_state, e_name, rotation)
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..(location, newcolor, icon_state, e_name, rotation)
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/obj/effect/decal/cleanable/crayon/gang/Destroy()
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var/area/territory = get_area(src)
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