12/21 modernizations from TG live (#103)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes
This commit is contained in:
Poojawa
2016-12-22 03:57:55 -06:00
committed by GitHub
parent f5e143a452
commit cf59ac1c3d
2215 changed files with 707445 additions and 87041 deletions
@@ -9,6 +9,7 @@
pixel_x = -32
pixel_y = -32
opacity = 0
layer = FLY_LAYER
anchored = 1
mouse_opacity = 0
animate_movement = 0
@@ -25,6 +26,8 @@
var/step = alpha / frames
for(var/i = 0, i < frames, i++)
alpha -= step
if(alpha < 160)
opacity = 0 //if we were blocking view, we aren't now because we're fading out
stoplag()
/obj/effect/particle_effect/smoke/New()
@@ -61,7 +64,7 @@
if(C.smoke_delay)
return 0
C.smoke_delay++
addtimer(src, "remove_smoke_delay", 10, FALSE, C)
addtimer(src, "remove_smoke_delay", 10, TIMER_NORMAL, C)
return 1
/obj/effect/particle_effect/smoke/proc/remove_smoke_delay(mob/living/carbon/C)
@@ -81,7 +84,7 @@
reagents.copy_to(S, reagents.total_volume)
S.setDir(pick(cardinal))
S.amount = amount-1
S.color = color
S.add_atom_colour(color, FIXED_COLOUR_PRIORITY)
S.lifetime = lifetime
if(S.amount>0)
if(opaque)
@@ -154,7 +157,7 @@
var/blast = 0
/datum/effect_system/smoke_spread/freezing/proc/Chilled(atom/A)
if(istype(A,/turf/open))
if(isopenturf(A))
var/turf/open/T = A
if(T.air)
var/datum/gas_mixture/G = T.air
@@ -224,6 +227,8 @@
for(var/atom/movable/AM in T)
if(AM.type == src.type)
continue
if(T.intact && AM.level == 1) //hidden under the floor
continue
reagents.reaction(AM, TOUCH, fraction)
reagents.reaction(T, TOUCH, fraction)
@@ -261,7 +266,7 @@
return ..()
/datum/effect_system/smoke_spread/chem/set_up(datum/reagents/carry = null, radius = 1, loca, silent = 0)
if(istype(loca, /turf/))
if(isturf(loca))
location = loca
else
location = get_turf(loca)
@@ -284,15 +289,15 @@
var/more = ""
if(M)
more = "(<A HREF='?_src_=holder;adminmoreinfo=\ref[M]'>?</a>) (<A HREF='?_src_=holder;adminplayerobservefollow=\ref[M]'>FLW</A>) "
message_admins("A chemical smoke reaction has taken place in ([whereLink])[contained]. Last associated key is [carry.my_atom.fingerprintslast][more].", 0, 1)
message_admins("Smoke: ([whereLink])[contained]. Key: [carry.my_atom.fingerprintslast][more].", 0, 1)
log_game("A chemical smoke reaction has taken place in ([where])[contained]. Last associated key is [carry.my_atom.fingerprintslast].")
else
message_admins("A chemical smoke reaction has taken place in ([whereLink]). No associated key.", 0, 1)
message_admins("Smoke: ([whereLink])[contained]. No associated key.", 0, 1)
log_game("A chemical smoke reaction has taken place in ([where])[contained]. No associated key.")
/datum/effect_system/smoke_spread/chem/start()
var/color = mix_color_from_reagents(chemholder.reagents.reagent_list)
var/mixcolor = mix_color_from_reagents(chemholder.reagents.reagent_list)
if(holder)
location = get_turf(holder)
var/obj/effect/particle_effect/smoke/chem/S = new effect_type(location)
@@ -300,9 +305,20 @@
if(chemholder.reagents.total_volume > 1) // can't split 1 very well
chemholder.reagents.copy_to(S, chemholder.reagents.total_volume)
if(color)
S.color = color // give the smoke color, if it has any to begin with
if(mixcolor)
S.add_atom_colour(mixcolor, FIXED_COLOUR_PRIORITY) // give the smoke color, if it has any to begin with
S.amount = amount
if(S.amount)
S.spread_smoke() //calling process right now so the smoke immediately attacks mobs.
/////////////////////////////////////////////
// Transparent smoke
/////////////////////////////////////////////
//Same as the base type, but the smoke produced is not opaque
/datum/effect_system/smoke_spread/transparent
effect_type = /obj/effect/particle_effect/smoke/transparent
/obj/effect/particle_effect/smoke/transparent
opaque = FALSE