12/21 modernizations from TG live (#103)
* sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes
This commit is contained in:
@@ -1,62 +1,44 @@
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//generic procs copied from obj/effect/alien
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/obj/effect/spider
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/obj/structure/spider
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name = "web"
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icon = 'icons/effects/effects.dmi'
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desc = "it's stringy and sticky"
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anchored = 1
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density = 0
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var/health = 15
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obj_integrity = 15
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//similar to weeds, but only barfed out by nurses manually
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/obj/effect/spider/ex_act(severity, target)
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switch(severity)
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if(1)
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qdel(src)
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if(2)
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if (prob(50))
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qdel(src)
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if(3)
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if (prob(5))
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qdel(src)
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/obj/effect/spider/attacked_by(obj/item/I, mob/user)
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..()
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var/damage = I.force
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take_damage(damage, I.damtype, 1)
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/obj/effect/spider/bullet_act(obj/item/projectile/P)
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/obj/structure/spider/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
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if(damage_type == BURN)//the stickiness of the web mutes all attack sounds except fire damage type
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playsound(loc, 'sound/items/Welder.ogg', 100, 1)
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/obj/structure/spider/run_obj_armor(damage_amount, damage_type, damage_flag = 0, attack_dir)
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if(damage_flag == "melee")
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switch(damage_type)
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if(BURN)
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damage_amount *= 2
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if(BRUTE)
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damage_amount *= 0.25
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. = ..()
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take_damage(P.damage, P.damage_type, 0)
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/obj/effect/spider/proc/take_damage(damage, damage_type = BRUTE, sound_effect = 1)
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switch(damage_type)
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if(BURN)
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damage *= 2
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if(sound_effect)
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playsound(loc, 'sound/items/Welder.ogg', 100, 1)
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if(BRUTE)//the stickiness of the web mutes all attack sounds except fire damage type
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damage *= 0.25
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else
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return
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health -= damage
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if(health <= 0)
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qdel(src)
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/obj/effect/spider/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
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/obj/structure/spider/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
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if(exposed_temperature > 300)
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take_damage(5, BURN, 0)
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take_damage(5, BURN, 0, 0)
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/obj/effect/spider/stickyweb
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/obj/structure/spider/stickyweb
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icon_state = "stickyweb1"
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/obj/effect/spider/stickyweb/New()
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/obj/structure/spider/stickyweb/New()
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if(prob(50))
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icon_state = "stickyweb2"
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/obj/effect/spider/stickyweb/CanPass(atom/movable/mover, turf/target, height=0)
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/obj/structure/spider/stickyweb/CanPass(atom/movable/mover, turf/target, height=0)
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if(height==0) return 1
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if(istype(mover, /mob/living/simple_animal/hostile/poison/giant_spider))
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return 1
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else if(istype(mover, /mob/living))
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else if(isliving(mover))
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if(prob(50))
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mover << "<span class='danger'>You get stuck in \the [src] for a moment.</span>"
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return 0
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@@ -64,7 +46,7 @@
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return prob(30)
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return 1
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/obj/effect/spider/eggcluster
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/obj/structure/spider/eggcluster
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name = "egg cluster"
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desc = "They seem to pulse slightly with an inner life"
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icon_state = "eggs"
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@@ -74,17 +56,17 @@
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var/poison_per_bite = 5
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var/list/faction = list("spiders")
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/obj/effect/spider/eggcluster/New()
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/obj/structure/spider/eggcluster/New()
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pixel_x = rand(3,-3)
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pixel_y = rand(3,-3)
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START_PROCESSING(SSobj, src)
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/obj/effect/spider/eggcluster/process()
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/obj/structure/spider/eggcluster/process()
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amount_grown += rand(0,2)
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if(amount_grown >= 100)
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var/num = rand(3,12)
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for(var/i=0, i<num, i++)
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var/obj/effect/spider/spiderling/S = new /obj/effect/spider/spiderling(src.loc)
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var/obj/structure/spider/spiderling/S = new /obj/structure/spider/spiderling(src.loc)
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S.poison_type = poison_type
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S.poison_per_bite = poison_per_bite
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S.faction = faction.Copy()
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@@ -92,13 +74,13 @@
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S.player_spiders = 1
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qdel(src)
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/obj/effect/spider/spiderling
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/obj/structure/spider/spiderling
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name = "spiderling"
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desc = "It never stays still for long."
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icon_state = "spiderling"
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anchored = 0
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layer = PROJECTILE_HIT_THRESHHOLD_LAYER
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health = 3
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obj_integrity = 3
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var/amount_grown = 0
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var/grow_as = null
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var/obj/machinery/atmospherics/components/unary/vent_pump/entry_vent
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@@ -108,20 +90,26 @@
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var/poison_per_bite = 5
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var/list/faction = list("spiders")
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/obj/effect/spider/spiderling/New()
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/obj/structure/spider/spiderling/New()
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pixel_x = rand(6,-6)
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pixel_y = rand(6,-6)
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START_PROCESSING(SSobj, src)
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/obj/effect/spider/spiderling/Bump(atom/user)
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/obj/structure/spider/spiderling/hunter
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grow_as = /mob/living/simple_animal/hostile/poison/giant_spider/hunter
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/obj/structure/spider/spiderling/nurse
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grow_as = /mob/living/simple_animal/hostile/poison/giant_spider/nurse
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/obj/structure/spider/spiderling/Bump(atom/user)
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if(istype(user, /obj/structure/table))
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src.loc = user.loc
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else
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..()
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/obj/effect/spider/spiderling/process()
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/obj/structure/spider/spiderling/process()
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if(travelling_in_vent)
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if(istype(src.loc, /turf))
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if(isturf(loc))
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travelling_in_vent = 0
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entry_vent = null
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else if(entry_vent)
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@@ -193,18 +181,17 @@
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/obj/effect/spider/cocoon
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/obj/structure/spider/cocoon
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name = "cocoon"
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desc = "Something wrapped in silky spider web"
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icon_state = "cocoon1"
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health = 60
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obj_integrity = 60
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/obj/effect/spider/cocoon/New()
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icon_state = pick("cocoon1","cocoon2","cocoon3")
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/obj/structure/spider/cocoon/New()
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icon_state = pick("cocoon1","cocoon2","cocoon3")
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/obj/effect/spider/cocoon/container_resist()
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var/mob/living/user = usr
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var/breakout_time = 2
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/obj/structure/spider/cocoon/container_resist(mob/living/user)
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var/breakout_time = 1
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user.changeNext_move(CLICK_CD_BREAKOUT)
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user.last_special = world.time + CLICK_CD_BREAKOUT
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user << "<span class='notice'>You struggle against the tight bonds... (This will take about [breakout_time] minutes.)</span>"
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@@ -216,8 +203,9 @@
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/obj/effect/spider/cocoon/Destroy()
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/obj/structure/spider/cocoon/Destroy()
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var/turf/T = get_turf(src)
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src.visible_message("<span class='warning'>\The [src] splits open.</span>")
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for(var/atom/movable/A in contents)
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A.loc = src.loc
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A.forceMove(T)
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return ..()
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