12/21 modernizations from TG live (#103)
* sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes
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@@ -3,7 +3,7 @@
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flags = CONDUCT
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origin_tech = "materials=1;engineering=1"
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item_state = "syringe_kit"
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w_class = 2
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w_class = WEIGHT_CLASS_SMALL
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var/result_path
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var/inverse = 0
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// For inverse dir frames like light fixtures.
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@@ -16,7 +16,7 @@
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return
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var/turf/loc = get_turf(usr)
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var/area/A = loc.loc
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if(!istype(loc, /turf/open/floor))
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if(!isfloorturf(loc))
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usr << "<span class='warning'>You cannot place [src] on this spot!</span>"
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return
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if(A.requires_power == 0 || istype(A, /area/space))
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@@ -51,7 +51,7 @@
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if(istype(W, /obj/item/weapon/screwdriver))
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// For camera-building borgs
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var/turf/T = get_step(get_turf(user), user.dir)
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if(istype(T, /turf/closed/wall))
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if(iswallturf(T))
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T.attackby(src, user, params)
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var/metal_amt = round(materials[MAT_METAL]/MINERAL_MATERIAL_AMOUNT)
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@@ -103,6 +103,6 @@
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icon_state = "door_electronics"
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item_state = "electronic"
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flags = CONDUCT
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w_class = 2
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w_class = WEIGHT_CLASS_SMALL
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origin_tech = "engineering=2;programming=1"
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materials = list(MAT_METAL=50, MAT_GLASS=50)
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